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Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

2
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4answers
119 views

best way for one character to check multiple other characters loyalty cards, without know who each card belongs to, then returning them

I'm designing a game with loyalty mechanics similar to Secret Hitler or Battlestar Galactica. In it I have character abilities. I want to have a character that can do this; choose three players, take ...
1
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2answers
90 views

Mutual Identification mechanics in a deduction game

I'm thinking about a deduction board game idea for at least five players where there are two Spies who don't know each other (Spy A and Spy B). Their mission is to accomplish mutual identification ...
0
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1answer
65 views

How can I use chess piece value to balance my homemade TCG?

I want to make use of the chess piece value to make 2 decks equally strong and Powerful. I have read the full article on Wikipedia but it didn't helped at all. Can one of you suggest a way to use it ...
0
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1answer
68 views

Most important elements of easy-to-learn hard-to-master? [closed]

I'm researching the logic necessary for an internally-consistent rule system that is easy to learn, but has enough complexity/subtleties that it keeps someone coming back and striving towards mastery. ...
1
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2answers
74 views

What if every suit were trump, and partners hated each other?

To anyone experienced in whist variations, are the following house rules playable? (that is, will this game be fun or frustrating to play)? I'm developing a nutty variation of Spades for tonight, is ...
1
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1answer
60 views

Designing a 8x8 grid game, looking for example rules [closed]

I am designing a very simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.) Basic idea: 8x8 board each player ...
2
votes
1answer
143 views

How can I determine whether two decks are equally strong?

I am making a homemade TCG using cartoon network card wars as a backbone. How can I determine whether the deck of any two specific characters are equally strong, including the floops and not battling ...
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2answers
111 views

Objectives in collectible card games [closed]

The majority of deck building card games use the following winning condition: You and your opponent are the central figures on the battlefield, and the game ends as soon as one of you (or both) is ...
2
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0answers
100 views

How can I make realistic looking homebrew cards? [closed]

I am making a homebrew expansion for Dominion and I have been using the GoodNotes app for the card layouts. I thought they looked pretty good until I saw Asper’s Cards and was blown away by how good ...
1
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2answers
102 views

I need some good mechanics for how the player's character can enhance their tool kit

So I am blanking on the word for this, but the goal is for the character to get stronger over time (power curve), where the character gains levels/items. What I am looking for is different ways a ...
1
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2answers
102 views

How to implement numerous resources in a clean efficient way

I am working on a king of the hill type board game. With it, I have 3 main resources for players, food, stone, and lumber. In theory, I want these to convert into more complex items that can be in ...
8
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2answers
221 views

Can I use Heroscape-style tiles in my own game designs?

I'm in the the very early stages of coming up with a game with some coworkers. I remembered how well the Heroscape tiles locked together. However, I'm not able to find any information regarding ...
2
votes
1answer
248 views

Affecting win percentages in turn based games [closed]

In an interview, Ben Brode (former Hearthstone game director) revealed that Hearthstone has very close to 50% win rate for both sides due to the coin and the extra card given to the person going ...
1
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1answer
124 views

“Poker size” cards: layout for easy printing

Related to this question, I'm making a card game and I'm at the point where I'm designing the card layout. Since changing this at a later stage will involve a lot of work, I would like to be sure I'm ...
3
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0answers
109 views

How to balance Projex?

Projex is like Hex, in that it is connection based. It is played on a board that looks like the following h i A B g . . . C f . . . . D e . . . . . E d . . . . F c . . . G b ...
3
votes
3answers
257 views

Any ideas on how to get a 'sudden attack effect' in a board game?

Imagine a table top like game, where you have a map/battlefield you play on with your units moving turn based. Can you think about a way to make an illusion of a sudden attack? Sure, you could do ...
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3answers
159 views

Action selection in a hidden movement game that may require more information to be complete

I want to have simultaneous action selection, but the action selected may need some additional information, like the space on the board that it is of relevance to, additional equipment that you choose ...
1
vote
1answer
104 views

Chess with Sudoku limitations [closed]

The past few months I was working on a fun project which basically uses the traditional chess pieces and their move sets. On top of that I added Sudoku limitations to restrict movements. In order to ...
4
votes
1answer
223 views

Why does Tales of the Arabian Nights have the victory condition it has?

In the setup for Tales of the Arabian Nights, each player secretly chooses a victory condition: a number of Destiny points and a number of Story points that together add up to 20. When you have enough ...
2
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0answers
198 views

How do I avoid making a “video game forced to be a board game”? [closed]

My last playtest for the game, useful as it was, resulted in a player saying it feels like a board game, but the players have to run and update the normally-passive numbers manually. I'm worried that ...
16
votes
4answers
1k views

Handling multiple “timers” on the board and player mat

The game I'm working on might feature a number of "timed" events, such as: a big ability requiring a cooldown before it can be used again a summoned or undead unit decaying over time a bomb timing ...
1
vote
1answer
122 views

How could I prototype a board game with a variety of units using abstract icons?

I'm pretty fuzzy in terms of what board game I want to create, and I often find myself using normal dice for the units, which is often messy and confusing (were 1s or 2s archers? Whose mage was die 5?)...
8
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3answers
309 views

Does die unfairness visibly influence real-world games?

I'm thinking about designing some custom dice, and the easiest way to prototype would just be to put stickers/paint on wooden cubes. Does their fairness (clearly imperfect, especially so with ...
5
votes
1answer
175 views

Does this mining mechanic add genuine choice to my game?

To be concise, I am designing a game based on resource/risk/conflict management. Units will be carrying around several piles of resources, which also power and boost actions like movement, attacking ...
4
votes
3answers
217 views

How can I add a taste of adventure games to my game?

