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Forgive me if this has been asked elsewhere - if it has, my google-fu has failed me.

CR 601. Casting Spells handles the process of moving a card from the player's hand, a hidden zone, to the stack, a public zone. Specifically, the process is:

  • 601.2a-d: propose the casting of the spell by moving it to the stack and announcing modes, targets, etc.
  • 601.2e: game checks the legality of the proposition, reversing if the spell is illegal to cast.
  • 602.f-h: Costs are paid. This includes an opportunity for the player to activate mana abilities to pay associated mana costs.

Case 1 - Mistimed casting of Emry, Lurker of the Loch

Consider the case of a player attempting to cast Emry, Lurker of the Loch in a mistimed manner. Player has 2 colorless lands and a Chromatic Star. What the player wants to do is propose the casting of the spell, let 601.2a-d check the legality of the spell, let 601.2f apply cost reduction, then crack the Star to cover the colored mana of the spell.

What the player actually does is crack the Star for {U}, then propose the casting of Emry. The spell cannot legally be cast because the play is unable to produce enough mana to cast the spell, and the game reverts to the state immediately before the proposal.

Case 2 - Cast Down on an illegal target

Consider too the (simpler) case of a player attempting to cast Cast Down on a Smuggler's Copter) that the player did not realized was uncrewed and thus not a creature.

My instinct is that because step 1 in this whole process is to move the card to the stack, the card is revealed to all players regardless of whether or not it is actually legal to cast. Is that correct?

(I'm aware that there are probably tournament rules prohibiting a player from doing this intentionally - players are responsible for maintaining the game state after all. I'm interested in how the rules engine outlined in CR handles this)

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  • I assumed this was a question about the (very rare) Proposal card! Sadface. Apr 5 at 15:20

2 Answers 2

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A strict reading of these rules actually gives two different answers for the two cases.

Case 1: A spell you can't afford

Rule 601.2 says, in part

A player must be legally allowed to cast the spell to begin this process (see rule 601.3).

So, the answer to the question "what if I start casting a spell that I definitely can't finish casting?", according to the Comprehensive Rules, is "you're not allowed to do that".

Now, in a slightly different scenario it is possible to start casting a spell without knowing whether you can afford it. For example, you may control Selvala, Explorer Returned, and if you wait to activate it until step 601.2g, you can discover at that time that you don't have enough mana to finish casting the spell. In that case, this part of 601.2 applies:

If a player is unable to comply with the requirements of a step listed below while performing that step, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed.

In that case, the game acknowledges that it is possible to reach that state, and the result is that the game is rewound. In reality, the player did still take those steps, including putting the card on the stack and letting everyone see it.

Case 2: An invalid target

Rule 601.2c says, in part

The player announces their choice of an appropriate object or player for each target the spell requires.

So, if you try to cast a spell and cannot chose valid targets for it, the situation is the same as the first one: according to the rules, you were never supposed to try to do that in the first place.

However, if you do have other valid targets, then by a strict reading of the rules you must choose them. There is nothing in the rules that allows a player to rewind if the target they intended to choose when they started casting the spell isn't a valid target.

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    So at least in the very strict sense, the player says "I'd like to cast this spell in this manner" and the game says either "Sure, you can put that on the stack and show it to everyone", or "No, you may not do that, it stays in your hand and nobody saw it". Neat! And to be clear - I'm aware that I'm being incredibly pedantic here. I certainly hope nobody at my table would ever care this deeply about the precise instant that I'm allowed to see their cards lol
    – Nightglow
    Mar 30 at 22:25
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    It's important to keep in mind that that's an ideal that doesn't exactly match reality. In paper, the rules can't physically stop you from putting a card on the table, whatever the game state is. And in MTGO and MTGA, I believe the game never shows the opponent the spell until you finish casting it.
    – murgatroid99
    Mar 30 at 22:38
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Murgatroid's answer is correct, there is some additional baggage in tournament rules (It can be upgraded to Failure to Maintain Gamestate if the spell was allowed to resolve and can't be rewound or Unsporting Conduct — Cheating if the judge believes the mistake was intentional to gain advantage), though mostly they end up the same.

The one caveat I need to add is not all actions can be rewound. Most commonly this is an issue with Selvala, but it also would affect your example if the Chromatic Star had been Chromatic Sphere. Since both activating Selvala and cracking Sphere are mana abilities that draw cards, they cannot be rewound, but the fix is still to rewind everything else that can be rewound, including other mana abilities activated to pay for the illegal spell, and leave the player with mana in their pool from Selvala/Sphere.

Since Star's draw is a trigger, not part of the resolution like Selvala and Sphere, using it during casting as a mana ability might be able to be rewound if the error is noticed before the draw trigger has been resolved.

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  • Cracking the star is not a mana ability that draws a card. It's a mana ability that triggers a trigger that draws a card. That's very different, and easy to rewind as long as you don't resolve the trigger Apr 7 at 2:47
  • @ArcanistLupus fair, I was thinking Chromatic Sphere, that's the only difference between the two, how the draw behaves. It's still worth calling out the mana abilities that can't be rewound particularly when Selvala is mentioned in the answer Murgatroid gave.
    – Andrew
    Apr 7 at 16:18
  • What specifically are you saying could be upgraded to Failure to Maintain Gamestate or Unsporting Conduct — Cheating in this situation?
    – murgatroid99
    Apr 7 at 16:25
  • @murgatroid99 knowingly Illegally attempting to cast a spell is UC-C, the advantage comes from knowledge of your opponent's hand, attempting to bait out a response before rewinding the illegal spell. FMG comes if the illegal spell is allowed to resolve and is noticed when it's too late to rewind or otherwise reverse the illegal effect on game state, though FMG and GRV are both just a warning, FMG gives that warning to both players, GRV only to the player violating the game rule.
    – Andrew
    Apr 7 at 17:09
  • There is no suggestion in the question that the player finishes casting the spell, much less that it resolves, or that the player is doing it intentionally. I just think you should clarify in your answer that those tournament rules violations are not the direct result of the actions described in the question, but rather of additional or modified actions.
    – murgatroid99
    Apr 7 at 17:29

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