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The first time I played was elementary and no one remembered the name so we've called it "the game with no name" for years.

Setup: The game starts with three cards dealt to each player, face down on the table, these will be the final cards a player uses. Then five cards to each players hand.

Play: The lowest card goes first, players draw to always have 5 cards in their hand, until the draw pile is empty. Players go around the table discarding higher cards or picking up the discard pile when they can't play. After the discard pile is empty, a player wins when they play their three cards on the table.

Special cards: 2's reset the discard pile, Aces are the highest, 10s or four of the same card in a row "blow up" the pile and those cards are out of play for the rest of the game.

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  • I fear the description is far from complete, and wouldn't be enough to play the game. It is not clear to me which cards can be played at given time. when one picks up the pile is it added to one's hand? what does it mean to "reset the discard pile"? But I am fairly sure I have never played this. May 9, 2021 at 3:22
  • I should prob make this clearer in my answer as I recognised enough of Shithead from the question. Players take it in turns to play cards to a shared discard pile. the card they play must be equal or higher than the last card. if they are unable to do so they take all the cards into there hand. a 2 "reset" the discard pile back to start so that a card of value 3 becomes legal to play again. May 11, 2021 at 12:56

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I believe you are describing Shithead, or one of its MANY variants.

I played this at school in 1990's and when I went to University people from different places had the numbers special powers have slightly different names. But what I played broadly matches your description. As stated in the wikipedia link the game does have many regional variations. I am describing this from UK.

In the version of Shithead I played there were 3 cards face down to each player. 3 face up on those cards and players could then swap those face up cards with ones in their hand. In the version I played all cards were dealt out and sometimes we played with multiple decks in a large group.

In the version I played 2's reset the deck. 7's were transparent and could be played on anything and 10s 'burnt' the stack removing them from the game.

Once a player had emptied their hand they would play with the 3 face up cards and then finally the 3 face down cards were played blind on a players turn.

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  • This is definitely the game, just a variant I played. 7s weren't special, but everything else matches. Thank you!
    – Logan
    May 13, 2021 at 8:27
  • I see your new to stack exchange. If you get a 'correct' answer to your question don't forget to upvote an accept it as the correct answer. May 13, 2021 at 10:41
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I believe the game you are talking about is called Castle.

REQUIRED:
2+ players
52 card deck(with or without Jokers)

SETUP:
Each player is dealt three cards face down, and then three more cards face up. Although you typically don't get to see the face down cards, some variants exist that allow you to choose the better cards for later play. Each player is then dealt 5 cards, which they use to play. The remainder of the deck is placed in the center of the table.

GAMEPLAY:
Cards from lowest to highest are 3, 4, 5, 6, 7, 8, 9, Jack, Queen, King, and Ace. 2, 10, and Joker are special cards (see below.) Suites do not constitute to card hierarchy. The player with the lowest card usually goes first, but can play any card. The next card must either match or succeed the card just below it in rank(i.e., the next card can't be lower.) The deck and player's current hand must be empty in order for the face up cards to be played; the face down cards follow next, but, depending on the rules, you usually can't look at them until you play them. Players take turns playing a card or cards, and the first player to play all their face down card wins.

SPECIAL CARDS(can be played on top of any card, regardless of rank):
2: 2's "reset" the deck, meaning you can then place any card on it afterward (build), or place nothing else and move on to the next player's turn (hold).

10: 10's "clear" the deck, which means all the cards beneath the deck are removed from the game and cannot be used later on.

Jokers: The Jokers can be used as either a 2 or 10, but not both of them. The player must also declare which card they want action they wish to perform with it (clear or build/hold).

4-Of-A-Kind: While not technically a special card, 4 cards played in a row clears the deck automatically. However, all 4 cards don't have to be played by one person; as long as there are 4 of the same cards in a row, the discard pile is cleared and removed from the game.

But, wait! What if I can't play any card???
The unfortunate player who can't play any card (all the cards in their hand are lower than the last discard card, and they don't have a 2, 10, or Joker) must pick up the discard pile, and add it to their own hand.

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