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There is a unit with 5 strength and 2 wounds. The attacker wants to use the resource ability of mathematics to finish the unit, the defender the healing effect of animal husbandry. Which effect is resolved first? According to the rules, there is no stack, so is it really just the one who cries loudest or fastest?

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  • 2
    Question needs clarification - there are several board games named "Civilization"... "Civilization", "Advanced Civilization", and "Sid Meiers' Civilization: the Boardgame". I presume it's SMC:TB, as the referenced mechanics don't match, but there are a number of other games that people might reference as just "Civilization"... search on BGG
    – aramis
    Commented Dec 19, 2011 at 8:48
  • @aramis The civilization-board-game tag refers specifically to the FFG 2010 version
    – Zags
    Commented May 29, 2017 at 14:51

2 Answers 2

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Cards with Battle abilities can only be played before or after an attack on an enemy front (or starting a new front), not during the battle.

Animal husbandry can therefore only remove wound tokens from units who've survived with some damage. Likewise, Mathematics can only add wound tokens to units already in fronts. All these cards are resolved before the next card is played (which will kill any units who've suffered wounds equal to their strength) or also at the 'end of the battle' which in the rules, explicitly checks again for dead/surviving units.

In the case you listed, therefore, a wound token is removed then added or added then removed, then the unit is only 'checked' later after all cards have been resolved.

This means that if you initiate the mathematics, you might put more than a unit's strength in wound markers on an enemy if you want to guard against the use of animal husbandry.

Since this particular case doesn't matter, the more general answer is this, though there is no stack, the rules say that you take turns playing cards (defender first) and also that battle abilities are played immediately before or after playing a card. This implies that you take turns playing battle abilities, just like cards. After your opponent plays a card and the attack is resolved, you can ask him or her to explicitly give up control to you to play a card (asking them if they are going to use any battle abilities before you declare your action). Once you declare, it's too late to use an ability on you, since it's your control now.

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  • So with attacker and defender switched, the unit would still survive because the death check occurs at the end of the battle? Commented Dec 19, 2011 at 11:30
  • Death check is when a card is played to a battle-front and at the end of the battle (see in the rules where it talks about putting the card under the unit stack). Commented Dec 19, 2011 at 16:26
  • This answer is incorrect given clarifications in FFG's official FAQ. See boardgames.stackexchange.com/a/35430/9999
    – Zags
    Commented May 29, 2017 at 14:50
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Whoever played the most recent unit has priority.

This is clarified in the Errata section of the FAQ 2.0

Battle Turns

During the “Engaging in Battle” step of combat, players alternate taking battle turns, starting with the defender. Only the player currently taking his battle turn can use abilities (such as those found on tech cards or culture event cards) or play units. A player’s battle turn consists of:

  1. Opportunity to use an ability
  2. Play a unit
  3. Opportunity to use an ability
  4. Battle turn ends

After a player plays his last unit, he does not take any more battle turns.

For the sake of the example in your question, let's call player A the player who controls the 5 strength unit and wants to use animal husbandry, and call player B the player who wants to use mathematics.

In the situation where a player A played the 5 strength unit against a 2 strength unit, killing the 2 strength unit and taking two damage, player A would be able to then use animal husbandry first, preventing the unit from dying.

Conversely, in the situation where the 5 strength unit is already out and player B plays a 2 strength unit against it which dies but deals 2 damage, player B would be able to use Mathematics first, killing the unit.

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