Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

Filter by
Sorted by
Tagged with
3 votes
5 answers
178 views

How can I make a real-time mechanic in a tabletop game?

I'm coming up with a prototype for a card game with real-time mechanics. Players would act simultaneously, each performing actions that take a set amount of time to complete. These actions can be ...
1 vote
1 answer
172 views

Are engraved dice unbalanced or biased?

On a regular six sided die (d6) the face with six pips has more material removed than the face with one pip during the engraving process. Does this worsen the distribution of outcomes (make the die ...
  • 113
3 votes
0 answers
99 views

Write custom symbols in text

My game use boxes □ that are marked with one or more line depending on how many times they are used. They can be marked up to 3 times, first with a single line like 〼, then ☒, finally a third ...
4 votes
0 answers
149 views

What is the purpose behind game design of "initial meld" requirements or points required for "getting on the board"?

For board/card games like Rummikub and Canasta, there is this concept that you must make a specified amount of points with your own tiles/cards before you are allowed to play on the board with the ...
2 votes
2 answers
279 views

How can I identify the mechanics of Risk?

Today I learned about game mechanics and I'm trying to find some game mechanics in the board game Risk. It is pretty hard since it is a new lecture I learned. So far I found 4: player elimination, ...
  • 41
-2 votes
2 answers
179 views

What board games have maps that change each time? [closed]

I'm designing a board game Each time the game is played, the board must change and also be revealed as player pieces scout the edges of the known map Can anybody name other board games with similar ...
  • 105
19 votes
1 answer
4k views

How can showing the least number of fingers be used to determine who goes first?

I was reading this article about marbles and came across this line about determining who goes first. When I played, we used a common practice of the past where each player at the count of five would ...
-2 votes
4 answers
383 views

Can a Player who has forfeited win the game?

So take a situation where 4 players are playing. Player 1 is in the lead, but no longer wishes to play. Player 1 forfeits and conceded victory to Player 2. Players 3 and 4 concede victory to Player 1. ...
  • 13
-1 votes
1 answer
80 views

Proposing editions of a game [duplicate]

Suppose I have what I think is a great idea for a new Settlers expansion. (Like 5,000 other people, no doubt!) What would be the most effective way to realize this possibility? Write to the makers and ...
4 votes
1 answer
410 views

How did makers of "Gwent" set scores for each card?

I am curious about one thing. In the game called Gwent the Witcher card game each card has its own score. And also these cards have some potential scores that they can enhance their own scores or the ...
  • 141
2 votes
1 answer
158 views

In mahjong, how will joker tiles change the game strategy?

I'm developing a new ruleset of mahjong. It's supposed to be a hybrid of Japanese rule and Chinese rule. I'm also considering including the joker tile, also known as baida (百塔). Here is the sketch of ...
10 votes
8 answers
702 views

Is there a method that gets beneficial diminishing returns when adding more dice, yet stays random?

Short Story: I want to find a dice system where multiple dice are rolled and compared at once, but rolling more dice is only slightly more effective than rolling fewer dice, while still being fairly ...
1 vote
0 answers
138 views

What is a "random" method of picking the start player at which a person could cheat? [closed]

I'm writing a kid's book in which the characters use cards or dice to decide who goes first--and eventually start using the method to determine who has to do certain chores such as washing the dishes. ...
1 vote
1 answer
141 views

How to generate numbers from a Pareto distribution? [closed]

I need to generate numbers from a Pareto distribution (https://en.wikipedia.org/wiki/Pareto_distribution) for a game I'm making. Ideally with xm=10, and alpha = 2, but approximately is good enough. Is ...
  • 223
2 votes
1 answer
179 views

How to sell a new game, similar to chess [closed]

I designed a board game that is similar to chess, but on a hexagonal board and fundamentally different in a number of significant ways. For instance it can be two or three player, and the moves of ...
  • 121
3 votes
1 answer
114 views

How can I hold pieces in place between turns? [closed]

Let's say you want to play a longish board game over the course of several days. For many games this is a fairly unwise idea that entails a bunch of problems. Among them: People are going to bump into ...
0 votes
0 answers
32 views

How to self print/self publish card game [duplicate]

Essentially, I'm working on a little card game. It's my big project for the next two months or so. I've already made quite a few digital designs, and this game would involve nothing but cards, and ...
2 votes
2 answers
196 views

What are the standards for algorithmically forecasting metagame evolution under certain conditions of TCG design?

