9

I understand that recently, there has been a change in the Yu-gi-oh! game mat. It now has another two zones called the Extra Monster Zones, and the Pendulum Zones have been removed.

The new rules regarding these changes mean it is a massive holdback for those people who don't have Link Monsters. If I don't have Link Monsters, that means that I can only play a certain amount of Extra Deck Monsters at a time.

Usually, my opponent would have Link Monsters, and that means that I am at a disadvantage.

What should I do to make it more even? By this, I am asking for either:

  • A change in the rules and/or the game mat to make it fairer

  • A few cards that means that I have a lesser disadvantage to my play or makes my deck counter those disadvantages

And yes, as you may have guessed, I do not have any Link Monsters, nor do I want to buy any. When I ask for those card recommendations, I have NO intention of buying them, but just to add them to my deck if I have them.

  • Are you looking for a houserule that makes non-Link Monster decks more effective in casual games, or a tournament legal set of cards that mitigates not having Link monsters? Those are two very different questions. – Thunderforge Jan 29 '18 at 17:37
  • Both : They are very different questions, yet very well related. – VortexYT Jan 30 '18 at 16:32
  • Added several card examples that may be user – DarkCygnus Jan 31 '18 at 5:45
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What should I do to make it more even?

(sigh)... Well, sadly, a change in the rules is certainly not something you or I can do, and is up to Konami to decide if they want to change that part or not. Perhaps when some time passes and the Link dynamics start to settle in they will adapt the rules a bit to support those decks that do not use Links as part of their deck.

However I must warn you that Konami strongly favors new cards and archetypes they come up with; when Synchro monsters first appeared 'older' decks were strongly affected, and in that moment only people with Synchros were able to play and build competitive decks. Same story when the XYZ monsters came about, as Synchros and other older cards started to lose their Top Tier qualities.

This story repeated itself when Pendulum monsters came out, and I guess this is happening again with the new Link monsters. Of course there are exceptions, but you have to get more creative when trying to cope with the change of the Meta game while still playing with your 'older' cards

Personally, my main deck is Harpie Ladies, and fortunately they have been given some support lately that has enabled me to adapt them to make them more competitive (made them more XYZ focused, included some useful Synchros, and took advantage of Top Tier cards like Number 11: Big Eye or Mecha Phantom Beast Dracossack... my wallet was not so happy though, as Dracossack rounded $150 each on that moment). But even after that, with these new changes my dear Harpies are starting to stay behind once again.


A few cards that means that I have a lesser disadvantage to my play or makes my deck counter those disadvantage

This I think is the option you got, and is what I did with my Harpies to compensate for the fast changes of the format; start including in your 'older' decks cards that can counter Link monsters, instead of just having them on your Side Deck.

There are, of course, many cards that you could include to achieve this. I'll be adding some of them here as they come up to mind, so you can perhaps edit your deck to include them to counter Link monsters more effectively:

  • The Accumulator: «Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.» This can be useful to easily overcome with higher Atk those decks that extensively use Link Monsters. It's Lvl 1 card so you can normal summon without tribute.

  • Summon Limit: «Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.).» This will help you prevent your opponent from Link summoning right away, as all Link monsters require at least two monsters to summon, so in most cases they will have to wait until their next turn to make a third summon.

  • Grand Horn of Heaven: «During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase» This and other variants of Horn of Heaven are useful to stop Special summons (like Link summons), halting altogether your opponent's efforts to Link summon. You could also use any of the Solemn Counter Trap cards, which are the most widely used across many decks to stop summonings and other activations.

  • Kaiser Colosseum: «If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.» If you manage to summon one powerful monster, you can zone out your opponent and make him unable to summon more that one monster (thus no Link). Unfortunately, at the date of this edit this card is forbidden, but may return.

  • Creature Swap: «Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.» This is a really powerful card that does not even target and enables you to take control of your opponent's monsters in exchange of one of your own; if they have a single powerful Link monster, you can take control of it by swapping it for any token or lesser monster you have. A similar card is Mind Control but has more restrictions. Even so it can be user to get out of your way some Link monster at least for one turn.

You could also opt for an "Anti-Meta" deck for a change, or well consider some of the cards they use, as those hardly get outdated and still can manage to counter many modern decks (those linked are just a few, you can well make your own anti-meta deck). However, these decks are more control than aggressive or combo, so be sure you like that game play before deciding.

  • While newer monster types do often dominate the meta when they first come out, older ones do tend to catch up as they get new support. Still, you're definitely right about Konami favoring the new stuff; they want to make money by getting you to buy cards, of course. – Thunderforge Jan 30 '18 at 19:56
  • @Thunderforge indeed, specially those that are brand new and with advantage other the older ones. Still, the anti-meta cards are quite broad, and it is a matter of time that eventually some counter card will appear for those. – DarkCygnus Jan 30 '18 at 20:59
  • @Thunderforge include several possible counters if you are interested – DarkCygnus Jan 31 '18 at 5:46
1

The issue here is that the new rule change actually cripples any deck that uses fusion, syncro, and xyz summons, but does NOT have link monsters. It partially cripples pendulum summoning (pendulum summoning can summon monsters from the hand, and those go to the main monster zones still) and rituals work fine.

Without link summoning, you can only use one monster from the extra deck at once!

There are really only two ways to deal with it.

1) design the deck so it only ever needs one extra deck monster out at once. but someone can still screw you with extra Link and taking both extra zones. 2) add some link monsters to your extra deck.

You can also add link monster specific hate, but that doesn't really fix your own deck.

This is the first time a new rule has interfered with old archetypes directly in such a major fashion. ANY deck that wants to summon a monster from the extra deck when you already have one is crippled!

protected by doppelgreener Feb 4 at 20:38

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