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Questions tagged [balance]

Balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers.

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How can I use chess piece value to balance my homemade TCG?

I want to make use of the chess piece value to make 2 decks equally strong and Powerful. I have read the full article on Wikipedia but it didn't helped at all. Can one of you suggest a way to use it ...
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Most important elements of easy-to-learn hard-to-master? [closed]

I'm researching the logic necessary for an internally-consistent rule system that is easy to learn, but has enough complexity/subtleties that it keeps someone coming back and striving towards mastery. ...
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How can I determine whether two decks are equally strong?

I am making a homemade TCG using cartoon network card wars as a backbone. How can I determine whether the deck of any two specific characters are equally strong, including the floops and not battling ...
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How to deal with being a 'dungeon master' and the other players finding the missions too hard?

My friends and I are playing Star Wars Imperial Assault: Jabba's Realm. My friends play as a team of rebels against me, the Imperial player. We played the base game campaign and found it to be quite ...
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How to balance Projex?

Projex is like Hex, in that it is connection based. It is played on a board that looks like the following h i A B g . . . C f . . . . D e . . . . . E d . . . . F c . . . G b ...
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Can you tell if one board is balanced or not compared to the others?

I've been playing 7 Wonders for a while now and I really enjoy it. I've played the standard game and with Leaders, Cities and Wonder Pack extensions. I'm amazed that the wonders are pretty balanced....
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Has computer go impacted the discussion about komi?

Komi is the number of points added to White's score in Go in order to compensate for his going second. Some fifty years ago, it was 5 1/2 points; then playing experience showed that it was ...
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Balanced, 9-player setups for Bang!

I am interested in the possible 9-player setups for Bang! that do not upset the balance of the game too much. I do not want any of the players to feel hopeless right at the start of the game when they ...
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Balancing Creature battles in a new card game

First off, I don't know if this is the ideal site for this question. I am thinking of creating a card game and am currently trying to remove balancing issues concerning creature battle system (looks ...
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Outnumbering in Unknown

The Outnumbering rule in Unknown states: If the survivors outnumber the enemies, enemy damage is reduced by 1 for every 2 excess survivors We're reading this two different ways: To reduce the ...
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Balancing a Momentum Mechanic

We're booting around ideas for a tactical skirmish board game and stumbled onto what we think is a cool idea for a mechanic, the trouble is we're not sure how to balance it. The mechanic works like ...
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How to fix very high impact of losing players last turn

Don't get me wrong - I love the fact that being almost nullified early on doesn't necessarily spell out slow and frustrating snowballing doom for you. But in every single game I've played with people ...
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Ticket to Ride house rule to help players with short destination tickets

The game balance in Ticket to Ride (in my social not highly competitive environment) seems to favour the person with the longest destination tickets and getting short tickets is almost automatically a ...
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Battlestar Galactica: How to balance core game

I never saw the human team win and I would like making it a little bit easier for humans to finish the game without losing. How can I balance that? Is there anywhere a new set of rules that balance ...
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How to balance Dixit?

The rules of Dixit that the game ends when the deck runs out (leaving players with full hands at the end). Every time I have played, the players have commented that this means that some players have ...
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Never-ending game with two players?

The Shadow Mage is summoned once one player uses his entire hand. However, in the vast majority of two-player games I have played we get so stocked up on weapons, shields, and treasure that we become ...
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Custom special abilities rules

I know ther are some rules for creating custom Investigators, so new character is balanced and does not ruin the game. It's utilized in Strange Eons. Are there any rules for custom special abilities ...
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Does Republic of Rome usually generate one or more wars per turn, leading to a loss even when cooperating?

I have played Republic of Rome several (4?) times with a group (usually 4-5 players) without studying the rules myself. We have always started in the Early Republic period, and even when we try to ...
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How exactly is Tally Ho! imbalanced?

In Tally Ho! one player plays the humans (hunters, lumberjacks) while the other plays the animals (foxes, bears). The Dutch rulebook states that since the game is imbalanced, a game is comprised of ...
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How Can One Create Game Balance Axis and Allies WWI?

