I don't remember a thing about the name but here is what I remember from playing:

  • The stats/ability side of character creation was done with 3 cards (probably have the names wrong) a family, a class, and a quirk, ex: my character was a gravedigger thief with some quirk that allowed me to heal.

  • The game was set when guns were just becoming a thing.

  • It seemed somewhat wargamey as the GM would gain heat tokens if we did suspicious stuff.

  • Actions would use a d100 and you would have to hit below a number designated by class.

  • There were day and night phases (only got to play one day and one night) where during the day we would plan and during night we would do footwork ex: gathering information, murder, casings, and theft.

  • You had 100 luck which you could spend to add to your roll but it was also your hp.

  • The other 2 people in the party were an _____ assassin who was a failed alchemy apprentice as quirk and a vodok? brawler ______.

That's all the information I remember, thank you for taking your time to read.

i dont know how to say its answered as im new to this site but ATCOlogy got the game, thanks for that https://boardgames.stackexchange.com/a/51616/32773

  • 2
    [I directed this user here based on a much terser description of a game they played on Tabletop Simulator.] Is this based on a board game or an RPG? I can't really tell by your description. I may have guided you to the wrong site of this network.
    – ikegami
    Jul 3 '20 at 8:28
  • 1
    Going to bed. This is the RPG site if that's more appropriate.
    – ikegami
    Jul 3 '20 at 10:20
  • Re "i dont know how to say its answered", You click the checkmark next to the answer you like :)
    – ikegami
    Jul 7 '20 at 19:23

This sounds like Dusk City Outlaws, a tabletop RPG from Scratchpad Publishing, which is available on Tabletop Simulator according to the publisher's website. Gravediggers are a character type in the game, and the other mechanics you describe (heat tokens, percentile-based skill rolls based on your class, day- and night-based phases, luck serving as HP and a way to modify rolls) would also fit. A video example of play is available here.

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