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The werewolves of Innistrad (such as Reckless Waif) transform from the following abilities:

[Human Side]

At the beginning of each upkeep, if no spells were cast last turn, transform [this card].

[Werewolf Side]

At the beginning of each upkeep, if a player cast two or more spells last turn, transform [this card].

I am not sure how these behave in a multiplayer game involving Limited Range. Suppose I am playing a 4 person, attack left, Limited Range of 1 player, so there is one person in my range on my left, one in my range on my right, and one out of my range. In that game...

Are my werewolves affected by the out of range player's spells?

Are my werewolves affected by other player's spells on the out of range player's turn?

Those are the important two questions, but I think this might be easier to understand/answer with examples, so I'm specifically curious what happens in the following situations:

  • I have a human side werewolf such as Reckless Waif on the battlefield and no one plays any spells during the out of range player's turn, will the Reckless Waif transform? (On the next upkeep, of course)

  • I have a human side werewolf such as Reckless Waif on the battlefield and the out of range player plays one or more spells on their turn, but no one else does, will the Reckless Waif transform?

  • I have a human side werewolf such as Reckless Waif on the battlefield and the out of range player plays one or more spells during an in range turn, but no one else does, will the Reckless Waif transform?

  • I have a werewolf side werewolf such as Merciless Predator on the battlefield and the out of range player plays two or more spells on their turn, but no one else does, will the Merciless Predator transform?

  • I have a werewolf side werewolf such as Merciless Predator on the battlefield and a player in my range plays two or more spells during the out of range player's turn, will the Merciless Predator transform?

  • I have a werewolf side werewolf such as Merciless Predator on the battlefield and the out of range player plays two or more spells during an in range turn, but no one else does, will the Merciless Predator transform?

Are there any other common situations I missed?

EDIT: I mistakenly called the range "Spell Range" but I really meant "Limited Range of Influence", referenced by section 801 in the comp rules. I've read the section, and I THINK I know the result, but I am still very interested in another human's interpretation of the rules, because the result seems somewhat counter-intuitive to me.

3 Answers 3

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It would seem that the trigger does not even go off unless both the player currently taking their turn and the previous turn were both inside your range of influence.

801.7. A triggered ability doesn‘t trigger unless its trigger event happens entirely within the range of influence of its source‘s controller.

On turns that the trigger does go off, one expects out of range spells would be completely ignored.

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  • 1
    This is why I was looking for someone to confirm. I was incorrect! I was thinking about the conditions, how many spells played, but not the turn itself not causing the trigger. I got to thinking werewolves get free turns to flip, nearly automatically, but the triggered abilities not even triggering on the extra turns makes much more sense all around. Thank you. Oct 13, 2011 at 21:14
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Although I can't cite a rule to confirm this, I would treat the out of range player's playing or not playing spells in the same manner I would consider a global enchantment by that player.

It is simply out of range and does not have an effect on your cards in play.

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  • But what about the out of range player's turn? The turn has to exist in case the player next to you plays spells that affect you during that turn such as Volcanic fallout to kill an attacking 2/2, but which also kills your creatures. So werewolves will just automatically flip with enough out of range player's taking turns? Oct 13, 2011 at 21:06
  • I agree with this interpretation. I really can't see it working any other way because of the simultaneous-turns mechanism.
    – Alex P
    Oct 13, 2011 at 21:21
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If I understand it right, the "spell range" rule merely limits the legal targets for spells and abilities a player casts and uses. However, they are still being cast, so they count for the current turn's spell total. So it does not matter who cast a spell on whom; all that matters is how many spells were cast at all.

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  • I don't believe that's correct. Global Enchantments don't affect creatures outside their range, "Destroy all creatures" is limited by range, auras fall of if the object they enchant moves out of range. (by such effects as Mind Control) I'm going to double check if its actually called "spell" range, cause it seems to affect everything. Oct 13, 2011 at 21:03

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