I am interested in the possible 9-player setups for Bang! that do not upset the balance of the game too much. I do not want any of the players to feel hopeless right at the start of the game when they get their role card.

I found one promising setup on boardgamegeek:

1 Sheriff, 3 Deputies, 4 Outlaws, 1 Renegade (that's how the original game worked)

Are there any more setups that proved to be working or Bang! gets pretty unbalanced at 9 players?

I could imagine something with 2 Renegades, 4 Outlaws, 1 Sheriff, 2 Deputies but I am not sure about it.

  • Arguably, the Renegade will feel hopeless even at officially supported player counts. – The Chaz 2.0 Sep 26 '17 at 13:30
  • @TheChaz2.0 Well yes, then I do not want that hopelessness to increase significantly compared to the original one. Would be then 2 Renegades better and that would reduce the Deputies by 1? – Bence Kaulics Sep 26 '17 at 13:48
  • @JoeW I am willing to accept it as an aswer. What you have highlighted seems a very good point against "many players" games. – Bence Kaulics Sep 27 '17 at 8:27

The problem with larger games in Bang! is that they tend to be unbalanced by the way the game is played. In a 7 or 8 player (in 6 also really) it is very easy for players to be killed before they get a turn. Depending on what character you get and the cards everyone has it is possible that there is nothing that can be done to prevent yourself from being eliminated before your turn. And this is something that would only be magnified in a 9 player game.

From the very fact that it is very possible for people to be eliminated from the game before they had a chance to play I would call it unbalanced.

That is not even mentioning the fact that in the standard rules for 8 players that there are two renegades who are working against each other. As a quick example if an 8 player game comes down to the sheriff, and both renegades one of which accidentally kills the sheriff the game ends with the outlaws winning even though they had all been eliminated.

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