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In Desert Island, the rules state

FATE – the event that appears the most happens to the character(s) with the most fate tokens

and

Each week something bad happens to somebody. (Boar!, Illness, Monkeys, Rats, Tsunami).The character (or characters if 2 or more are tied) with the most total fate tokens on them and their location will be the target.

If no players or locations with living players have any fate tokens at the end of the round, is no fate applied? Or does a the prevalent fate apply to all living characters?

EDIT

Having tried both approaches extensively, we now play with no fate tokens => no fate event.

If fate applies to a lone player every round, they die pretty fast. Players are more likely to sneakily sabotage each other if they think there's some hope of lighting the fire on their own... and sabotage is what makes this game fun!

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    In case of a tie, it happens to the characters with the most tokens. And if no character have tokens, they all have the most (even if it is none). Feb 21, 2018 at 9:39
  • Well... mathematically this is true, but if the way it's written implies that some tokens exist. For example: the most total fate tokens on them and their location implies a non-zero quantity of tokens.
    – Tadhg
    Feb 21, 2018 at 13:43
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    It's also important for the dynamic of the game, because if you play fate every round with only one person alive, they will die very quickly. If you play fate only when they have 1 or more fate tokens, they have a reasonable chance of lighting the fire alone.
    – Tadhg
    Feb 21, 2018 at 13:44

1 Answer 1

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As the rules you quoted say, all characters with the highest number of tokens (in your case, zero) will get a bad event. "The highest number" is mathematically defined as "no number is higher than this". If the highest number is zero, then that's it.

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