Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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1answer
139 views

Designing a 8x8 grid game, looking for example rules [closed]

I am designing a very simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.) Basic idea: 8x8 board each player ...
2
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1answer
204 views

How can I determine whether two decks are equally strong?

I am making a homemade TCG using cartoon network card wars as a backbone. How can I determine whether the deck of any two specific characters are equally strong, including the floops and not battling ...
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2answers
268 views

Objectives in collectible card games [closed]

The majority of deck building card games use the following winning condition: You and your opponent are the central figures on the battlefield, and the game ends as soon as one of you (or both) is ...
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1answer
330 views

“Poker size” cards: layout for easy printing

Related to this question, I'm making a card game and I'm at the point where I'm designing the card layout. Since changing this at a later stage will involve a lot of work, I would like to be sure I'm ...
2
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0answers
169 views

How can I make realistic looking homebrew cards? [closed]

I am making a homebrew expansion for Dominion and I have been using the GoodNotes app for the card layouts. I thought they looked pretty good until I saw Asper’s Cards and was blown away by how good ...
2
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2answers
162 views

I need some good mechanics for how the player's character can enhance their tool kit

So I am blanking on the word for this, but the goal is for the character to get stronger over time (power curve), where the character gains levels/items. What I am looking for is different ways a ...
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6answers
14k views

Where to go to self publish a game?

I found this question but I am interested in a commercial or bulk printing company to print my game. The GameCrafter seems like the only solution but its rather costly per game to print which means I ...
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2answers
148 views

How to implement numerous resources in a clean efficient way

I am working on a king of the hill type board game. With it, I have 3 main resources for players, food, stone, and lumber. In theory, I want these to convert into more complex items that can be in ...
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5answers
2k views

Organizing a rule book

Bit of Background I am currently trying to organize a comprehensive rule book for a board game I have been designing for some time now that is about to go into a testing phase. This being my first ...
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2answers
602 views

Can I use Heroscape-style tiles in my own game designs?

I'm in the the very early stages of coming up with a game with some coworkers. I remembered how well the Heroscape tiles locked together. However, I'm not able to find any information regarding ...
2
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1answer
342 views

Affecting win percentages in turn based games [closed]

In an interview, Ben Brode (former Hearthstone game director) revealed that Hearthstone has very close to 50% win rate for both sides due to the coin and the extra card given to the person going ...
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6answers
448 views

How can I refer to specific hexes on a hex board?

I have seen games using hex boards but none using systems to refer to specific hexes (like you can do in Chess with numbers and letters). Is there a standard way to refer to a specific hex without ...
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6answers
8k views

Is kingmaking in multiplayer games a problem that can be fixed?

The original Kingmaker was Richard Neville, 16th Earl of Warwick. He was instrumental during the Wars of the Roses in the deposition of two kings. The term kingmaker has come to mean, "a person or ...
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0answers
176 views

How to balance Projex?

Projex is like Hex, in that it is connection based. It is played on a board that looks like the following h i A B g . . . C f . . . . D e . . . . . E d . . . . F c . . . G b ...
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3answers
298 views

Any ideas on how to get a 'sudden attack effect' in a board game?

Imagine a table top like game, where you have a map/battlefield you play on with your units moving turn based. Can you think about a way to make an illusion of a sudden attack? Sure, you could do ...
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3answers
247 views

Action selection in a hidden movement game that may require more information to be complete

I want to have simultaneous action selection, but the action selected may need some additional information, like the space on the board that it is of relevance to, additional equipment that you choose ...
2
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0answers
151 views

Moddb/Gamejolt alternative for tabletop games [closed]

When designing (any kind of) a game it is best to have feedback from as many people as possible. Since testing with friends may not be reliable enough (they are biased and don't want to hurt your ...
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1answer
134 views

Chess with Sudoku limitations [closed]

The past few months I was working on a fun project which basically uses the traditional chess pieces and their move sets. On top of that I added Sudoku limitations to restrict movements. In order to ...
8
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3answers
395 views

Does die unfairness visibly influence real-world games?

I'm thinking about designing some custom dice, and the easiest way to prototype would just be to put stickers/paint on wooden cubes. Does their fairness (clearly imperfect, especially so with ...
5
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1answer
336 views

Why does Tales of the Arabian Nights have the victory condition it has?

In the setup for Tales of the Arabian Nights, each player secretly chooses a victory condition: a number of Destiny points and a number of Story points that together add up to 20. When you have enough ...
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0answers
252 views

How do I avoid making a “video game forced to be a board game”? [closed]

My last playtest for the game, useful as it was, resulted in a player saying it feels like a board game, but the players have to run and update the normally-passive numbers manually. I'm worried that ...
6
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2answers
2k views

How Can One Create Game Balance Axis and Allies WWI?

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
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4answers
1k views

Handling multiple “timers” on the board and player mat

The game I'm working on might feature a number of "timed" events, such as: a big ability requiring a cooldown before it can be used again a summoned or undead unit decaying over time a bomb timing ...
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1answer
183 views

How could I prototype a board game with a variety of units using abstract icons?

I'm pretty fuzzy in terms of what board game I want to create, and I often find myself using normal dice for the units, which is often messy and confusing (were 1s or 2s archers? Whose mage was die 5?)...
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3answers
365 views

How can I add a taste of adventure games to my game?

I'm designing a card game based on an ancient fairy tale book. So far my game consists of some hero or character cards with 3 attribute: coins, strength and intelligence. And there are quest cards ...
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1answer
239 views

Does this mining mechanic add genuine choice to my game?

