For the moment we have had fun playing Ticket to Ride Nordic Countries, however, the fun has been spoiled by now due to the following incentive of which I don't know whether it is allowed.
Consider the following situation:
- Two players build a network across the map based on the initial destination cards they got from the start.
- Then each player extends their network up to the point that they have almost run out of trains, but keeps enough trains apart to not let the game finish automatically.
- Now the players can harvest destination tickets with 3 at a time, where at least 1 destination card should be kept.
- With only a handful of trains left in your stock and a reasonably well-connected network, chances are pretty high that at least one of the three cards you draw will be already covered by your network (at least this is my experience). So one does not have to be afraid of negative scoring for unfinished destination tickets.
As far as I understand the rules, unlimited harvesting of destination tickets is allowed. The only punishment that exists in the game is that any destination ticket you fail to complete will be counted negatively in your final scoring.
If this is true, TTC NC changes from a strategy game into a lottery.
So my question is: Is unlimited destination ticket harvesting allowed in the way I described before?
I am aware of a similar question asked here, but in contrast to that question, my question is specifically about the balance of luck against strategy and planning in this game, not about the influence of the luck itself.
I could think of house rules where the number of destination tickets you are allowed to draw is depending on your available stock of trains: the fewer trains you have left, the fewer cards you may draw. But I'd rather stick with official rules.