It's well known that in a 2 player, zero-sum game, a mistake by an opponent can only help you. It's also well known that this is not necessarily true in a 3 player game, even a zero-sum one: a mistake by an opponent can also hurt you, helping only the other player.
Are there any 3 player games where this property holds regardless?
I'm thinking there might not be.
- Firstly, if interaction doesn't exist, then trivially there is no kingmaking. However, such a game barely counts as a multiplayer game: it's multiplayer solitaire. (And even then, multiplayer solitaire isn't immune to kingmaking! Say that you took your last round and scored 60 points, and opponent scored 50 points. The other opponent can either take a safe line that scores 55, or a risky line that scores 65 10% of the time and 45 90% of the time.)
- Secondly if interaction does exist, and affects all opponents equally at all times, it's not very interesting. I'm not aware of any game where this property holds.
- And then, if interaction exists that affects opponents unequally, you get kingmaking, although the severity of course depends on the game.
That said, I am not certain this argument is airtight. Some counter-mechanisms:
- Interaction which affects opponents equally, but not at all times, perhaps with unilateral mechanisms. Example: Alice buys a punishable asset. Bob and Carol have the punishing cards, and use them to score Alice -2, Bob +1, Carol +1. This looks like two players working together to gang up on the third, but if either Bob or Carol can unilaterally force the punish in this case, then Alice cannot credibly accuse either one of kingmaking.
- Challenge mechanisms: Alice and Bob are in a tight battle for first. Carol is clearly getting third. Carol makes a move, which Alice believes unfairly affects them. Alice challenges Carol, claiming Carol is getting 3rd no matter what. Carol has a choice:
- Concede the challenge, in which case Carol is eliminated and the kingmaking problem is averted.
- Fight the challenge, in which case Alice and Carol play a subgame to determine if the claim is correct. The penalty to the loser of the subgame is severe (worth more than 1 loss, so to speak) to encourage Carol to concede valid challenges and deter Alice from making invalid challenges.
I can imagine these mechanisms might be able to create a game where you are never punished for another player's mistakes.
So which is true?
- In any multiplayer (3+p), zero-sum game, with interaction (with effect dependent on the board state) necessarily comes with some degree of kingmaking, in the sense that you may be worse off due to an opponent's mistake.
- Using mechanisms (such as the challenge mechanism above), games exist where the entire cost of any mistake can be shifted to the person responsible for it.
EDIT: I don't believe the answers so far have answered the question as is. I'm asking about 3-player games where a "mistake" (defined as a move that lowers the EV of the player making it) can also "kingmake against" someone (defined as a mistake that also lowers the EV of someone not making that move.) Equivalently, I'm asking regarding zero-sum 3-player games, where the amount of EV players can guarantee for themselves sum to zero.
Under this definition, if the final score of the game were (1, 0, -1) based on final ranking alone, and someone were trying to move up the rankings, it would not count as a "mistake", and therefore not a "kingmaker move".