Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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29
votes
7answers
3k views

What makes a cooperative board game actually a game?

Most board games are competitive, where you have players competing against each other, trying to win. Some board games are described as "cooperative", where the players are trying to do...what ...
5
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7answers
363 views

Is there a method that gets beneficial diminishing returns when adding more dice, yet stays random?

Short Story: I want to find a dice system where multiple dice are rolled and compared at once, but rolling more dice is only slightly more effective than rolling fewer dice, while still being fairly ...
34
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8answers
8k views

Why are there fewer board games with a triangular grid?

Many games have a rectangular grid, some even use hexagonal but it's quite rare to see triangles. I have heard the argument that hexagons confuse players. Is that true? Is there any evidence to ...
4
votes
1answer
350 views

How did makers of “Gwent” set scores for each card?

I am curious about one thing. In the game called Gwent the Witcher card game each card has its own score. And also these cards have some potential scores that they can enhance their own scores or the ...
17
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6answers
3k views

Players who can't seem to follow the rules — What can be done?

Non--board-game people keep making up their own rules, without knowing it. I'm talking about players who are intelligent and literate, but who don't generally play board games. Is there anything a ...
36
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13answers
16k views

Which program to chose when designing my own cards? [closed]

I am working on a prototype of a board game for which I need to design several cards. The cards will have several features like name, picture, text and some additional symbols. I am not sure which ...
2
votes
1answer
82 views

In mahjong, how will joker tiles change the game strategy?

I'm developing a new ruleset of mahjong. It's supposed to be a hybrid of Japanese rule and Chinese rule. I'm also considering including the joker tile, also known as baida (百塔). Here is the sketch of ...
1
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0answers
107 views

What is a “random” method of picking the start player at which a person could cheat? [closed]

I'm writing a kid's book in which the characters use cards or dice to decide who goes first--and eventually start using the method to determine who has to do certain chores such as washing the dishes. ...
6
votes
2answers
547 views

Othello on a non-square board?

Many games - such as Othello, Checkers, Chess1, and Go - are played on highly-regular, square boards. How would the game mechanic change if you played an Othello-like game on, say, a Chinese Checkers ...
1
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2answers
537 views

Poker auction - Precedence of hands

I have created a simple card game called Poker Auction. Rules All players are dealt 2 cards each facedown. They have a fixed amount of money (say 1000 pts.) A card is opened from the deck, and ...
3
votes
1answer
297 views

How to design a Ticket to Ride fan expansion?

I want to design a unofficial map for ticket to ride. Is there a known formula how to create one, basic ground rules on what makes a playable board? How many cities is playable? What percentage of ...
1
vote
1answer
91 views

How to generate numbers from a Pareto distribution? [closed]

I need to generate numbers from a Pareto distribution (https://en.wikipedia.org/wiki/Pareto_distribution) for a game I'm making. Ideally with xm=10, and alpha = 2, but approximately is good enough. Is ...
2
votes
1answer
118 views

How to sell a new game, similar to chess [closed]

I designed a board game that is similar to chess, but on a hexagonal board and fundamentally different in a number of significant ways. For instance it can be two or three player, and the moves of ...
4
votes
2answers
13k views

Are there any dice games you can play with a standard 7-die set? [closed]

Are there any dice games that you can play with a standard role-playing 7-die set (d4, d6, d8, d10, d%, d12, d20)? Maybe you have some time to kill before your tabletop session starts, or during a ...
3
votes
4answers
706 views

What's the most intuitive way to use a die for a pass/fail test?

I'm working on a board game for general, non-gamer audiences. (Think people who have played Monopoly and Uno, but not Risk or Settlers of Catan.) Sometimes the player faces a test with only two ...
2
votes
2answers
144 views

What are the standards for algorithmically forecasting metagame evolution under certain conditions of TCG design?

