I'm writing an essay related to AI and chess. However I am not a chess player, but a Go player. There are many AI chess engines nowadays that significantly overwhelm the chess ability of human.
Go has many powerful AI engines. The one thing I think about the disadvantage of AI is that so many openings and variations are reduced. For example, there are many openings in Go (i.e. some of the 3-4 Point openings) that were evaluated to be not so good (maybe unconvincing for amateurs) by AI engines, so they become less involved in many Go games.
My question is, did Chess follow the similar trend? Did AI chess engines really have an impact on the chess openings or variations? If so, it would be really interesting to show supporting data that quantify how much reduction has happened. Showing some examples would be nice to!