Company X operates a trading card game, periodically designing and releasing new card sets, which seed evolutionary shifts in its competitive metagame. For the purpose of achieving balanced card ...
2 votes
2 answers
401 views

Backgammon board for 3 players

I've been thinking about how backgammon might be extended to 3 or more players. Below is a mockup of my current idea of what the board might look like. The concept could technically be extended to any ...
2 votes
0 answers
94 views

What should I study for designing card game? [closed]

I need to design a point-based card game to teach something in the classroom. Which mathematical area discusses the principles of card games? Is it "Game Theory"? What I understood is, game theory ...
0 votes
1 answer
134 views

Elevation simulation [closed]

So, I am designing a board game. In it, players will recreate various tank battles (essentially a tabletop version of War Thunder.) The tanks will be represented by 3d printed models, so its a little ...
1 vote
3 answers
175 views

Rock Paper Scissor Lizard Spock applied to units features [closed]

I need to put together a system for a game, with the following premises: There are 5 types of units: A, B, C, D, E. A beats B and D B beats C and E C beats D and A D beats B and E E beats A and C In ...
  • 23
0 votes
4 answers
369 views

Are there any board or card games known to have been designed to feature OODA loops? [closed]

I am looking for any board or card games that use OODA loops as a part of their design. Specific examples of the application of each phase of the OODA loop are appreciated. The OODA loop is the cycle ...
user avatar
4 votes
6 answers
842 views

Deck Size Problems in Deckbuilding

Question: What kind of mechanic would allow players to remove cards from their constructed decks in my game? Theory: I'm making a deckbuilding game! So, players start with a number of cards which ...
3 votes
2 answers
412 views

How to design a Ticket to Ride fan expansion?

I want to design a unofficial map for ticket to ride. Is there a known formula how to create one, basic ground rules on what makes a playable board? How many cities is playable? What percentage of ...
4 votes
2 answers
690 views

Ticket to ride: What is the math behind the point values of city pairs?

I want to make a custom ticket to ride map. I am trying to figure out what the mathematical formulas are behind the design. why alan moon decided which city pairs to put on the cards, and how to value ...
5 votes
3 answers
783 views

How to randomly choose a hex tile

I’m designing a board game which uses hexagonal tiles (hex[es]) to form the game area the players move about in. There is a single hex which is the players starting point, and one “layer” of hexes ...
  • 63
14 votes
5 answers
4k views

What dice to use in a game that revolves around triangles?

I am currently in the process of prototyping a game that revolves around triangles. I want my players to roll 3d4 dice to move, but am worried about the effects it might have vs. a traditional 2d6 ...
3 votes
5 answers
272 views

Implementing Hidden Opposing Player Votes/Bids with Variable Values

High Level I am designing an asymmetrical secret objective game (each player is trying to win with different objectives that other players don't know). I want to introduce an element in the game which ...
3 votes
3 answers
250 views

Revealing an effect of a card after player makes their choice

I'm working on designing a money management board game that features different event cards where players must make choices. The trouble I'm having is that I can't figure out how to reveal the effect ...
  • 131
30 votes
1 answer
7k views

Why is Agricola named as such?

Agricola is a farming game that shares a name with a (mildly) famous Roman general. They have the same pronunciation, i.e. the game is not pronounced as agri-cola. Given that Agricola the general isn'...
user avatar
2 votes
5 answers
306 views

What is the best way for one character to check multiple other characters loyalty cards, without knowing who each card belongs to?

I'm designing a game with loyalty mechanics similar to Secret Hitler or Battlestar Galactica. In it I have character abilities. One of the abilities will allow a player to choose three players, take ...
  • 21
1 vote
2 answers
230 views

Mutual Identification mechanics in a deduction game

I'm thinking about a deduction board game idea for at least five players where there are two Spies who don't know each other (Spy A and Spy B). Their mission is to accomplish mutual identification ...
  • 11
0 votes
1 answer
209 views

How can I use chess piece value to balance my homemade TCG?