Company X operates a trading card game, periodically designing and releasing new card sets, which seed evolutionary shifts in its competitive metagame. For the purpose of achieving balanced card ...
3
votes
1answer
97 views

How can I hold pieces in place between turns? [closed]

Let's say you want to play a longish board game over the course of several days. For many games this is a fairly unwise idea that entails a bunch of problems. Among them: People are going to bump into ...
4
votes
3answers
489 views

How to randomly choose a hex tile

I’m designing a board game which uses hexagonal tiles (hex[es]) to form the game area the players move about in. There is a single hex which is the players starting point, and one “layer” of hexes ...
0
votes
0answers
25 views

How to self print/self publish card game [duplicate]

Essentially, I'm working on a little card game. It's my big project for the next two months or so. I've already made quite a few digital designs, and this game would involve nothing but cards, and ...
1
vote
2answers
169 views

Backgammon board for 3 players

I've been thinking about how backgammon might be extended to 3 or more players. Below is a mockup of my current idea of what the board might look like. The concept could technically be extended to any ...
13
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4answers
1k views

What are the qualities of a successful beta testing session from the player's perspective?

I'm a board game designer with the luxury of a large public playing area filled with board game enthusiasts. I would like to beta test a new board game and was wondering what YOU, as the player, would ...
2
votes
0answers
81 views

What should I study for designing card game? [closed]

I need to design a point-based card game to teach something in the classroom. Which mathematical area discusses the principles of card games? Is it "Game Theory"? What I understood is, game theory ...
6
votes
1answer
304 views

What do I need to consider when creating a new card game variant?

I came up with a card game variant, combining Texas Hold 'Em and Cribbage, with a friend. You basically follow Hold 'Em play mechanics, and the best hand at showdown is the 5 card hand (2 hole cards +...
0
votes
1answer
116 views

Elevation simulation [closed]

So, I am designing a board game. In it, players will recreate various tank battles (essentially a tabletop version of War Thunder.) The tanks will be represented by 3d printed models, so its a little ...
10
votes
5answers
1k views

Why isn't the minimum bid for a property its mortgage value?

It seems rather odd that the minimum bid for an unmortgaged property in Monopoly is $1, instead of it being the mortgage value (or mortgage value -10% approximately). Bidding may start at any ...
1
vote
3answers
158 views

Rock Paper Scissor Lizard Spock applied to units features [closed]

I need to put together a system for a game, with the following premises: There are 5 types of units: A, B, C, D, E. A beats B and D B beats C and E C beats D and A D beats B and E E beats A and C In ...
0
votes
4answers
310 views

Are there any board or card games known to have been designed to feature OODA loops? [closed]

I am looking for any board or card games that use OODA loops as a part of their design. Specific examples of the application of each phase of the OODA loop are appreciated. The OODA loop is the cycle ...
8
votes
7answers
2k views

Keeping track of many independent variables on a physical board?

I have a large number of independent variables which I would like to represent on a physical game board. One idea I had was to implement these using rotating disks, a little like the metal spinning ...
11
votes
2answers
2k views

What kind of paper can I use for a game card?

I really want to make game card that's similar to Monopoly cards or the like. What kind of paper should I use for the cards?
4
votes
2answers
248 views

Know any games designed for old game systems like Orion or Sly [closed]

A Game System is a set of components and/or rules that are intended to be used to create games. That is, one set of components that allows to play several diffrent games. Recent game systems like ...
4
votes
6answers
707 views

Deck Size Problems in Deckbuilding

Question: What kind of mechanic would allow players to remove cards from their constructed decks in my game? Theory: I'm making a deckbuilding game! So, players start with a number of cards which ...
6
votes
4answers
342 views

Does Classic Egyptian Rat Screw have Marriages?

I've played Egyptian Rat Screw for years, and I've encountered one major discrepancy in the way others play compared to how I do. The combinations that were grounds to slap that I learned were - ...
19
votes
8answers
1k views

How can you have units with secret locations on the board?

I've heard that there are games where the units on the board are secret -- that the other player doesn't know where they are. How does this actually work? How can you have units on the board without ...
4
votes
2answers
531 views

Ticket to ride: What is the math behind the point values of city pairs?

