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I am designing a very simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.)

Basic idea:

  • 8x8 board
  • each player has a single board piece
  • pieces face in a direction (N / S / E / W)

At each turn players:

  • optionally rotate their piece 90 degrees either direction
  • take an action, one of
    • move one tile in the direction faced
    • shoot in the direction faced

When a player is 'shot', the other player wins.

The rules of this game are so simple I feel there must be a lot of other examples. Can someone point me to other similar example rulesets like this?

closed as off-topic by Becuzz, mmathis, Andrew, Malco, murgatroid99 Oct 24 '18 at 17:42

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    You seem to have described a decent rule set here. What is it you are looking for? – Becuzz Oct 24 '18 at 13:39
  • It would be fun to run this in a simulator. I think you can be trapped very easy and the start player has a certain advantage. – Toon Krijthe Oct 24 '18 at 13:40
  • Well maybe! I wonder if there is a body of work I am missing that I can look at. I am not at all attached to the rules I've described, maybe they would not even work. – Ben Parsons Oct 24 '18 at 13:40
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    @ToonKrijthe, running this as a simulator and allowing users to add their scripts is exactly my intention. – Ben Parsons Oct 24 '18 at 13:41
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    @ToonKrijthe, problems like being trapped and first mover advantage spoiling it is exactly the problems I'm worried about – Ben Parsons Oct 24 '18 at 13:42
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Roborally does this on a far more complex scale.

Here you program the pieces 5 steps ahead and the board has obstacles, moving elements and traps. The board is also bigger and you have to complete a route in order to win. Next you have some hitpoints so you won't die with one shot.

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