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A similar card called Cryptolith Rite never did anything in legacy why is Earthcraft banned. Now I do understand you can tap summoning sick critters to the Earthcraft, but it can only untap basic lands so it cannot give you rainbow mana as the rites do, I do think they are comparable in power level, I really cannot understand that ban.

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    Is there stuff that triggers off a land untapping or tapping? At the very least a number of Auras that double and even triple the output of a land, which Earthcraft would allow to use repeatedly. But I think you're severly underestimating the potential of being able to tap "sick" creature for mana, especially when that mana could be used to create more creature. – ikegami Mar 27 at 6:49
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It is an infinite combo with Squirrel Nest.

Even though this probably is the main reason why Earthcraft remains banned, it isn't the reason why it was originally banned. To clear up the confusion, we need to take a look at the history of Earthcraft bannings:

1999
March
Standard: Dream Halls, Earthcraft, Fluctuator, Lotus Petal, Recurring Nightmare, and Time Spiral are banned. Memory Jar is banned retroactively in mid March.
...
September Extended: Dream Halls, Earthcraft, Lotus Petal, Mind Over Matter, and Yawgmoth's Will are banned.
...
2003
March
Vintage: Berserk, Hurkyl's Recall, and Recall are unrestricted. Earthcraft and Entomb are restricted.
Legacy: Berserk, Hurkyl's Recall, and Recall are unbanned. Earthcraft and Entomb are banned.
...
2004
September
Vintage: Braingeyser, Doomsday, Earthcraft, and Fork are unrestricted.

From: https://mtg.gamepedia.com/Banned_and_restricted_cards/Timeline

One of the reasons why Earthcraft is so broken (not in Legacy, but in Standard), is it was used to create infinite tokens with Wild Growth and Sacred Mesa. Wizards tried to fix all the fast combo decks with one go in the B/R announcement in March 1999.

Mark Rosewater posted this article on February of 2003. There is a explanation how Earthcraft was originally designed:

Earthcraft (banned in Extended) – This card started as a simple idea. Ley Druid was an interesting green creature. How about an enchantment that gives the Ley Druid ability to all your creatures? The original card looked like this:

Earthcraft

Enchantment

Each creature you control gains “: Untap target basic land.”

At first glance, this might seem like the same card, but there is one key difference. The original version text spliced the ability onto creatures. This is important because it prevented endless loops since new creatures that were created would have "summoning sickness" and thus couldn’t be used to untap more lands to play additional creatures. (A quick aside – the term "summoning sickness" is no longer in the rules, but there is no new term to describe what "summoning sickness" used to mean and I refuse to use the term "doesn’t have haste" or "has been under your control since the beginning of your most recent turn" or whatever, so I have rebelliously used the term "summoning sickness." So there!)

Why the change? Well, I happen to dig up the design notes from our database and discovered the culprit: JLM. (JLM, by the way, is Joel L. Mick, who at different times used to be Magic Lead Designer and Magic Brand Manager. The cards Jalum Tome and Jalum Grifter are both named after him. He was also the model for the art of Jalum Grifter. At the time of this note, he was Magic Lead Designer.)

3.05 JLM Stop the needless text splicing. Word as “Tap an untapped creature you control: Untap target land.”
3.07 MR We should examine whether or not this needs to only affect basic lands. I prefer basic lands. I think Joel’s wording is more complicated.

The last two notes weren’t signed but were by either Bill Rose, Mike Elliott, William Jockusch, or Henry Stern. As you can see, while I’m not responsible for the de-splicing of the card, if left to my own devices you might see Vintage players using this card to untap Tolarian Academy or Gaea's Cradle.

Earthcraft is considered a broken card, even though it's not even close in power level as some of the other cards in the banlist. Unbanning probably won't change anything in the Legacy format, but it could make decks like Enchantress and Elves more powerful.

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    but you still have to attack before you win also it t is a two-card combo with a 2 mana and 3 mana enchantments, hardly the fastest combo deck in the format. – Neil Meyer Mar 27 at 7:30
  • You're correct. This ban has also historic reasons, and I believe Wizards just weren't able to revise the ban. Earthcraft is one of the cards in the ban list, that Wizards might unban at some point in time. – Aulis Ronkainen Mar 27 at 7:36
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Earthcraft + Squirrel Nest makes infinite 1/1s. It's true that this is a 2-card combo with a 2-mana and 3-mana enchantment, so it wouldn't be the fastest combo deck, but it would be very consistent. The reason is because it slots neatly into the enchantress combo shell.

If you've not heard of enchantress, it's based off cards such as Enchantress's Presence and Argothian Enchantress. These cards draw more cards every time you cast an enchantment. You also have Abundant Growth and Wild Growth to ramp mana (and draw cards if you have an enchantress in play; further note these enchantments are extremely effective with Earthcraft), cards such as Solitary Confinement and Elephant Grass to stay alive, and Living Wish and Green Sun's Zenith to get your combo pieces. When enchantress goes off, it can generate enough mana to Living Wish for Emrakul, the Aeons Torn and hard cast it.

Having said that, enchantress isn't currently a tier 1 Legacy deck, and although Earthcraft in this combo shell would undoubtedly do powerful things, it's not like other Legacy decks aren't doing powerful things of their own. Therefore it's not clear that Earthcraft will unbalance enchantress. Certainly (as you can see from Aulis Ronkainen's answer) Earthcraft was on the Legacy banlist when it was first created, and Legacy has changed a lot since. It's possible that Earthcraft will eventually be unbanned, but we are not there yet.

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