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I attacked with Wurmcoil Engine and my friend blocked with Stinkweed Imp which has the ability "Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature." My friend argues that it destroys Wurmcoil Engine and does not "die" and is instead moved directly into the graveyard. I argue that the tokens will still be created because the creature hits the graveyard and no matter how it got there, it still counts as a "death" so it gets the tokens. We're still confused, what's the rule?

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Destroying Wurmcoil Engine will definitely cause it to create tokens. Destroying something causes it to go to the graveyard, and "when Wurmcoil Engine dies" means "when Wurmcoil Engine is put in the graveyard from the battlefield":

701.7a To destroy a permanent, move it from the battlefield to its owner's graveyard.

700.4. The term dies means "is put into a graveyard from the battlefield."

On top of that, destroying Wurmcoil Engine is the most common cause of its tokens being created. Your friend is probably thinking of "destroying" a creature as something different from "dealing it lethal damage", but dealing lethal damage to a creature literally causes that creatrue to be destroyed:

704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed.

This rule is really important because it is why "indestructible" prevents creatures from dying to lethal damage.

If you want to prevent Wurmcoil Engine from creating tokens, you need to do one of the following:

  • Have Wurmcoil go somewhere other than the graveyard, such as with Path to Exile or Unsummon
  • Remove Wurmcoil's abilities, such as with Ovinize
  • Prevent the trigger from resolving, such as with Trickbind
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  • You forgot the easiest way to prevent Wurmcoil from creating tokens: concede.
    – corsiKa
    Apr 18, 2019 at 1:02
  • @corsiKa I would argue that conceding is just one mechanism of preventing the trigger from resolving (as the game ends). Door to Nothingness actually works better, because conceding doesn't prevent the trigger in multiplayer.
    – Zags
    Apr 18, 2019 at 1:04
  • My comment was a tad tongue in cheek - I've seen more than one snap-scoop to a resolved wurmcoil, especially when it was still in standard!
    – corsiKa
    Apr 18, 2019 at 1:05
  • @corsiKa Its also a valid point. I did list Door to Nothingess as a way to counter uncountable spells over here: boardgames.stackexchange.com/a/24134/9999, but in that case, it was mechanically different from the other things in the list.
    – Zags
    Apr 18, 2019 at 1:07
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Destroying Wurmcoil Engine triggers its ability

700.4. The term dies means “is put into a graveyard from the battlefield.”

Anything that causes a creature or planeswalker to move from the battlefield to the graveyard will trigger "dies" effects.

If you want to avoid the trigger you need to use a card that moves the creature to another zone instead, such as Disintegrate.

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  • Maybe use "Disintegrate" instead of "Annihilating Fire" (given Wurmcoil has 6 toughness)
    – Zags
    Apr 17, 2019 at 11:23
  • @Zags excellent suggestion Apr 17, 2019 at 12:58
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Wurmcoil Engine will die in this scenario, so you'll get the tokens. From the Comprehensive Rules:

701.7. Destroy

701.7a To destroy a permanent, move it from the battlefield to its owner's graveyard.

700.4. The term dies means "is put into a graveyard from the battlefield."

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From the comprehensive rules:

Destroy
To move a permanent from the battlefield to its owner's graveyard. See rule 701.7, "Destroy."

Dies
A creature or planeswalker "dies" if it is put into a graveyard from the battlefield. See rule 700.4.

So for creatures, "dies" and "is destroyed" are synonymous. In fact, if you look at the version of Wurmcoil Engine from Scars of Mirrodin, it even uses "is put into a graveyard from the battlefield" rather than the shorthand "dies". So you do get the tokens.

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    It's not accurate to say that the two words are synonyms. The glossary overgeneralizes somewhat here. It's possible for a creature to be destroyed without dying (e.g. if a replacement effect exiles it) and it's possible for a creature to die without being destroyed (e.g. if it dies from having 0 toughness).
    – murgatroid99
    Apr 17, 2019 at 6:26

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