I am working on a king of the hill type board game. With it, I have 3 main resources for players, food, stone, and lumber.
In theory, I want these to convert into more complex items that can be in turn, used to create more complex items.
Example:
Wheel <= 2 stone + 1 lumber
Wooden Bed <= 5 lumber
Wagon <= 4xWheel 1xWooden Bed
Now, Part of the thought process is that based on random chance, players will be able to construct these different items, and would benefit from trading with others.
At this point, im comfortable with that idea, despite it needing some tweaking. The part I am uncomfortable with is the amount of cards(or something) that would be required to be handed out.
Has anyone seen anything that worked in a similar way and was able to do this in an organized fashion?
One of my goals with this game is to keep setup simple (set up board, deal a few cards, GO!). But if people have a full bank of random items, I feel like it would get a bit too frustrating. (I look at dominion and it calms me a bit..but still something i want to avoid).