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At a un-draft I had the pleasure of sending Hangman to another silver bordered game with Side Quest. We played it with both players having no knowledge about the hidden word and me confirming if the letters were in the word. Also we didn't give them knowledge about what else had been guessed. Was this the correct way to play this?

  • I would consider removing the second part of your question and posting it as a new question, as asking about attached cards is separate from what knowledge players get about Hangman when he changes games. – Malco Dec 11 '17 at 14:14
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    @Malco I was thinking the same thing when I added that. I will go ahead and put that in a separate question. – Max Young Dec 11 '17 at 14:21
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Your Hangman will receive a new word chosen by the player who you chose to receive it.

Given that this is a silver bordered card, things are a bit confusing sometimes. A Side-questing creature will keep its auras/augments (as per this ruling), however Side Quest does trigger enter the battlefield effects both when he enters the side quest game, and when he returns to your current game.

From Blogatog (Un-rules manager's tumblr):

superc0w asked: Does side quest trigger ETB abilities? I noticed you didn't compliment each other during Game Knights, after passing Chivalrous Chevalier.

MR: It does. The video was edited down, so small things that don’t really matter don’t appear.

and also here:

moone513 asked: If you send a creature with an ETB effect on a Side Quest, does it trigger it's own effect in the other player's game? (You said previously it would trigger when it returned to your game)

MR: Yes, it does.

This means that when your Hangman enters the new game it's enter the battlefield effect will trigger:

As Hangman enters the battlefield, secretly note a word with six to eight letters.

And the player that you gave it to will choose a new word for him.

Now since your Hangman will trigger it's ETB on the returning to your game as well, you will also be need to choose a new word for him once he returns.

  • In light of the information from Mark Rosewater's appearance on Game Knights I would agree with this answer. – Max Young Dec 12 '17 at 18:48
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This is silver-bordered land, so of course there is no "real" rule to cover this. As such, this is my interpretation of the interaction.

Hangman keeps all of the "state" of its mini-game, and Hangman's new Side Quest controller becomes the mini-game's gamemaster for the duration of the Side Quest. So Hangman would keep its originally-chosen word, Hangman would keep its +1/+1 counters, and all players in the Side Quest game would have access to which letters had already been guessed and what the "progress" of the mini-game is.

My justification for this answer is that I would expect a generic 1/1 creature with a +1/+1 counter on it to keep its counter when going on a Side Quest, and I would expect a creature that had gained e.g. First Strike to retain that ability when going on a Side Quest. In other words, I think that Side Quest keeps the creature in its current state.

From Mark Rosewater's tumblr:

magicwizardmageman asked: What happens if you augment a creature on a side quest?

It stays with the creature and returns to the original game. Same for an aura. If either of the games end, the Augment/aura goes to its owner’s graveyard.

This sounds like "official" justification that you try to keep the Side Quest creature as "current" as possible while moving it between games.

  • This answer makes me wonder if hangman would have 2 words when he gets to the second game and then 3 words when he got back to his original game since state is maintained when moving between games. – Max Young Dec 13 '17 at 18:58

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