Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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1answer
68 views

How to generate numbers from a Pareto distribution? [closed]

I need to generate numbers from a Pareto distribution (https://en.wikipedia.org/wiki/Pareto_distribution) for a game I'm making. Ideally with xm=10, and alpha = 2, but approximately is good enough. Is ...
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1answer
89 views

How to sell a new game, similar to chess [closed]

I designed a board game that is similar to chess, but on a hexagonal board and fundamentally different in a number of significant ways. For instance it can be two or three player, and the moves of ...
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1answer
79 views

How can I hold pieces in place between turns? [closed]

Let's say you want to play a longish board game over the course of several days. For many games this is a fairly unwise idea that entails a bunch of problems. Among them: People are going to bump into ...
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23 views

How to self print/self publish card game [duplicate]

Essentially, I'm working on a little card game. It's my big project for the next two months or so. I've already made quite a few digital designs, and this game would involve nothing but cards, and ...
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2answers
110 views

What are the standards for algorithmically forecasting metagame evolution under certain conditions of TCG design?

Company X operates a trading card game, periodically designing and releasing new card sets, which seed evolutionary shifts in its competitive metagame. For the purpose of achieving balanced card ...
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2answers
82 views

Backgammon board for 3 players

I've been thinking about how backgammon might be extended to 3 or more players. Below is a mockup of my current idea of what the board might look like. The concept could technically be extended to any ...
2
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0answers
70 views

What should I study for designing card game? [closed]

I need to design a point-based card game to teach something in the classroom. Which mathematical area discusses the principles of card games? Is it "Game Theory"? What I understood is, game theory ...
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1answer
112 views

Elevation simulation [closed]

So, I am designing a board game. In it, players will recreate various tank battles (essentially a tabletop version of War Thunder.) The tanks will be represented by 3d printed models, so its a little ...
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3answers
153 views

Rock Paper Scissor Lizard Spock applied to units features [closed]

I need to put together a system for a game, with the following premises: There are 5 types of units: A, B, C, D, E. A beats B and D B beats C and E C beats D and A D beats B and E E beats A and C In ...
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4answers
276 views

Are there any board or card games known to have been designed to feature OODA loops? [closed]

I am looking for any board or card games that use OODA loops as a part of their design. Specific examples of the application of each phase of the OODA loop are appreciated. The OODA loop is the cycle ...
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6answers
640 views

Deck Size Problems in Deckbuilding

Question: What kind of mechanic would allow players to remove cards from their constructed decks in my game? Theory: I'm making a deckbuilding game! So, players start with a number of cards which ...
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1answer
244 views

How to design a Ticket to Ride fan expansion?

I want to design a unofficial map for ticket to ride. Is there a known formula how to create one, basic ground rules on what makes a playable board? How many cities is playable? What percentage of ...
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2answers
415 views

Ticket to ride: What is the math behind the point values of city pairs?

I want to make a custom ticket to ride map. I am trying to figure out what the mathematical formulas are behind the design. why alan moon decided which city pairs to put on the cards, and how to value ...
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3answers
390 views

How to randomly choose a hex tile

I’m designing a board game which uses hexagonal tiles (hex[es]) to form the game area the players move about in. There is a single hex which is the players starting point, and one “layer” of hexes ...
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5answers
4k views

What dice to use in a game that revolves around triangles?

I am currently in the process of prototyping a game that revolves around triangles. I want my players to roll 3d4 dice to move, but am worried about the effects it might have vs. a traditional 2d6 ...
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5answers
194 views

Implementing Hidden Opposing Player Votes/Bids with Variable Values

High Level I am designing an asymmetrical secret objective game (each player is trying to win with different objectives that other players don't know). I want to introduce an element in the game which ...
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3answers
199 views

Revealing an effect of a card after player makes their choice

I'm working on designing a money management board game that features different event cards where players must make choices. The trouble I'm having is that I can't figure out how to reveal the effect ...
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1answer
6k views

Why is Agricola named as such?

Agricola is a farming game that shares a name with a (mildly) famous Roman general. They have the same pronunciation, i.e. the game is not pronounced as agri-cola. Given that Agricola the general isn'...
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5answers
260 views

What is the best way for one character to check multiple other characters loyalty cards, without knowing who each card belongs to?

I'm designing a game with loyalty mechanics similar to Secret Hitler or Battlestar Galactica. In it I have character abilities. One of the abilities will allow a player to choose three players, take ...
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2answers
197 views

Mutual Identification mechanics in a deduction game

I'm thinking about a deduction board game idea for at least five players where there are two Spies who don't know each other (Spy A and Spy B). Their mission is to accomplish mutual identification ...
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1answer
160 views

How can I use chess piece value to balance my homemade TCG?

I want to make use of the chess piece value to make 2 decks equally strong and Powerful. I have read the full article on Wikipedia but it didn't helped at all. Can one of you suggest a way to use it ...
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1answer
177 views

Most important elements of easy-to-learn hard-to-master? [closed]

I'm researching the logic necessary for an internally-consistent rule system that is easy to learn, but has enough complexity/subtleties that it keeps someone coming back and striving towards mastery. ...
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2answers
164 views

What if every suit were trump, and partners hated each other?

To anyone experienced in whist variations, are the following house rules playable? (that is, will this game be fun or frustrating to play)? I'm developing a nutty variation of Spades for tonight, is ...
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1answer
130 views

Designing a 8x8 grid game, looking for example rules [closed]

I am designing a very simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.) Basic idea: 8x8 board each player ...
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1answer
194 views

How can I determine whether two decks are equally strong?