I'm designing a card game based on an ancient fairy tale book. So far my game consists of some hero or character cards with 3 attribute: coins, strength and intelligence. And there are quest cards ...
11
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2answers
257 views

What kind of paper I can use for game card?

I really want to make game card that similar to monopoly cards or the like. What kind of paper should I use for the cards?
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5answers
142 views

How can I put custom symbols on the side of blank foam dice?

I have designed a game that requires custom dice. Specifically, I've wanted to create dice approximately 3" in size, for party games. My first round of making dice used styrofoam and paint. After ...
6
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2answers
490 views

What's the least amount of pieces on an Othello board where black or white can't make a move?

Say you're following the traditional rules of Othello. What is the least number of pieces possible on the board, producing a result where one of the two players(black or white) can't make a move, ...
8
votes
4answers
305 views

How do I create a deck of cards that generates a dungeon of an average particular size?

I want to create a deck of cards where each card is a room in a dungeon. Each will have between 1-4 doors, one door per side of a card. This will create corners, T intersections, hallways, open rooms ...
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1answer
73 views

Game design and review? [closed]

Where is a good place / forum to get new games reviewed & tested by other game developers and avid players?
0
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1answer
100 views

Cows and bulls to allow duplicates

So as all of you know, Cows and Bulls is a pen and paper adaptation of the popular board game Mastermind. I would like to design a game that would allow duplicate numbers for the code and assign ...
8
votes
6answers
263 views

How can I refer to specific hexes on a hex board?

I have seen games using hex boards but none using systems to refer to specific hexes (like you can do in Chess with numbers and letters). Is there a standard way to refer to a specific hex without ...
3
votes
1answer
93 views

Tools to test surface control mechanics by computer

I'm currently working on designing a board game involving capturing and controlling points on a surface and was wondering if there are ways to test my rules in an application. I've been playing many ...
2
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0answers
128 views

Moddb/Gamejolt alternative for tabletop games [closed]

When designing (any kind of) a game it is best to have feedback from as many people as possible. Since testing with friends may not be reliable enough (they are biased and don't want to hurt your ...
7
votes
1answer
169 views

Why is Whitby missing in Fury of Dracula (FFG, 3ed)?

Fury of Dracula mostly true to the book. But one thing bugs me - Whitby is not on the board and is replaced by Manchester! Moreover, (real life) Manchester is in the west, not the east. My question ...
5
votes
2answers
239 views

Board games involving players' consensus for who wins?

I'm looking for inspiration about mechanics for a game I would like to design for a course in education. I'm juggling with the idea of a board game related to calligraphy. The theme is exploited in ...
1
vote
0answers
102 views

I have an idea for a card game for couples. I want to go ahead and invest in it, where do I start? [closed]

From my end of the research I have checked that there are no similar games online. The idea occurred to me just a couple of days ago so I dont have much to grasp on. I know it will involve a detailed ...
14
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3answers
415 views

How to respond to publishers when they ask for rules?

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting. ...
3
votes
3answers
444 views

Publishing a board game with an existing game company

I've read the other questions on publishing games and have noticed that a few of them have been closed for being too broad. Hopefully this question will be a bit more specific. OK I have a game in ...
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3answers
241 views

Balancing Creature battles in a new card game

First off, I don't know if this is the ideal site for this question. I am thinking of creating a card game and am currently trying to remove balancing issues concerning creature battle system (looks ...
3
votes
2answers
385 views

Designing game that relies on honesty [closed]

I'm trying to design a boardgame which seems to rely on honesty of the players. (Honesty is not the theme of the game, currently, but is the side effect of the rules) Basically, the players will ...
6
votes
3answers
510 views

Does this dice mechanic exist in other games and does it have any drawbacks?

Forgive me if this is an obvious question: I've only just started looking at board game design, so I'm still learning of the different game mechanics. I have a concept for a dice mechanic and I as ...
3
votes
1answer
182 views

Picking colors for an abstract game (game design)

What are the "do's and dont's" when it comes to picking colors for the two players and the board in a 2 player abstract game? When you ask the players themselves, everyone has their own finicky ...
57
votes
16answers
21k views

Is it possible to design a two player game of skill with absolutely no luck?

I really do mean absolutely no luck. This would disqualify even games like Chess as White has an inherent advantage, winning between 52 and 56 percent of all games. A good test for a game with ...
2
votes
1answer
4k views

Mafia type variant with 3-5 players

I love mafia/werewolf/resistance/secret hitler type games, but my kids frequently want to play when there are too few people. Typically mafia is best when there's more than about 6 or 7. So I thought ...
8
votes
5answers
370 views

Are TCG's the only class of games that have lists of Banned or Restricted pieces?

I'm familiar with TCG's that employ banned or restricted lists for cards that are deemed to powerful for fun, interactive gameplay. Are there any other types of games that have similar ways of ...
9
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3answers
320 views

How do I (self) publish a pencil and paper game?

I invented a pencil and paper game that'd be interesting to people who like Hex, Go, etc. Since there's really nothing I can sell, nor any sort of special pieces, cards, boards, etc needed for it (...
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0answers
74 views

If a card were to have every keyword created, what would the order of them be? [duplicate]

I've looked around and haven't been able to find a complete answer so I'll ask in case anyone has an answer or can point me to one. I know the order isn't alphabetical, the keywords usually appear in ...
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votes
1answer
438 views

Why is Ticket to Ride so popular? [closed]

Ticket to Ride is a very well-crafted and simple game. But my opinion is that it has a very weak game design that doesn't bring players in close contact with each other. There is basically no ...
9
votes
4answers
625 views

Fairness of Cowry Shells as Dice

I just learned about the use of cowry shells as binary dice and find the idea enchanting. However, I'm concerned about the apparent "fairness" of the dice. Obviously, because there are multiple ...