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In this scenario, would my Aerial Responder fizzle because the mana cost is higher than I can pay?

I have a Ballyrush Banneret out on the battlefield, which says "Kithkin spells and Soldier spells you play cost {1} less to play."

I play Aerial Responder for WW, tapping my only two plains.

In response to this, my opponent casts Lightning Bolt on Ballyrush Banneret.

We begin to resolve the stack, and first of all, Lightning Bolt kills Ballyrush Banneret.

Now Aerial Responder is going to be resolved. Does it still only cost WW, or does it now cost 1WW? Would it fizzle? If instead of only having two plains when I cast Aerial Responder I actually had 3, could I tap the final plains in response to this so that Aerial Responder could be cast?

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    maybe also good to know: the term fizzle is as far as I know only used if a spell gets countered because all of its targets are gone. If a spell gets countered by any other rule, or other way, you wouldn't call it fizzle – Ivo Beckers Dec 20 '17 at 13:44
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    @IvoBeckers I think fizzle is used to describe any state based countering of a spell, which would be the case here if the cost changing after the spell was on stack mattered. In reality the only time we really see state based countering is due to lack of targets. – Andrew Dec 20 '17 at 14:16
31

No, a spell can never fizzle because you're unable to pay the cost.

Among the steps involved in casting a spell are the following:

  • you announce that you're casting the spell
  • you determine what it costs
  • you pay the cost that was previously determined1

These steps (and a few others) occur immediately back to back; your opponent can't do things between them. The whole process of casting a spell is one "block" of actions that can't be interrupted. Once the "block" finishes, the spell is considered paid for. Period. If the spell's cost were somehow to change later, that doesn't matter; all that matters is that you paid the cost that was required at the time you cast the spell.

Even if you find yourself unable to pay the cost of a spell during the casting of the spell (i.e. at the third bullet point), the spell does not fizzle. Instead, you back the game up to before you started casting the spell in the first place (unless you are using Selvala, Explorer Returned, then you call a judge and watch them cry).

There are some effects, for example Mana Leak and Frost Titan, which counter a spell unless its caster pays a certain amount of mana (or takes some other action, e.g. Reality Smasher). It's important to note that these do not change the casting cost of the spell, and even if they did, it wouldn't matter because the spell has already been paid for. What Mana Leak does is create an entirely separate cost, which has to be paid at the time that Mana Leak resolves, long after the spell has been cast.


1In rare circumstances the action of paying the cost can change what the cost would be, but it doesn't change the amount you actually have to pay. For example, suppose you wanted to cast a Soldier spell costing {1}{B}{B} that said "As an additional cost to cast [this], sacrifice a creature", and you have Ballyrush Banneret in play. You would first determine the cost you need to pay, which is {B}{B} and sacrificing a creature. That gets "locked in" before you start paying it. So you can safely sacrifice Ballyrush Banneret, and it doesn't mean you have to pay any more mana.

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    While this is clearly the correct answer, it might be improved by making mention of counterspells like Mana Leak? – Cronax Dec 20 '17 at 14:55
  • @Cronax Could you elaborate on how you think that would improve the answer? I've written this with the view that a counterspell or anything else that might happen after the casting is "committed" doesn't matter, and I avoided mentioning more factors than necessary so as not to complicate the answer. – David Z Dec 20 '17 at 20:08
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    Why would we need to mention Mana Leak? It doesn't have any special interaction here that I can see -- it just works like an ordinary Mana Leak. – doppelgreener Dec 20 '17 at 22:34
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    Mana Leak and all other soft counters don't change the cost of the spell, they are just spell that counter but gives the controller a way to prevent the countering. – Andrew Dec 21 '17 at 0:28
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    @DavidZ I think that exactly the facts that Andrew mentions would add value to the answer as a "while nothing can change the cost afterwards, there are situations where you do have to pay more to actually get the spell's effect, like for instance when counters like Mana Leak are used". It feels like this would make the answer more complete, although I do understand the risk of going to far with elaboration. – Cronax Dec 21 '17 at 9:24
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Casting a spell involves putting it onto the stack and not much else, but one of those things is that you pay the cost to cast that spell. Since you've already payed the cost to cast Aerial Responder before Lightning Bolt can be cast, what it does when it resolves doesn't matter. Your new creature will resolve regardless of whether you're able to produce another mana.

3

Like stated in the other answer your Aerial Responder is already on the stack. The cost was reduced when you cast it fulfilling the requirements for it to be cast. The Lightning bolt would then kill the Ballyrush Banneret but your creature spell will still resolve and hit the battlefield.

As for the second question, If you happened to have the 3 lands, this would not matter, what is important is that you have the manna to cast a spell. if the cost of the spell is reduced, after you cast it, nothing can increase the cost of the card directly (there exists cards that counter spells unless the controller pays"X")

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