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According to Rule 601.2h...

"The player pays the total cost. First, they pay all costs that don’t involve random elements or moving objects from the library to a public zone, in any order. Then they pay all remaining costs in any order."

Does "in any order" imply that all cost payment actions are broken down to their most basic components and applied sequentially, even if they would be applied simultaneously otherwise? For example, an instruction to sacrifice multiple creatures NOT as a cost would require them to be sacrificed simultaneously (although the decision process would be sequential, see Rankle Master of Pranks rulings on Gatherer). If multiple creatures are sacrificed as a cost, is it a sequential process? Can a player first sacrifice Hostage Taker as a cost to cast Plumb the Forbidden or Bankrupt in Blood, and then sacrifice a creature Hostage Taker returns to their control from exile? In the case of Bankrupt in Blood, does it matter whether the player already controlled a second creature, either to be allowed to cast the spell or to make it past Rule 601.2e...

"The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 728, “Handling Illegal Actions”)"

...before doing this type of cost payment, or does the game foresee that the cost will be payable due to Hostage Taker's effect and allow the casting process to reach the cost payment stage?

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  • I don't see what you're getting at here. When you sacrifice Hostage Taker, all that happens is that a trigger goes on the stack; no creature is returned until the trigger resolves after you have finished paying all costs so you certainly can't do anything with the creature that might be returned. Commented Oct 15, 2022 at 22:20
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    @PhilipKendall I don't believe this is correct. According to Gatherer, "If it's still in exile, the exiled card returns to the battlefield immediately after Hostage Taker leaves the battlefield. Nothing happens between the two events, including state-based actions."
    – user10478
    Commented Oct 15, 2022 at 22:30
  • Yeah, Hostage Taker is an "until this leaves the battlefield"-type exile ability, it doesn't use a triggered ability to return the exiled creature.
    – David Z
    Commented Oct 16, 2022 at 0:16
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    601.2e definitely seems irrelevant here. In general, you cannot expect to be able to pay a spell's cost at that point, because a mana cost can only be paid by mana in a mana pool, and you are not required to have that much mana in your mana pool until you have the opportunity to add it in step 601.2g, and mana abilities can be non-deterministic, so you may not even know at that point whether it is possible to generate the required mana.
    – murgatroid99
    Commented Oct 16, 2022 at 2:57
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    My interpretation of the wording of 601.2f and 601.2h is that e.g. Bankrupt in Blood has two "costs", "1B" and "sacrifice two creatures" and that you may pay those two costs in either order, but that each cost is an atomic action. Throughout rule 601.2, "costs" is used to refer to e.g. a mana cost or an additional cost, but not the specific things you spend to pay them. Each point of mana in a mana cost isn't a separate cost, for instance. But although that interpretation makes sense to me, I can't find anything that specifically proves it.
    – Cadence
    Commented Oct 16, 2022 at 7:19

2 Answers 2

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Sacrificing multiple creatures is a single atomic action that must be taken all at once.

First, consider the following rules in the resolving spells and abilities section:

608.2c The controller of the spell or ability follows its instructions in the order written. [...]

608.2e Some spells and abilities have multiple steps or actions, denoted by separate sentences or clauses, that involve multiple players. In these cases, the choices for the first action are made in APNAP order, and then the first action is processed simultaneously. Then the choices for the second action are made in APNAP order, and then that action is processed simultaneously, and so on. See rule 101.4.

The first of those rules mirrors the quotation of 601.2h: like a cost, a resolving spell or ability consists of a set of actions that the player takes in a particular order, with the difference that the player can choose the order when paying costs. The second of those rules indicates that there is a specific way to divide a sequence of actions into individual actions that cannot be further subdivided. Since the rules do not further specify this for costs, the most reasonable interpretation is that the same method of division applies to costs as to effects.

The card Barter in Blood is a sorcery with the text "Each player sacrifices two creatures.", and it has the following ruling:

The active player chooses which creatures will be sacrificed first, then each other player in turn order does the same. Then all creatures are sacrificed simultaneously.

This shows that in the context of resolving a spell, "sacrifice two creatures" is a single action that cannot be subdivided. So, we should also treat it as such for costs.

For contrast, consider rule 121.2:

Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws.

This rule sets the precedent that if an action can be subdivided into multiple sequential component actions, the rules will explicitly specify that this is the case. No such rule exists for the "sacrifice" action.

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  • Yeah, the Barter in Blood ruling is another example of the Rankle ruling, with one player making both sacrifices but ruled by the same game mechanic. However, the question presents at least an ambiguous indication in the rules that costs may behave differently, due to the "in any order" clause. Since the question aims to resolve this ambiguity, it feels a bit unsatisfying to just say there is no such indication at all.
    – user10478
    Commented Oct 17, 2022 at 19:29
  • I'll make an edit to try to expand on my reasoning of why this ruling is transferable.
    – murgatroid99
    Commented Oct 17, 2022 at 19:41
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No, when you sacrifice Hostage Taker as a cost, you can't sacrifice its hostage as a cost for the same spell.

Even though the creature exiled by Hostage Taker returns immediately, it's not eligible to be sacrificed for the same spell or ability. That's because all costs for that spell or ability have already been determined in a previous step of the spell casting process. By that time, the hostage was not available, and you can't change the cost afterwards.

  1. Casting Spells

601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. [..] Then the resulting total cost becomes “locked in.” [..]

601.2h The player pays the total cost. First, they pay all costs that don’t involve random elements or moving objects from the library to a public zone, in any order. Then they pay all remaining costs in any order. Partial payments are not allowed. Unpayable costs can’t be paid.

The rules instruct you to pay a spell's cost "in any order", possibly implying that sacrificing the Hostage Taker immediately frees up the exiled creature to sacrifice for that spell (assuming it returns under your control). However, the rules do determine that you have to generate all the necessary mana before you start paying it:

601.2g If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.

Therefore, I argue that the same applies to non-mana costs, and you can't sacrifice a creature you didn't control when you started paying costs.

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    601.2f doesn't appear to refer to locking in any specific sacrifices, so much as locking in that the spell might cost "sacrifice two creatures". This is more to do with things like a creature being sacrificed as part of paying the cost that might alter the mana cost we'd calculate—this doesn't happen because the cost is locked in already. Commented Oct 17, 2022 at 9:43
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    Activating mana abilities is clearly a separate thing from paying costs, so of course it has to happen in a separate step. I don't see how that implies anything about the process of paying costs itself. And 601.2f cannot possibly lock in costs that specifically, because the color and/or source of mana that will be spent may not be completely known at that point, and may be fully determined only in step 601.2g.
    – murgatroid99
    Commented Oct 17, 2022 at 15:18

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