I want to make use of the chess piece value to make 2 decks equally strong and Powerful. I have read the full article on Wikipedia but it didn't helped at all. Can one of you suggest a way to use it ...
1 vote
1 answer
242 views

Most important elements of easy-to-learn hard-to-master? [closed]

I'm researching the logic necessary for an internally-consistent rule system that is easy to learn, but has enough complexity/subtleties that it keeps someone coming back and striving towards mastery. ...
  • 113
1 vote
2 answers
234 views

What if every suit were trump, and partners hated each other?

To anyone experienced in whist variations, are the following house rules playable? (that is, will this game be fun or frustrating to play)? I'm developing a nutty variation of Spades for tonight, is ...
1 vote
1 answer
173 views

Designing a 8x8 grid game, looking for example rules [closed]

I am designing a very simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.) Basic idea: 8x8 board each player ...
2 votes
1 answer
289 views

How can I determine whether two decks are equally strong?

I am making a homemade TCG using cartoon network card wars as a backbone. How can I determine whether the deck of any two specific characters are equally strong, including the floops and not battling ...
0 votes
2 answers
351 views

Objectives in collectible card games [closed]

The majority of deck building card games use the following winning condition: You and your opponent are the central figures on the battlefield, and the game ends as soon as one of you (or both) is ...
2 votes
0 answers
189 views

How can I make realistic looking homebrew cards? [closed]

I am making a homebrew expansion for Dominion and I have been using the GoodNotes app for the card layouts. I thought they looked pretty good until I saw Asper’s Cards and was blown away by how good ...
  • 363
2 votes
2 answers
227 views

I need some good mechanics for how the player's character can enhance their tool kit

So I am blanking on the word for this, but the goal is for the character to get stronger over time (power curve), where the character gains levels/items. What I am looking for is different ways a ...
1 vote
2 answers
166 views

How to implement numerous resources in a clean efficient way

I am working on a king of the hill type board game. With it, I have 3 main resources for players, food, stone, and lumber. In theory, I want these to convert into more complex items that can be in ...
8 votes
2 answers
825 views

Can I use Heroscape-style tiles in my own game designs?

I'm in the the very early stages of coming up with a game with some coworkers. I remembered how well the Heroscape tiles locked together. However, I'm not able to find any information regarding ...
2 votes
1 answer
380 views

Affecting win percentages in turn based games [closed]

In an interview, Ben Brode (former Hearthstone game director) revealed that Hearthstone has very close to 50% win rate for both sides due to the coin and the extra card given to the person going ...
  • 129
1 vote
1 answer
410 views

"Poker size" cards: layout for easy printing

Related to this question, I'm making a card game and I'm at the point where I'm designing the card layout. Since changing this at a later stage will involve a lot of work, I would like to be sure I'm ...
  • 113
3 votes
0 answers
186 views

How to balance Projex?

Projex is like Hex, in that it is connection based. It is played on a board that looks like the following h i A B g . . . C f . . . . D e . . . . . E d . . . . F c . . . G b ...
  • 109
3 votes
3 answers
337 views

Any ideas on how to get a 'sudden attack effect' in a board game?

Imagine a table top like game, where you have a map/battlefield you play on with your units moving turn based. Can you think about a way to make an illusion of a sudden attack? Sure, you could do ...
  • 33
1 vote
3 answers
266 views

Action selection in a hidden movement game that may require more information to be complete

I want to have simultaneous action selection, but the action selected may need some additional information, like the space on the board that it is of relevance to, additional equipment that you choose ...
1 vote
1 answer
144 views

Chess with Sudoku limitations [closed]

The past few months I was working on a fun project which basically uses the traditional chess pieces and their move sets. On top of that I added Sudoku limitations to restrict movements. In order to ...
  • 119
5 votes
1 answer
380 views

Why does Tales of the Arabian Nights have the victory condition it has?

In the setup for Tales of the Arabian Nights, each player secretly chooses a victory condition: a number of Destiny points and a number of Story points that together add up to 20. When you have enough ...