X-wing miniatures is a great example of a use of OODA loops in several ways. Each round has a planning phase followed by a maneuver phase. During the planning phase, players each assign a hidden maneuver to each unit. Then, during the maneuver phase, these maneuvers are resolved sequentially, and players must make decisions when resolving the maneuvers. Units need to be positioned and face the right way to be able to attack other units.
As a result, more agile units can frequently beat more powerful units, but only though superior flying technique. Furthermore, even with similarly agile units, players must constantly integrate new information into a cycle of planning and acting. In all cases, Players need to plan several turns ahead against a landscape that changes every turn, as where a unit can go and attack is always limited by it's current position and facing.