I recently received Betrayal at House on the Hill. The last and only three times we've played it the same person/player has been the traitor. I know this is unlikely, but we've started joking that the haunt text says "Player X is the traitor". They don't seem to mind ("is the game trying to tell us something?").

I know there are rules for skipping haunts you've already played. Are there rules for skipping traitors that have gotten sick of being traitors?

2 Answers 2


There aren't any rules for it. If you're getting tired of the same person being the traitor, then make a house rule based loosely on the rules for skipping haunts, and you can go back to having fun again.

Or you can just keep playing; it's only been three games so far. What are the odds that the same person is the traitor again?

Edit: Yes, I realize the odds are the same each time. But even with just 3 players, it's less than 50% each time. The traitor should be a different player after just one or two more games.

And here are a few quick-and-dirty ways to select a different player:

  • Select the next-most-appropriate player.
    • If the traitor is the haunt revealer, select the next player to the left. Give them the Omen that caused the haunt. (I considered only giving them the Omen if it was relevant, but that could reveal some information about the haunt. So give it to them regardless of whether it's relevant or not.)
    • If the traitor is the player with the highest [trait], select the player with the next-highest [trait]. If the stat is particularly relevant to the haunt (i.e., you need to beat the Traitor at that particular trait, or that trait is highly relevant to the Heroes' success and the haunt wanted to deny that advantage to the Heroes), select a different haunt using the standard rules.
  • Pick somebody else randomly. Give them the Omen that caused the haunt, if the haunt revealer is supposed to be the Traitor.
  • Use the standard rules to select a different haunt, until the selected Traitor is someone else.
  • 3
    It is independent so they are always the same! Sep 7, 2012 at 20:35
  • 1
    "Are there rules for it?" doesn't just mean in the rule booklet - it's asking if anyone has come up with any good ways to deal with this.
    – Cascabel
    Sep 8, 2012 at 4:26

Usually when I play people want to be the traitor, but possibly that's just my friends.

There are a few simple things you can do to reduce the chances of a particular player always being the traitor:

  1. Play with more people. In a 3 player game you're much more likely to be the traitor than in a 6 player game.
  2. For some haunts the traitor is the player with the highest or lowest value in a particular trait (e.g. highest might, lowest sanity). Some of the characters are more balanced in traits than others, so if you choose one of those characters you're less likely to be the traitor.
  3. For some haunts the traitor is the player to the left of the haunt revealer. If that player doesn't want to be the traitor then have them swap seats with someone else (not the haunt revealer though).

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