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
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Flash Point without the Deck Gun?

I've played a dozen or so games of Flash Point so far and always find it necessary to have someone be the Driver/Operator, stay in the firetruck, and just use the Deck Gun all game. The right roll can ...
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Does Feast for Crows Expansion balance 4 player Game of Thrones?

Feast for Crows expansion came out relatively recently for A Game of Thrones: The Board Game 2nd Edition. The core set is playable 3-6 players, however, 4 player was terribly unbalanced. The expansion ...
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Could Axis and Allies be “balanced” by weakening the US just a bit more?

In Axis and Allies (as in the real war), Germany and Japan together have more industrial power, represented by industrial production certificates (IPCs) than Britain and Russia combined. Hence The US ...
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Are there multiplayer equivalents to trading places after the first move?

In many two-player games a first move advantage can be mitigated by giving the second player the option to trade places if the first move appears desirably strong, which encourages the first player to ...
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How do Rum and Lucky Duke/Horse Shoes interact?

With the introduction of the Gold Rush expansion, there is no FAQ on how to handle Lucky Duke/Horse Shoes with Rum. Lucky Duke says each time he "draws!" flip the top two cards and chose one. Horse ...
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Looking for the “magic'al” formula

Im a big fan of the Magic the Gathering trading card game. And with all these new cards coming in, I was wondering how the cards were balanced, and manacost calculated. Im thinking there must be a ...
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Sea of Blood seems broken, what did we miss?

We started some time ago a Descent campaign on Sea of Blood, but ran across some heavy problems. Currently we are stuck on a battle with a lieutenant of the evil lord on a sea chain siege, trying to ...
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How bad would it to be to allow partial house renovation in Agricola?

In explaining this game to people over Christmas, several people independently balked at the idea that the whole house must be upgraded at once. Is there a strong reason to enforce this rule? After a ...
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Is Saboteur biased towards the miners?

I recently played a couple of games (i.e. six rounds) of Saboteur with ten and then nine players. The miners found the gold every round, and it was only a close thing once. The saboteurs win a bit ...
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Are the A-sides and B-sides of the wonder boards really balanced?

I know the rules claim the sides are balanced and can be mixed in the same game, but I have my doubts. In general, the B-sides feel a little stronger to me, but it's sometimes hard to compare because ...
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What should be considered in constructing a balanced team of investigators?

I haven't played much Arkham Horror, but from what I've seen it's important to have a balanced team of investigators. What key attributes need to be represented by the team as a whole to have at least ...
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In Axis and Allies, could a house rule upgrading the German navy finally “balance” the 1942 game?

Because of the historical strength of the Allies, Axis and Allies is somewhat Allies favoring, despite numerous attempts to "balance" the game. I was wondering if curing the Axis' "achilles heel," the ...
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Are the Goons un-fun? [closed]

At my weekly boardgames night earlier this evening I was roped into an all-expansions, 6-player game of Dominion. A girl on the sidelines piped up: "You should take out the Goons card. It takes all ...
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What are the most busted cards in Agricola?

There's quite a few Occupations in Agricola that elicit a traumatized shudder from hardened Agricola players. I'm thinking of cards like the Taster, which basically allows one player to be in a ...
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Death Angels - Is the Force Field Overpowered?

We've been playing the new Space Hulk card game, "Death Angels" at our gaming sessions of late. We've noticed that the Force Field card (the Librarian Support) seems to be a game-winner, to the ...
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Seating orders effect on Puerto Rico

Within my group its taken for granted that some seats in Puerto Rico are better (if only slightly) than others. There's a general consensus that 3rd and 4th seat are strictly better than 1st, where ...
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How to Maintain the Balance of Power on Risk?

How can I stay strong enough to avoid being eliminated while at the same time avoid being too strong and making myself a target?
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Is Mr. Jack balanced?

Is Mr. Jack a balanced game, or do experienced gamers tend to win more often with either the Inspector or Jack the Ripper?