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Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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Redesign Ludo with more than 4 players [closed]

Is it possible to design a Ludo game with more than 4 players? If we want a 5/6/7/8 players' game does it require the board to be pentagon/hexagon/septagon/octagon respectively?
Prashant Akerkar's user avatar
-4 votes
2 answers
83 views

Redesign Checkers board to an odd size [closed]

Can Checkers/Draughts be played on a board with odd size? Such as 5×5, 7×7, 9×9, 11×11 etc.
Prashant Akerkar's user avatar
5 votes
6 answers
371 views

What should a spherical grid on flat board look like?

In a game I have an idea for, players control satellites in orbit around Earth. In order to make orbits easier to abstract to the tabletop, I would like these satellites to move in a semi-random way ...
Infinite_Maelstrom's user avatar
2 votes
4 answers
320 views

Do all multiplayer board games necessarily contain a kingmaking component?

It's well known that in a 2 player, zero-sum game, a mistake by an opponent can only help you. It's also well known that this is not necessarily true in a 3 player game, even a zero-sum one: a mistake ...
Han Guo's user avatar
  • 103
0 votes
0 answers
101 views

What is the maximum number of columns and rows of cards a 2-player physical TCG layout could reasonably have?

Some TCGs have layouts of pre-defined slots in which cards are placed during gameplay. Others do not (but may or may not have limits on the number of cards which may be in play simultaneously). This ...
user10478's user avatar
  • 674
4 votes
2 answers
535 views

How to define “Design Space”?

Mark Rosewater, Head Designer for Magic the Gathering, frequently writes about “Design Space” by which he means something like the amount of scope for detailed creative output which is enabled by some ...
Laska's user avatar
  • 187
3 votes
2 answers
643 views

Why is the first word doubled in Scrabble?

How does the first-word-is-double-points rule affect the game of scrabble? From a game design point of view. I wonder if it gives an (additional?) advantage to the first player, or actually makes the ...
minseong's user avatar
  • 419
1 vote
1 answer
218 views

How to simulate random events without repetition (no cards)

I'm writing a game manual where there are a lot of random tables with events. A good game session should make them unique, instead of repeatable (i.e., occurs only once). If I had cards, the solution ...
Chaotic's user avatar
  • 119
2 votes
6 answers
411 views

Board games with random maps not revealed at the beginning of the game and exploration

I am trying to develop a physical board game with the following features (among others): The map is randomly/procedurally generated (square/hex tiles, does not matter) The map is not revealed at the ...
Silverman's user avatar
  • 131
3 votes
5 answers
245 views

How can I make a real-time mechanic in a tabletop game?

I'm coming up with a prototype for a card game with real-time mechanics. Players would act simultaneously, each performing actions that take a set amount of time to complete. These actions can be ...
Noah Mazza's user avatar
1 vote
1 answer
354 views

Are engraved dice unbalanced or biased?

On a regular six sided die (d6) the face with six pips has more material removed than the face with one pip during the engraving process. Does this worsen the distribution of outcomes (make the die ...
aggsol's user avatar
  • 113
3 votes
0 answers
263 views

Write custom symbols in text

My game use boxes □ that are marked with one or more line depending on how many times they are used. They can be marked up to 3 times, first with a single line like 〼, then ☒, finally a third ...
SpacemanSpiff's user avatar
6 votes
2 answers
526 views

What is the purpose of minimum points required for initial meld?

In Canasta and several variants of Contract-Rummy, like Rummikub and Kaluki, there is an "initial meld" rule: The first melds put down by a player must consist of cards to a total value of ...
Dave Butler's user avatar
2 votes
2 answers
325 views

How can I identify the mechanics of Risk?

Today I learned about game mechanics and I'm trying to find some game mechanics in the board game Risk. It is pretty hard since it is a new lecture I learned. So far I found 4: player elimination, ...
Moonie's user avatar
  • 41
-2 votes
2 answers
291 views

What board games have maps that change each time? [closed]

I'm designing a board game Each time the game is played, the board must change and also be revealed as player pieces scout the edges of the known map Can anybody name other board games with similar ...
RoboJ1M's user avatar
  • 105
19 votes
1 answer
4k views

How can showing the least number of fingers be used to determine who goes first?

I was reading this article about marbles and came across this line about determining who goes first. When I played, we used a common practice of the past where each player at the count of five would ...
Kenny Bilko's user avatar
-2 votes
4 answers
478 views

Can a Player who has forfeited win the game?

