I don't remember a thing about the name but here is what I remember from playing:
The stats/ability side of character creation was done with 3 cards (probably have the names wrong) a family, a class, and a quirk, ex: my character was a gravedigger thief with some quirk that allowed me to heal.
The game was set when guns were just becoming a thing.
It seemed somewhat wargamey as the GM would gain heat tokens if we did suspicious stuff.
Actions would use a d100 and you would have to hit below a number designated by class.
There were day and night phases (only got to play one day and one night) where during the day we would plan and during night we would do footwork ex: gathering information, murder, casings, and theft.
You had 100 luck which you could spend to add to your roll but it was also your hp.
The other 2 people in the party were an _____ assassin who was a failed alchemy apprentice as quirk and a vodok? brawler ______.
That's all the information I remember, thank you for taking your time to read.
i dont know how to say its answered as im new to this site but ATCOlogy got the game, thanks for that https://boardgames.stackexchange.com/a/51616/32773