I don't have the rule book for the game Three days at Gettybusrg GMT. Could someone explain briefly how the mechanics works?

Such as, how many hexes can infantry/cavalry/artillery move per turn. How long is a turn and how long does it take for Renyolds (for example) to march north towards Gettysburg to support Bufford? Lastly, how far range do artillery or muskets fire? Thanks.

1 Answer 1


The rulebook and errata are available on GMTs website.


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