My wife and I like the game . Games 1 to 3 where too easy for us; Game 4 is challenging to our liking.

However, playing game 4 means having to battle all villains from levels 1 though 4. Which takes time. It takes us more time than our two sleeping children allow us (our baby sleeps in 45 minute block, some times 1h 30m if we are lucky).
In addition to battling villains, building a deck also takes plenty of rounds of play.

Are there for playing that both keep the game at our desired level of challenge (with the option to increase challenge if we grow) and shorten the time it taken to play a game?

(We prefer playing an complete game on one evening over pausing the game and continuing an other evening)

  • 5
    I suppose you are referring to "house rules" that would allow you to keep the difficulty but shorten the play time. Including such tag so users can find this post easily
    – DarkCygnus
    Jul 24, 2019 at 22:03
  • You could play a few evening to complete it. keep tap where you left off and continue. Aug 6, 2019 at 7:54
  • @ChoTimberwolf you are right. I did consider the option and in my question explicitly asked for alternatives to pausing and continuing a next evening. Aug 6, 2019 at 14:22
  • ah sorry didn't read it complete. So to speed it up, take one villain and one location away? and give yourself some more starting cards? Aug 7, 2019 at 14:11

1 Answer 1


In this BoardGameGeek thread here another player had the same questions. The only problem is that they are playing the full game, and there are things that do not apply to you (moreover there will be spoilers that maybe you want to avoid).

So I'll try to sum up his rules that apply to Game 4:

To make the game shorter, I would say start on location 2, and reduce the number of villains. He recommends from experience to divide the Villains in three categories, from easy to hard. I report his list, with only the villains you discovered:

Easy Villains:

  • Crabble
  • Quirrel
  • Death Eater

Medium Villains:

  • Draco Malfoy
  • Basilisk
  • Dementor
  • Tom Riddle

Hard Villains:

  • Lucius Malfoy
  • Peter Pettigrew

I personally disagree with the dementor being a medium villain. But regardless:

Remove one villain from each category and you'll have shorter game. Also start from location 2 to make it a little harder.

As for player hands, I would start with 4 cards added from the store each. There are different ways you can do this:

  • Pull out 8 cards from the store and choose who gets which (try to still do 4 each)
  • Assign yourelf 20 influence points and choose the cards (I would ban Petrificus Totalus though, as it's quite strong (Maybe not in 2 players though))
  • You could also stratify the cards (like 1 card expensive 5+, 1 card 3-4, and 1 card 2 for each players) but that takes a longer setup so maybe you won't like it

To conclude:

  • -3 Villains
  • -1 Location
  • +6 Random cards

There are other different tweaks that the post gives, but I haven't included them as they could be spoilers.

EDIT: Also, when you reach further games let me know so I can update this summary with the new information. Credit goes to BGG User ranissi for these rules.

  • I'll try it and will accept if it works. It sound like a good approach. Sep 5, 2019 at 18:35

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