In a word: No. Just the opposite is the case. Match Points is about consistency: the ability to sit down for 3 1/2 hours and make zero unforced errors. The reason is that there simply aren't enough tops available to overcome any avoidable bottom. Here's why.
Consider a typical club game with 12 top on a board, each pair playing 26 boards. A typical low intermediate player looking to improve is stuck scoring 156 to 168, only occasionally sneaking into the placing, is looking to add 12 to 18 points to their score so that they place regularly. Intermediates a bit better are scoring 168 to 180, regularly placing but rarely winning or even getting second, are likewise looking to improve by 12 to 18 points so that they see themselves with a shot at winning in most games.
However, there are only 26 hands being played, each one worth at most 12 points. On about half of those boards, call it 13, the scores will cluster at 4 and 8 hinging only on 1 trick in the play. Any attempt to "win" these boards in the auction will almost certainly either net a bottom for simply being in the wrong contract; or at best guaranteeing a 4 instead of an 8 by keying the opposition play. To improve your game here simply bid with the field, and improve your play so you are getting 9 or 10 scores of 8 here instead of just 5 or 6.
On another 3 or 4 boards the opponents will, whether through skill or luck, fix you. The hand was theirs to win or lose, instead of yours, and they won. Learn to accept these; and work on trying to keep these to a 3 or 4 instead of a 0 or 1.
On the remaining third of the boards, 8 or 9, both sides have interesting, and possibly difficult, decisions in both bidding and play. If you've been solid through the 17 boards above, then you clawed back enough on type 1 above to overcome your losses on type 2. You're perhaps a half board above average. To have a shot at winning you need to average 9+ on these boards, for a score of 162 + 9*2 = 189. That won't win often, but it will win on occasion; and if you're scoring this every third or fourth game, then the club's strongest players will start thinking a game with you might be an enjoyable evening.
But to get there, you need to avoid bottoms. There is no recovery from a goose-egg here; because it takes 3 tops to overcome each one. (Specifically because 9*4 = 36 = 12 * 3. This is why Top & Bottom bridge is always losing bridge - there simply aren't enough tops available to overcome a couple of bottoms.) The key is very simple: bid, play, and defend these hands near perfectly. (I.e. with no avoidable errors.) Be skillful. Forget weird bidding heuristics. Evaluate your hand well; listen to the opponents passes as well as their bids; signal consistently on defense and always see and read partner's defensive signals; and avoid all actions which risk a bottom.
If you can do all this, your game will move from the field's average of 156 up into the mid 170's. The occasional 190 or even 200+ game will come your way. Stronger players will ask for a date when you're available for a game, instead of you begging them for one.
This is the opposite of IMP play, where unforced errors in uncontested part score contracts (perhaps 1/4 to 1/3 of the deals) are quickly overcome, in bulk, by a single game swing. Here, one relaxes during the part scores so as to achieve maximum focus during game and slam hands.