# Getting Joker from the existing groups in Rummikub

I have a group of tiles made up of 3 fours and a joker:

4 4 4 Joker

Now, if a player removes the joker, do they have to replace it with another 4?

## 4 Answers

The Joker has poorly written rules, and the version of the rules you are playing by matters.

First of all, sets of 4 tiles are never required to remain as 4 tiles, the minimum of 3 tiles is the only requirement. So a fourth tile can always be removed from a set without needing to be replaced.

By the latest version of rules, if you have (4-4-4-Joker) as a set, the Joker is already clear and ready to be used elsewhere without needing to be replaced. Here's why:

OLD RULES: The 2009 version of rules says (emphasis added):

A joker can be retrieved from a set on the table by a player who can replace it during his turn with a tile of the same numerical value and color it represents. The tile used to replace the Joker must come from a player's rack and not from the table.

This version is very restrictive, and even though it says can and not must, it does not provide any alternative examples of how to clear the Joker. So if you want to play in a way where the Joker MUST be replaced no matter what, then these are the rules you want to follow.

But the game has been improved since then, so I suggest following the new rules. It makes for much more interesting manipulation of the table, where the fun of the game lies.

NEW RULES: The 2017 version of rules says this about Jokers:

A joker can be retrieved from a set by replacing it with a tile of the same numerical value and colour it represents. The tile used to replace the joker can come from the player's rack or from the table.

Notice the small update there so that Jokers may be cleared now either from the rack or from another tile on the table. The rest is still worded the same but it does say can instead of must.

HOWEVER, this version of rules includes a section, 4 ways to clear the joker are:

1 Joker is replaced.
2 Joker is not replaced
3 Joker is not replaced
4 Joker is not replaced

There is nothing in the rules that differentiate between Jokers in groups and runs, so the fact that example 1 shows replacing in a group should not be taken to mean that Jokers in groups must be replaced but Jokers in runs do not need replacing. If Jokers in runs do not always need replacing, then Jokers in groups do not always need replacing.

Also, rummikub.com/rules/ has a video tutorial for the basic game. Watch the section on Jokers here:

@2:30 "You can clear the Joker with tiles from your rack, or by manipulating the table."
@2:45 "Cleared Jokers on the table are waiting to be used again, as long as 3 tiles remain in every set"

While explaining, the video shows the same example (#2) in the image above. There is no mention of needing to replace the Joker. That line has been updated to simply say "as long as 3 tiles remain in every set" as the only requirement. Sometimes you have to replace to achieve that, but not always.

Another source is the Official Rummikub App, where the Joker can be cleared from a group of 4 tiles without needing to be replaced. Below the game on that webpage, another version of rules are written. About Jokers it says:

Sets containing jokers may be split and manipulated like regular sets.

And under Manipulation Examples of regular sets it has:

1. Removing a fourth tile from a set and using it for a new set

So if the Joker (or any tile) is a fourth tile of a set, then it can be removed without needing to be replaced.

• Very thorough answer! I'd suggest perhaps reordering a bit or adding a summary up front because as it stands the most important answer is at the end, while the first two sections are primarily history (which is great for completeness and demonstrating correctness, but may not be as important to your average reader) Sep 8 '18 at 15:52
• @BenjaminCosman great suggestion, edited. Sep 9 '18 at 3:41
• I got an original Rummikub board game and the rules in the printed version of the manual are completely different than these on the official Rummicub website. I guess the authors don't know the rules themselves LOL. Dec 28 '20 at 22:18

No, a group has at least 3 members. So a group of 444 (of different colors) is still a valid group.

If you follow the rules to the letter, you have to replace the joker. But according to my common sense, if you remove the joker, there is still a valid group left so it must be possible.

Besides, a sane player wouldn't have left the joker in such a position.

The 'old rules' as mentioned above has an inconsistency in a specific situation which I can describe in an example:

Board: Y8, Y9, Y10, J

Rack: R11, B11

Now if you don't allow the joker to be 'cleared' here, had the joker been a Y11 and not just a joker representing a Y11, then the Y11 could be moved away and create the new set of 3, but since the joker using the old rules cannot be moved as it hasn't been replaced you cannot use it in the set. So the Joker is therefore NOT equivalent to a Y11 as it can't be moved as a Y11 would be able to be moved.

The only solution to this is to allow any manipulation of the board with the joker where the final board state contains all valid groups and runs. (essentially not limitations).

• Can you explain what the inconsistency is in that situation?
– Stef
Sep 23 '20 at 12:37

Sorry to disagree with you. All the people that I play with agree that if you clear a joker from a group you must replace it with the number you replaced it with either in a 3 tile group or 4 tile group.

• That is fine for you and those you play with, but it falls within my lengthy answer, under playing by the 2009 rules. You just can't say that you are playing by the latest version of rules with strict replacing. Sep 14 '18 at 8:15