To be concise, I am designing a game based on resource/risk/conflict management. Units will be carrying around several piles of resources, which also power and boost actions like movement, attacking ...
2
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5answers
314 views

How can I put custom symbols on the side of blank foam dice?

I have designed a game that requires custom dice. Specifically, I've wanted to create dice approximately 3" in size, for party games. My first round of making dice used styrofoam and paint. After ...
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4answers
737 views

How do I create a deck of cards that generates a dungeon of an average particular size?

I want to create a deck of cards where each card is a room in a dungeon. Each will have between 1-4 doors, one door per side of a card. This will create corners, T intersections, hallways, open rooms ...
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6answers
3k views

What makes a cooperative game require multiple players?

Many cooperative games (like Pandemic or Arkham Horror) could be played by a single player, even though they're intended to be played by a team of players striving against the board. What makes a ...
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1answer
88 views

Game design and review? [closed]

Where is a good place / forum to get new games reviewed & tested by other game developers and avid players?
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1answer
333 views

Cows and bulls to allow duplicates

So as all of you know, Cows and Bulls is a pen and paper adaptation of the popular board game Mastermind. I would like to design a game that would allow duplicate numbers for the code and assign ...
3
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1answer
112 views

Tools to test surface control mechanics by computer

I'm currently working on designing a board game involving capturing and controlling points on a surface and was wondering if there are ways to test my rules in an application. I've been playing many ...
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3answers
546 views

How to respond to publishers when they ask for rules?

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting. ...
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5answers
668 views

How to make sure a player will not draw their own character card as target?

In my current design each player needs to kill an other player assigned to them. They have a character card and a target card which shows which character they have to eliminate to get points. Both the ...
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2answers
370 views

Board games involving players' consensus for who wins?

I'm looking for inspiration about mechanics for a game I would like to design for a course in education. I'm juggling with the idea of a board game related to calligraphy. The theme is exploited in ...
6
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1answer
380 views

Why is Whitby missing in Fury of Dracula (FFG, 3ed)?

Fury of Dracula mostly true to the book. But one thing bugs me - Whitby is not on the board and is replaced by Manchester! Moreover, (real life) Manchester is in the west, not the east. My question ...
58
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16answers
22k views

Is it possible to design a two player game of skill with absolutely no luck?

I really do mean absolutely no luck. This would disqualify even games like Chess as White has an inherent advantage, winning between 52 and 56 percent of all games. A good test for a game with ...
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2answers
1k views

Tri-dimensional board games: How does the additional dimension extend possible player requirements & game structure?

Recently I saw the Star Trek chess game in a serial and looked it up on wikipedia. It exists as a real game, but it seems it's not too popular, too tricky, too unwieldy to carry and play everywhere, ...
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3answers
389 views

How do I (self) publish a pencil and paper game?

I invented a pencil and paper game that'd be interesting to people who like Hex, Go, etc. Since there's really nothing I can sell, nor any sort of special pieces, cards, boards, etc needed for it (...
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0answers
127 views

I have an idea for a card game for couples. I want to go ahead and invest in it, where do I start? [closed]

From my end of the research I have checked that there are no similar games online. The idea occurred to me just a couple of days ago so I dont have much to grasp on. I know it will involve a detailed ...
6
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3answers
1k views

Creating a TCG - Checking Mechanics

I have created a very simple card game but I am worried some of the mechanics may be shared with others. Is there anywhere I can check this, and what would be the outcome if other games did share the ...
3
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3answers
873 views

Publishing a board game with an existing game company

I've read the other questions on publishing games and have noticed that a few of them have been closed for being too broad. Hopefully this question will be a bit more specific. OK I have a game in ...
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3answers
496 views

Balancing Creature battles in a new card game

First off, I don't know if this is the ideal site for this question. I am thinking of creating a card game and am currently trying to remove balancing issues concerning creature battle system (looks ...
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3answers
755 views

Does this dice mechanic exist in other games and does it have any drawbacks?

Forgive me if this is an obvious question: I've only just started looking at board game design, so I'm still learning of the different game mechanics. I have a concept for a dice mechanic and I as ...
3
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2answers
671 views

Designing game that relies on honesty [closed]

I'm trying to design a boardgame which seems to rely on honesty of the players. (Honesty is not the theme of the game, currently, but is the side effect of the rules) Basically, the players will ...
3
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1answer
250 views

Picking colors for an abstract game (game design)

What are the "do's and dont's" when it comes to picking colors for the two players and the board in a 2 player abstract game? When you ask the players themselves, everyone has their own finicky ...
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5answers
1k views

How have coop board games prevented a player(s) from taking over decision making

A 'problem' with some coop board games is that it's easy for a dominant person or people to take over all decision making in the game. I personally see this happen in Pandemic all the time, even ...
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3answers
4k views

Which computer board game designer works best for card games?

I've heard of a few computer board game designers, such as Vassal, Cyberboard, and Zun Tzu. Which would work best for building a custom card game? Note, I am willing to use one I haven't heard of, so ...
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9answers
1k views

How to show turn order when turn order can change during the round

I'm working on a game where the order of players' turns matters quite a bit, and I'm having trouble coming up with a way of showing the order. During the round, each player will take their turn. ...
15
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6answers
3k views

Looking for the “magic'al” formula

Im a big fan of the Magic the Gathering trading card game. And with all these new cards coming in, I was wondering how the cards were balanced, and manacost calculated. Im thinking there must be a ...