In an SMBC comic published on 20 June 2022, Zach Weinersmith proposes the following variant of tic-tac-toe:
- Play consists of a number of rounds
- At the start of each round, each player rolls a d6 in secret
- A player rolling 1 or 2 is set the goal of winning the round (which in this game means 'making a line of three')
- A player rolling 3 or 4 is set the goal of drawing the round (neither player makes a line of three)
- A player rolling 5 or 6 is set the goal of losing the round (never making a line of three)
- Board and play are as regular tic-tac-toe, with starting player alternating between rounds; except that play continues until all nine squares are filled, no matter if a line of three is made
- After the end of the play, a player who achieved their goal scores 1 point; a player who did not achieve their goal scores 0 points
- First player to 5 points wins; if both players reach 5 points simultaneously, play continues, and the overall winner is whoever is first to take a lead
So, a player is trying to both achieve their goal (known) and to prevent opponent's goal (can only be inferred). Formally, they maximize: their score
- opponent's score
.
What does best play look like?