I am making a homemade TCG using cartoon network card wars as a backbone. How can I determine whether the deck of any two specific characters are equally strong, including the floops and not battling ...
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2answers
219 views

Objectives in collectible card games [closed]

The majority of deck building card games use the following winning condition: You and your opponent are the central figures on the battlefield, and the game ends as soon as one of you (or both) is ...
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0answers
165 views

How can I make realistic looking homebrew cards? [closed]

I am making a homebrew expansion for Dominion and I have been using the GoodNotes app for the card layouts. I thought they looked pretty good until I saw Asper’s Cards and was blown away by how good ...
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2answers
150 views

I need some good mechanics for how the player's character can enhance their tool kit

So I am blanking on the word for this, but the goal is for the character to get stronger over time (power curve), where the character gains levels/items. What I am looking for is different ways a ...
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2answers
141 views

How to implement numerous resources in a clean efficient way

I am working on a king of the hill type board game. With it, I have 3 main resources for players, food, stone, and lumber. In theory, I want these to convert into more complex items that can be in ...
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2answers
508 views

Can I use Heroscape-style tiles in my own game designs?

I'm in the the very early stages of coming up with a game with some coworkers. I remembered how well the Heroscape tiles locked together. However, I'm not able to find any information regarding ...
2
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1answer
319 views

Affecting win percentages in turn based games [closed]

In an interview, Ben Brode (former Hearthstone game director) revealed that Hearthstone has very close to 50% win rate for both sides due to the coin and the extra card given to the person going ...
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1answer
290 views

“Poker size” cards: layout for easy printing

Related to this question, I'm making a card game and I'm at the point where I'm designing the card layout. Since changing this at a later stage will involve a lot of work, I would like to be sure I'm ...
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0answers
173 views

How to balance Projex?

Projex is like Hex, in that it is connection based. It is played on a board that looks like the following h i A B g . . . C f . . . . D e . . . . . E d . . . . F c . . . G b ...
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3answers
291 views

Any ideas on how to get a 'sudden attack effect' in a board game?

Imagine a table top like game, where you have a map/battlefield you play on with your units moving turn based. Can you think about a way to make an illusion of a sudden attack? Sure, you could do ...
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3answers
238 views

Action selection in a hidden movement game that may require more information to be complete

I want to have simultaneous action selection, but the action selected may need some additional information, like the space on the board that it is of relevance to, additional equipment that you choose ...
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1answer
129 views

Chess with Sudoku limitations [closed]

The past few months I was working on a fun project which basically uses the traditional chess pieces and their move sets. On top of that I added Sudoku limitations to restrict movements. In order to ...
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1answer
320 views

Why does Tales of the Arabian Nights have the victory condition it has?

In the setup for Tales of the Arabian Nights, each player secretly chooses a victory condition: a number of Destiny points and a number of Story points that together add up to 20. When you have enough ...
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0answers
243 views

How do I avoid making a “video game forced to be a board game”? [closed]

My last playtest for the game, useful as it was, resulted in a player saying it feels like a board game, but the players have to run and update the normally-passive numbers manually. I'm worried that ...
16
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4answers
1k views

Handling multiple “timers” on the board and player mat

The game I'm working on might feature a number of "timed" events, such as: a big ability requiring a cooldown before it can be used again a summoned or undead unit decaying over time a bomb timing ...
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1answer
171 views

How could I prototype a board game with a variety of units using abstract icons?

I'm pretty fuzzy in terms of what board game I want to create, and I often find myself using normal dice for the units, which is often messy and confusing (were 1s or 2s archers? Whose mage was die 5?)...
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3answers
377 views

Does die unfairness visibly influence real-world games?

I'm thinking about designing some custom dice, and the easiest way to prototype would just be to put stickers/paint on wooden cubes. Does their fairness (clearly imperfect, especially so with ...
5
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1answer
225 views

Does this mining mechanic add genuine choice to my game?

To be concise, I am designing a game based on resource/risk/conflict management. Units will be carrying around several piles of resources, which also power and boost actions like movement, attacking ...
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3answers
346 views

How can I add a taste of adventure games to my game?

I'm designing a card game based on an ancient fairy tale book. So far my game consists of some hero or character cards with 3 attribute: coins, strength and intelligence. And there are quest cards ...
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2answers
1k views

What kind of paper can I use for a game card?

I really want to make game card that's similar to Monopoly cards or the like. What kind of paper should I use for the cards?
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5answers
276 views

How can I put custom symbols on the side of blank foam dice?

I have designed a game that requires custom dice. Specifically, I've wanted to create dice approximately 3" in size, for party games. My first round of making dice used styrofoam and paint. After ...
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2answers
2k views

What's the least amount of pieces on an Othello board where black or white can't make a move?

Say you're following the traditional rules of Othello. What is the least number of pieces possible on the board, producing a result where one of the two players(black or white) can't make a move, ...
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4answers
634 views

How do I create a deck of cards that generates a dungeon of an average particular size?

I want to create a deck of cards where each card is a room in a dungeon. Each will have between 1-4 doors, one door per side of a card. This will create corners, T intersections, hallways, open rooms ...
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1answer
87 views

Game design and review? [closed]

Where is a good place / forum to get new games reviewed & tested by other game developers and avid players?
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1answer
286 views

Cows and bulls to allow duplicates

So as all of you know, Cows and Bulls is a pen and paper adaptation of the popular board game Mastermind. I would like to design a game that would allow duplicate numbers for the code and assign ...
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6answers
389 views

How can I refer to specific hexes on a hex board?

I have seen games using hex boards but none using systems to refer to specific hexes (like you can do in Chess with numbers and letters). Is there a standard way to refer to a specific hex without ...