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Trying to expand my knowledge of Magic, and hopefully become a better player, I've come across several references to "layers." From what I've been able to find, they are as follows:

  1. Copy
  2. Control
  3. Text
  4. Type
  5. Color
  6. Add/Remove
  7. Power

Could someone elucidate the significance of the order and exactly what this layering thing means?

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  • Welcome to Board and Card Games Stack Exchange!
    – Alex P
    Commented Jun 13, 2012 at 14:51
  • To be honest, even as a rules pedant/stickler, I never bother to perfectly memorize the ordering of layers. The MTGJudge app on my phone has a "cheat sheet" (in addition to comp rules, which are also invaluable to carry around).
    – Alex P
    Commented Jun 13, 2012 at 19:41
  • @AlexP I had a couple friends (L2 judges) start bugging me to become a judge for our local shop. It's pretty large with 60+ person FNMs and 40 or so people for random Sunday Standard tournaments. I figured getting a basic idea would be good, and having a canonical answer on the site wouldn't hurt either.
    – Hyppy
    Commented Jun 13, 2012 at 19:46
  • Well, sure. I'm just saying, in practice (especially for a judge, who is allowed to pull up rules aids during a tournament), it's not as important to remember layers as it is to understand them. :)
    – Alex P
    Commented Jun 13, 2012 at 19:47
  • For what it's worth, most of the times this actually comes up are power/toughness changes (the sublayers of 7), so it's pretty reasonable to memorize that and be willing to look up the rest.
    – Cascabel
    Commented May 1, 2015 at 20:09

3 Answers 3

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I completely agree with Hackworth that an in-depth answer would probably require an article, but I don't recommend the Comprehensive Rules (very dry)... so try this article instead.

It's got loads of good examples that really demonstrate when this stuff becomes useful. e.g. You have a Giant Growthed Grizzly Bears (2/2 +3/+3 = 5/5) and someone casts Ovinize on it (loses all abilities and becomes a 0/1). Without reference to the layers system, how do you explain to someone that the Bears are now 3/4 creatures, not 0/1?

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  • Indeed. So there's an obvious order. Which one happens first? Bottom to top, or top to bottom?
    – Hyppy
    Commented Jun 13, 2012 at 14:56
  • 1
    @Hyppy - Top to bottom. You start from 1 and go down to 7, applying any effects that happen in each successive layer in turn. Hopefully there aren't more than 2 or 3 layers to worry about in any given situation - if there are, you're probably trapped in some kind of nightmarish rules quiz. Commented Jun 13, 2012 at 15:18
  • perfect, that was what I was looking for :-)
    – Hyppy
    Commented Jun 13, 2012 at 15:22
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The basic answer is that the layer system determines how to apply continuous effects to every object in the game so that they get their actual state beyond what's printed on the actual card.

A more detailed answer would mostly consist of quoting the Comprehensive Rules Book verbatim, so I suggest if you want to dive in there, go straight to the source.

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  • Thanks! I think the part about referring to modification of printed state was what was tripping me up. What is the significance of the order?
    – Hyppy
    Commented Jun 13, 2012 at 14:32
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While Murgatroid and Alex P are right that a complete understanding of Layers would require a full quotation of the recommended references, there is a space here for a broad overview.

Fundamental Concepts of Layers

Magic has a lot of effects that modify permanents in play. Often times these effects can be confusing or mutually exclusive when stacked, so the rules for how to deal with modification effects are very detailed.

The basic concept is called the Layer System. At any point in the game when you have to understand what kind of object a permanent is you start with the base object and then apply all existing effects that are modifying (or could modify it) one at a time until they have all been applied.

The order in which these effects are applied is largely determined by the type of modification being done. For example, Type changing effects (like turning a land into a creature) are applied before rules changing effects (like giving a creature vigilance) which are applied before power/toughness adjusting effects (like giving a creature +3/+3). The categories of modification are referred to as "layers", and there are 7 layers with several subcategories.

Inside a layer or sublayer, order is determined first by dependencies (an effect that makes all lands creatures will be applied before an effect that makes all creatures goblins), and then finally by "timestamp", the time when the effect came into existence, with older effects being applied first. Newer effects can and will overwrite older effects if there is a conflict.

There are no distinctions between effects that are being granted temporarily ("until end of turn") by oneshot effects and effects that are being granted statically by a permanent on the battlefield. All that matters is the type of effect and the time the effect began applying.

The result of all this is a system that about 99% of the time works in the most intuitive fashion possible, and mostly only fails to be intuitive when there is no single intuitive answer (I'm looking at you, power/toughness swapping). That's honestly pretty impressive considering how many bizarre interactions it has to handle (Opalescencex2/Humility being the most famous).

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