I am trying to figure out how to effectively have three (3) combat phases by using Aurelia, the Warleader and Legion's Initiative.

I play Aurelia first and so the first combat phase begins. All my creatures are untapped and there is an additional combat phase after this one. Should I exile my creatures at this very moment with Legion's initiative? The additional combat phase stays like saved or something?


2 Answers 2


Yes, there is a way to get three combat phases with Aurelia and Legion's initiative.

  1. Your first combat.

    a. Attack with Aurelia. This trigger her attack trigger, and since it's the first time she attacked this turn, you get an extra combat step and immediately untap all your creatures.

    b. Let combat damage be dealt, and wait to active Legion's Initiative during the End of Combat Step (see rule 511). Aurelia must survive this long in order to get 3 effective combat steps. If you active Legion's Initiative before combat damage is dealt, you still get 3 combats, but this first one might not matter much because you aren't actually doing damage. Still useful for other attack triggers though.

    c. This exiles all of your creatures who survived combat until the next combat step. After this phase ends, you'll momentarily control 0 creatures because they've been exiled by Legion's Initiative.

  2. At the beginning of the next combat (your second for the turn), the creatures exiled by Legion's initiative come back and get haste.

    a. Attack with Aurelia. Since this creature has changed zones, it is considered a new instance of Aurelia, and it has no memory of previously attacking (rule 403.4). The attack trigger will happen because this is the first time that this Aurelia has attacked. You'll get an additional combat after this one and uptap all creatures.

  3. Start your third combat.

This obviously only works if you can keep Aurelia alive to do damage during your first combat phase. You can take advantage of similar mechanics with any other way of blinking Aurelia, for example Cloudshift as discussed in another question. The only tricky thing about using Legion's Initiative is getting the timing right so that you get three combats where you actually do damage with your creatures.


You basically have it correct. You could activate Legion's Initiative's ability any time between declaring Aurelia, the Warleader as an attacker and the first end of combat step.

If you want your creatures to deal (and receive) combat damage during the first combat phase, you would want to wait until the end of combat step to do it. Otherwise, you could do it after blockers are declared; if there was a blocking situation that you didn't like the looks of. You could even do it before that, such as after declaring attackers, but that would sort of defeat the purpose of getting the extra combat.

This works because of 3 separate rules:

  • Aurelia's ability triggers when she is declared as an attacker.
  1. Declare Attackers Step

    508.1. First, the active player declares attackers.

    508.1m Any abilities that trigger on attackers being declared trigger.

  • Exiling Aurelia doesn't have any effect on her triggered ability after it triggers.

112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won’t affect the ability.

  • When Aurelia returns to the battlefield, it is a new Aurelia who has never attacked before.

400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence.

If you waited until after the first end of combat step to do it, it would be too late; because you would then be in the second combat phase, and "the next combat" wouldn't be until next turn.

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