These are mine. I am usually always the moderator, so I pick a few of these classes at random for game. It'd be ridiculous to use all of them at once. Though I have tried it for fun once. I number the cards for certain reasons. (You'll see in the roles) It also allows me to say their number instead of saying their role, unless they are the "Always in the game" roles, IE. Werewolves, Seer. You can chose which ones these are. That way players have to actually think on what the roles are. So for instance: Number three, wake up. What will you do? Me and my friends have played for a very long time, so we always know what to do.
Villager Normal town role, cannot do anything but vote at day.
Werewolf The werewolves have to kill everyone and be the last men standing. They are allowed to decide at night who to kill. They have a maximum of 1 minute, and can end their conversation short if they please.
Neighborhood Watch At night, the NHW can see everything, who visited who. This can only be done once.
Veteran At night, can go on alert and kill whoever visits them.
Mayor: Starts as a normal villager, but has the choice to reveal. Flipping his card and now his votes count as 3. You can pretend to be Mayor, but if you're not. You CANNOT flip your card.
Tanner The tanner was loved by all. But after drugs, his nain goal is to be lynched. Once he is lynched, he picks a number from X-Y (Depending on how many numbers are on the cards/how many cards there are) once he picks, the person with that number turns over their card at day, and has killed them self. If he is killed from some other form besides lynch, he fails.
Werewolf Hunter At night, the WH as 3 arrows. She can shoot whoever she wants, but if she runs out of arrows, she cannot kill anymore. This is a vigilante Town Role.
Vampire There is only one vampire. Every night, the vampire kills someone. The vampire is it's own team. It wins once it is the only one alive.
Seer The Seer can choose one person at night. If it is a killing role, he gets a thumbs down. If a villager, he gets a sideways hand, or a fist. If it is a special town role then he gets a thumbs up. Seer goes at the very end of the night. Important for witch.
Little Girl A worse version of the Seer. Every night she can choose someone to visit. However if she chooses a Killing Role, she dies. This includes WH. Once she inspects a Seer however, the current Seer dies. And the LG becomes a Sheriff. If the LG inspects the victim of a Werewolf, the LG and the victim both die.
Sheriff The sheriff can decide at night when woken up, to either have detailed descriptions of their "victims", or for when he inspects someone, to have the same rules as Seer, but the results are announced by the Moderator.
Hero The hero can choose one person to protect at night, but instead of the victim dying, the Hero and the attacker both die. This applies to ALL killing classes.
Mage The Mage at night, chooses one person to stun for the entire night, getting in the way of whatever he was about to do. ie. The werewolf attacks John, but is stunned by a mage. Thus it never happens. Whenever the Mage wants, he can decide to become a Magician, or a Witch.
Magician The Magician has a bunny and a magic stick. The bunny can distract (stun) someone, but only has one use. The Magic Stick protects whoever he targets, like a medic.
Witch Has 3 potions, Poison, and Stun. The stuns whoever he targets. Poison kills whoever he visits and himself. The witch can also mind control one person and make him do his action on another person. If a villager, then nothing happens. If a seer, then (and this is my favorite part) the Seer gets the results of the Witch's target, not the Seer's target. The witch does not see the results. The witch must go first, so that there are no mix ups for the other player's role results.
Executioner The executioner's goal is to get his target lynched. His target is a random player, and can even be a werewolf. The moderator, on the first night, tells the Executioner to wake up. The moderator then points (The moderator must be very specific for no mixups) to the target. The executioner's main goal is to get him lynched. If the target is killed at night, the executioner becomes a tanner.
Cupid Cupid goes second on night one, and decides who to people are to become lovers. The two people who are chosen are tapped by the moderator. The two open their eyes and look at eachother. These choices can be influenced by a Witch. If the witch chooses cupid to "Lover" someone else, Cupid will turn into a lover. Once Cupid dies, he can choose one person to kill themselves, if he wishes, he can abstain. Cupid cannot choose someone to die if he dies from Burst. Cupid wins from staying alive, and having the Lovers survive. If the lovers die, Cupid turns to stone. Once Cupid turns to stone, he has two choices. For the Werewolves to win, or for the villagers to win. He cannot work with the Werewolves in their conversation, or speak during the lynch. However at one point during the night, every night. He will be asked to shatter. Shattering will let him talk for one day, and die at night. He can lie about the Werewolves, or rat out the Werewolves. The Moderator will ask which side Cupid is on, a thumbs up is town. A thumbs down is Werewolf.
Lover Every night, the lovers wake up and without words, use their hands, arms, face expressions to make out a plan for 1 minute. If the lovers decide to, they can end this discussion short. Cupid is involved in this chat. Cupid has an over all decision on how the lovers will act. However if both Lovers agree, they can make Cupid burst. (Die) If cupid dies, nothing happens to the Lovers. Whoever kills the lovers, gets one extra life once they die. Making Lover and Cupid the hardest in the game. Once one lover dies, they both die. The lovers must stay alive until the end of the game.