The haunt is #20, Ghost Bride. I am playing as Vivian Lopez, and I am the traitor.
It is my turn. As Vivian, I do nothing particularly important. As the Ghost Bride, I attack the chosen groom, killing him.
The rules say that, after the groom has been killed,
At the end of each of your turns, advance the Turn/Damage Track to the next number, beginning with 1. The wedding will be complete on Turn 3.
What counts as "each of my turns"? I can think of three possible interpretations:
- The end of my turn occurs after I have completed taking actions as the monster, and the player to my left starts taking actions.
- The end of my turn occurs after I complete taking actions as Vivian, and start taking actions as the monster.
- Both of the above. This means I get two "end of turns" per round.
Each of these interpretations affects when I advance the turn track:
- After the Ghost Bride kills the groom, I immediately advance the turn track to 1. In subsequent rounds, I advance the track by one at the end of the Ghost Bride's turn.
- After the Ghost Bride kills the groom, the track remains at zero. Nearly a full round later, at the end of my turn as Vivian, I advance the turn track to 1. In subsequent rounds, I advance the track by one at the end of Vivian's turn.
- After the Ghost Bride kills the groom, I immediately advance the turn track to 1. In the next round, at the end of my turn as Vivian, I advance the turn track to 2. Then at the end of my turn as the Ghost Bride, I advance the turn track to 3, winning the game.
What is the correct interpretation?
In the rules under "The Traitor's New Powers", it says "After you finish your turn, you move and attack with all of the monsters, if any". This suggests to me that "my turn" ends before the monster moves, ruling out interpretation #1.
Under "Haunt turn order", it says "One player gets two turns: one for the traitor and one for the monsters". This seems to support #3 as the correct interpretation, but it seems unbalanced that the explorers only get one round to defeat me after I kill the groom. Furthermore, if that was the intent, the scenario could simply say "you win the game at the beginning of the traitor's next turn". You wouldn't need a turn track to track that.
During the actual game, I chose #2 since it gave the explorers the fairest chance at winning (IMO). But I'm interested in a ruling that has more evidence than "this seems like the most fun way".