A friend and I recently had a conversation around making a set of rules for a buy-in variant on Risk, and I wanted some help from experienced players to review them as they stand now. Risk is not a game that I know well, but well enough to ask some questions about.
The example we talked about splitting the pot on all 42 countries at $5 a piece; between 6 players, that's a $35 buy in. Players get their $5 bills (or chips that represent them) and must trade money upon losing/gaining territories at the end of each turn. As for quitting a game, a player can't quit unless they forfeit all of their money and walk away from the table, allowing for automatic defense rolls from the other players. To enforce fairness (and to avoid an annoying "winner take all" result each game), if all players from 2nd place until the current last place player all agree to "flag" their places and end the game, first place must then quit and take their money, as does all players.
With this approach, placing troops may result in one player taking all of their infantry on just a few territories; another may start with a larger amount of territories with less reinforcements. Would a French setup work better for this type of play? Are there other pitfalls that I may be overlooking? Anybody out there tried to add money to a game of Risk? What were the results?
;)
.