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A thief went to steal the Demonic Wishing Eye (Adventure Time Munchkins) by discarding a card and then declaring "I am going to steal the demonic wishing eye".

The Demonic Wishing Eye has the "PLAY AT ANY TIME" text on the top. The owner of the Demonic Wishing Eye therefore decided to play it straight away, before the thief had rolled the dice and hence completed the attempted steal.

The owner's justification was that it had the "play at any time" text. The thief did not think this was fair.

The group and owner of the game could see both sides to the argument as to why the thief would/should be able to steal it without the person playing it and vice versa. We were all wondering if there is an official rule for this interaction, the interaction being if the thief can steal the item before they can play it, or if they can play it before the thief can steal it after the thief declares they are going to and discards a card.

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You say the thief went to steal the item, but here's no such game mechanic. Either the thief has stolen the item, or they haven't. Stealing is not something that has a duration, so you can't "interrupt" it. There's no mechanism for time travel or precognisence in Munchkin, so an action (e.g. stealing) must be completed before another one can be started.

If the thief hasn't stolen the item, the owner original (and current) owner can play it.

If the thief has stolen the item, the owner original owner can't play it since they no longer own it.

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    The thief said "I am going to steal the demonic wishing eye" after discarding a card but before they rolled the owner of the demonic wishing eye played it since it has the play at any time text.
    – Iddis
    Jan 31, 2018 at 22:12
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    That's all one game action.
    – ikegami
    Jan 31, 2018 at 22:13
  • So the playing of the demonic wishing eye was not allowed?
    – Iddis
    Jan 31, 2018 at 22:18
  • Correct. Reversing time is not natural. It's not something you can do without rules to support it. A stolen card can't be used.
    – ikegami
    Jan 31, 2018 at 22:28
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    The "play at any time" simply means you can play it on a turn other than your own. Unless the card specifically says it blocks, interrupts, or otherwise changes another action, it couldn't be played until after the initial action (the theft) is resolved. Feb 1, 2018 at 1:10

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