So take a situation where 4 players are playing. Player 1 is in the lead, but no longer wishes to play. Player 1 forfeits and conceded victory to Player 2. Players 3 and 4 concede victory to Player 1. ...
arshons's user avatar
  • 13
-1 votes
1 answer
87 views

Proposing editions of a game [duplicate]

Suppose I have what I think is a great idea for a new Settlers expansion. (Like 5,000 other people, no doubt!) What would be the most effective way to realize this possibility? Write to the makers and ...
Luke Sawczak's user avatar
4 votes
1 answer
429 views

How did makers of "Gwent" set scores for each card?

I am curious about one thing. In the game called Gwent the Witcher card game each card has its own score. And also these cards have some potential scores that they can enhance their own scores or the ...
1amroff's user avatar
  • 141
2 votes
1 answer
313 views

In mahjong, how will joker tiles change the game strategy?

I'm developing a new ruleset of mahjong. It's supposed to be a hybrid of Japanese rule and Chinese rule. I'm also considering including the joker tile, also known as baida (百塔). Here is the sketch of ...
Dannyu NDos's user avatar
10 votes
8 answers
795 views

Is there a method that gets beneficial diminishing returns when adding more dice, yet stays random?

Short Story: I want to find a dice system where multiple dice are rolled and compared at once, but rolling more dice is only slightly more effective than rolling fewer dice, while still being fairly ...
Man_Over_Game's user avatar
1 vote
0 answers
148 views

What is a "random" method of picking the start player at which a person could cheat? [closed]

I'm writing a kid's book in which the characters use cards or dice to decide who goes first--and eventually start using the method to determine who has to do certain chores such as washing the dishes. ...
Amy Louise's user avatar
1 vote
1 answer
154 views

How to generate numbers from a Pareto distribution? [closed]

I need to generate numbers from a Pareto distribution (https://en.wikipedia.org/wiki/Pareto_distribution) for a game I'm making. Ideally with xm=10, and alpha = 2, but approximately is good enough. Is ...
Eriek's user avatar
  • 223
2 votes
1 answer
204 views

How to sell a new game, similar to chess [closed]

I designed a board game that is similar to chess, but on a hexagonal board and fundamentally different in a number of significant ways. For instance it can be two or three player, and the moves of ...
Wes Tomer's user avatar
  • 121
3 votes
1 answer
118 views

How can I hold pieces in place between turns? [closed]

Let's say you want to play a longish board game over the course of several days. For many games this is a fairly unwise idea that entails a bunch of problems. Among them: People are going to bump into ...
Ryan Veeder's user avatar
0 votes
0 answers
32 views

How to self print/self publish card game [duplicate]

Essentially, I'm working on a little card game. It's my big project for the next two months or so. I've already made quite a few digital designs, and this game would involve nothing but cards, and ...
 packofstains's user avatar
2 votes
2 answers
211 views

What are the standards for algorithmically forecasting metagame evolution under certain conditions of TCG design?

Company X operates a trading card game, periodically designing and releasing new card sets, which seed evolutionary shifts in its competitive metagame. For the purpose of achieving balanced card ...
user32573's user avatar
2 votes
2 answers
478 views

Backgammon board for 3 players

I've been thinking about how backgammon might be extended to 3 or more players. Below is a mockup of my current idea of what the board might look like. The concept could technically be extended to any ...
Josh Withee's user avatar
2 votes
0 answers
99 views

What should I study for designing card game? [closed]

I need to design a point-based card game to teach something in the classroom. Which mathematical area discusses the principles of card games? Is it "Game Theory"? What I understood is, game theory ...
user366312's user avatar
0 votes
1 answer
141 views

Elevation simulation [closed]

So, I am designing a board game. In it, players will recreate various tank battles (essentially a tabletop version of War Thunder.) The tanks will be represented by 3d printed models, so its a little ...
In Hoc Signo's user avatar
1 vote
3 answers
180 views

Rock Paper Scissor Lizard Spock applied to units features [closed]

I need to put together a system for a game, with the following premises: There are 5 types of units: A, B, C, D, E. A beats B and D B beats C and E C beats D and A D beats B and E E beats A and C In ...
serknor's user avatar
  • 23
0 votes
4 answers
393 views

Are there any board or card games known to have been designed to feature OODA loops? [closed]

I am looking for any board or card games that use OODA loops as a part of their design. Specific examples of the application of each phase of the OODA loop are appreciated. The OODA loop is the cycle ...
user avatar
4 votes
6 answers
869 views

Deck Size Problems in Deckbuilding

Question: What kind of mechanic would allow players to remove cards from their constructed decks in my game? Theory: I'm making a deckbuilding game! So, players start with a number of cards which ...
David Robie's user avatar
3 votes
2 answers
507 views

How to design a Ticket to Ride fan expansion?

