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What are some examples of cards in Magic the Gather that use the rule 115.2c?

115.2c Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time they have priority, unless that effect specifies another timing restriction, for as long as the effect allows it.

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An example of this (very rare) special action would be paying {U} to prevent the delayed trigger from Quenchable Fire.

Quenchable Fire {3}{R}

Sorcery

Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker’s controller pays {U} before that step.

There are three other cards with a similar template that also use 115.2c: Glass Asp, Nafs Asp, and Sabertooth Cobra.

The Licids from Tempest block also use 115.2c to enable you to end a continuous effect:

Calming Licid {2}{W}

Creature — Licid

{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.

Enchanted creature can’t attack.

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