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I play many board games, this is not one of the obvious ones. I am trying to find the name of a game that I think went out of print.

  1. It is a sci-fi game.
  2. Every player is in charge of a faction.
  3. You are all trying to colonize/exploit the same planet.
  4. It is not Terra Forming Mars though the planet might be Mars. (There are fewer cards and more plastic pieces)
  5. I think every player had their own rectangular play mat that represented their stakes/claims on the planet.
  6. Trading resources was a critical part of the game. (The dynamic player influenced market is one of the biggest things I remember)
  7. It might be considered more of a worker placement game.

My memory is getting less clear about details after this point

  1. Play took place mostly on your own mat. The "central board" was more a market where players exchanges resources and bought "units" (mostly excavators or androids?).
  2. I think the game initially came out in the 90s or earlier then got a reprint in the 2010s.
  3. The set I played was newly opened in the 2010ish and had bright plastic pieces.
  4. The theme/artistic style was slightly cartoonish.
  5. I think it was 4 player max.
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    When you say "Sci-Phy" are you referring to "sci-fi" which is short for "science fiction", or do you mean something else?
    – murgatroid99
    Commented Dec 16, 2023 at 15:06
  • Yes, this is what I mean.
    – PCSgtL
    Commented Dec 17, 2023 at 2:03
  • Dune Imperium, First Martians, Outpost. Do you have anything else in mind how long it took, how complex it was, what the goal was or how it was tracked?
    – Zibelas
    Commented Dec 17, 2023 at 12:00
  • Component shape/style it is closest to First Martians. The resources you traded where represented as different coloured cubes. The resource collecting machine/harvester/driller token is similarly shaped to some of the figurines. But each player had 4 (ish) of their own. I feel like it was a 2-3 hour game. Though it might have been advertised as 60-90 mins. For me the complexity is a 5 or 6, but I play Twilight Imperium and Federation and Empire. I think the goal was VP or $$ structured like VP. Most actions consumed resources. Harvesting and then trading them at a good exchange are the goal.
    – PCSgtL
    Commented Dec 18, 2023 at 3:05
  • There was an actual map board of hexs or squares that you could move/place units on. The edition I played has plastic 3D pieces for this. The unit placement was mostly around what resources you could get.
    – PCSgtL
    Commented Dec 18, 2023 at 3:09

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