I want to make a custom ticket to ride map. I am trying to figure out what the mathematical formulas are behind the design. why alan moon decided which city pairs to put on the cards, and how to value ...
3
votes
5answers
214 views

Implementing Hidden Opposing Player Votes/Bids with Variable Values

High Level I am designing an asymmetrical secret objective game (each player is trying to win with different objectives that other players don't know). I want to introduce an element in the game which ...
14
votes
5answers
4k views

What dice to use in a game that revolves around triangles?

I am currently in the process of prototyping a game that revolves around triangles. I want my players to roll 3d4 dice to move, but am worried about the effects it might have vs. a traditional 2d6 ...
26
votes
10answers
115k views

What is the best way to print cards for my game?

I want to print cards for my game, without using a commercially-available site. Basically, I'm looking for materials I could find in a store. How do I make these cards in a work- and price-efficient ...
3
votes
3answers
221 views

Revealing an effect of a card after player makes their choice

I'm working on designing a money management board game that features different event cards where players must make choices. The trouble I'm having is that I can't figure out how to reveal the effect ...
10
votes
2answers
2k views

What set of attributes can be used to describe, compare and contrast various board games? [closed]

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
30
votes
1answer
7k views

Why is Agricola named as such?

Agricola is a farming game that shares a name with a (mildly) famous Roman general. They have the same pronunciation, i.e. the game is not pronounced as agri-cola. Given that Agricola the general isn'...
12
votes
6answers
3k views

Do Collectible Card Games without shuffling exist?

All Collectible Card Games (like Magic the Gathering or Yu-Gi-Oh!) I know require the players to shuffle their decks before the game begins. Also, the deck's card order is unbeknown to the players. ...
1
vote
2answers
22k views

Mafia type variant with 3-5 players

I love mafia/werewolf/resistance/secret hitler type games, but my kids frequently want to play when there are too few people. Typically mafia is best when there's more than about 6 or 7. So I thought ...
1
vote
2answers
206 views

Mutual Identification mechanics in a deduction game

I'm thinking about a deduction board game idea for at least five players where there are two Spies who don't know each other (Spy A and Spy B). Their mission is to accomplish mutual identification ...
2
votes
5answers
276 views

What is the best way for one character to check multiple other characters loyalty cards, without knowing who each card belongs to?

I'm designing a game with loyalty mechanics similar to Secret Hitler or Battlestar Galactica. In it I have character abilities. One of the abilities will allow a player to choose three players, take ...
12
votes
3answers
885 views

How can I prevent players from cheating on their stats that carry between games?

I have created a card game that allows players to advance. The problem is that you can keep your stats until your next game (with anybody else). For the life of me, I can't find out how to be able to "...
7
votes
2answers
2k views

What's the least amount of pieces on an Othello board where black or white can't make a move?

Say you're following the traditional rules of Othello. What is the least number of pieces possible on the board, producing a result where one of the two players(black or white) can't make a move, ...
0
votes
1answer
178 views

How can I use chess piece value to balance my homemade TCG?

I want to make use of the chess piece value to make 2 decks equally strong and Powerful. I have read the full article on Wikipedia but it didn't helped at all. Can one of you suggest a way to use it ...
1
vote
1answer
204 views

Most important elements of easy-to-learn hard-to-master? [closed]

I'm researching the logic necessary for an internally-consistent rule system that is easy to learn, but has enough complexity/subtleties that it keeps someone coming back and striving towards mastery. ...
1
vote
2answers
184 views

What if every suit were trump, and partners hated each other?

To anyone experienced in whist variations, are the following house rules playable? (that is, will this game be fun or frustrating to play)? I'm developing a nutty variation of Spades for tonight, is ...
1
vote
1answer
138 views

Designing a 8x8 grid game, looking for example rules [closed]

I am designing a very simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.) Basic idea: 8x8 board each player ...