Several board games, particularly those made for young children, use a spinner instead of a die to control movement. A spinner is harder to lose, less likely to choke a younger sibling, and easier to manufacture with odd probabilities.
There are tricks to manipulate the probability of outcomes on dice without resorting to loaded dice. For example, "Tricks to Rolling Dice" by Jessica Fletcher mentions a "bowling" trick in which the player avoids two numbers on opposite sides of a fair d6, such as 1 and 6, by carefully rolling the die down the equator to pass over only the other four numbers. Are there analogous tricks to manipulating a spinner?
Part of the motivation is a comment by PotatoEngineer to an answer by Task to "Is Fluxx a game of skill or luck?". It states that while luck dominates each individual hand of poker, iterated poker depends far more on skill, calling out Hasbro's Hi Ho Cherry-O as "the sole exception" that remains purely luck. HHCO is a put-and-take game analogous to teetotum or dreidel. Yet like HHCO, Hasbro's Chutes and Ladders and Care Bears: Warm Feelings use a spinner, and neither game offers any player agency other than through the spinner. Another part is finding a way to keep C&L interesting as children grow into appreciating agency, though that might be a question by itself.