I want to design a unofficial map for ticket to ride. Is there a known formula how to create one, basic ground rules on what makes a playable board? How many cities is playable? What percentage of ...
SE is Evil - Support Monica's user avatar
4 votes
2 answers
828 views

Ticket to ride: What is the math behind the point values of city pairs?

I want to make a custom ticket to ride map. I am trying to figure out what the mathematical formulas are behind the design. why alan moon decided which city pairs to put on the cards, and how to value ...
SE is Evil - Support Monica's user avatar
5 votes
3 answers
999 views

How to randomly choose a hex tile

I’m designing a board game which uses hexagonal tiles (hex[es]) to form the game area the players move about in. There is a single hex which is the players starting point, and one “layer” of hexes ...
djfw's user avatar
  • 63
14 votes
5 answers
4k views

What dice to use in a game that revolves around triangles?

I am currently in the process of prototyping a game that revolves around triangles. I want my players to roll 3d4 dice to move, but am worried about the effects it might have vs. a traditional 2d6 ...
TheCentaur's user avatar
4 votes
5 answers
286 views

Implementing Hidden Opposing Player Votes/Bids with Variable Values

High Level I am designing an asymmetrical secret objective game (each player is trying to win with different objectives that other players don't know). I want to introduce an element in the game which ...
Inbar Rose's user avatar
3 votes
3 answers
257 views

Revealing an effect of a card after player makes their choice

I'm working on designing a money management board game that features different event cards where players must make choices. The trouble I'm having is that I can't figure out how to reveal the effect ...
Nia's user avatar
  • 131
29 votes
1 answer
7k views

Why is Agricola named as such?

Agricola is a farming game that shares a name with a (mildly) famous Roman general. They have the same pronunciation, i.e. the game is not pronounced as agri-cola. Given that Agricola the general isn'...
user avatar
2 votes
5 answers
325 views

What is the best way for one character to check multiple other characters loyalty cards, without knowing who each card belongs to?

I'm designing a game with loyalty mechanics similar to Secret Hitler or Battlestar Galactica. In it I have character abilities. One of the abilities will allow a player to choose three players, take ...
besto's user avatar
  • 21
1 vote
2 answers
239 views

Mutual Identification mechanics in a deduction game

I'm thinking about a deduction board game idea for at least five players where there are two Spies who don't know each other (Spy A and Spy B). Their mission is to accomplish mutual identification ...
mue114's user avatar
  • 11
0 votes
1 answer
219 views

How can I use chess piece value to balance my homemade TCG?

I want to make use of the chess piece value to make 2 decks equally strong and Powerful. I have read the full article on Wikipedia but it didn't helped at all. Can one of you suggest a way to use it ...
micro buster's user avatar
1 vote
1 answer
251 views

Most important elements of easy-to-learn hard-to-master? [closed]

I'm researching the logic necessary for an internally-consistent rule system that is easy to learn, but has enough complexity/subtleties that it keeps someone coming back and striving towards mastery. ...
Carduus's user avatar
  • 113
1 vote
2 answers
254 views

What if every suit were trump, and partners hated each other?

To anyone experienced in whist variations, are the following house rules playable? (that is, will this game be fun or frustrating to play)? I'm developing a nutty variation of Spades for tonight, is ...
ridthyself's user avatar
1 vote
1 answer
211 views

Designing a 8x8 grid game, looking for example rules [closed]

I am designing a very simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.) Basic idea: 8x8 board each player ...
Ben Parsons's user avatar
2 votes
1 answer
298 views

How can I determine whether two decks are equally strong?

I am making a homemade TCG using cartoon network card wars as a backbone. How can I determine whether the deck of any two specific characters are equally strong, including the floops and not battling ...
micro buster's user avatar
0 votes
2 answers
383 views

Objectives in collectible card games [closed]

The majority of deck building card games use the following winning condition: You and your opponent are the central figures on the battlefield, and the game ends as soon as one of you (or both) is ...
user2286759's user avatar
2 votes
0 answers
205 views

How can I make realistic looking homebrew cards? [closed]

I am making a homebrew expansion for Dominion and I have been using the GoodNotes app for the card layouts. I thought they looked pretty good until I saw Asper’s Cards and was blown away by how good ...
MrHiTech's user avatar
  • 363
2 votes
2 answers
235 views

I need some good mechanics for how the player's character can enhance their tool kit

So I am blanking on the word for this, but the goal is for the character to get stronger over time (power curve), where the character gains levels/items. What I am looking for is different ways a ...
dcarney999's user avatar

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