Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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12
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4answers
1k views

Fairness of Cowry Shells as Dice

I just learned about the use of cowry shells as binary dice and find the idea enchanting. However, I'm concerned about the apparent "fairness" of the dice. Obviously, because there are multiple ...
2
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2answers
224 views

Custom card print dimensions

I'm creating my own card game and am currently designing the back of the cards I notice on a lot of packs there is a gap between the design and the edge of the card. Is this standardised anywhere?
13
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3answers
509 views

What reasons would a designer want to employ squares over hexes in a battle simulation game?

In many games I have played, initial editions (eg the 1960s version of Midway) use squares for their boards. Often, later editions (eg the 1990s edition of Midway) change to a hex pattern. Hexes get ...
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4answers
2k views

Open source programming toolkits for modeling table top games [closed]

Are there any open source programming libraries, perhaps in Python or Lua for example, for modeling table top games to help with design and testing work?
8
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5answers
16k views

Are There Any Good Tools For Developing CCG Or Other Card Games? [closed]

I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I ...
2
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2answers
889 views

Are there games with board presentation similar to Talisman and Relic? [closed]

I'm referring to the way the art for different spaces spills over into other areas of the board, creating a panorama or telling a story with the outer and inner regions of the board. Are there any ...
1
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3answers
987 views

Mechanics for interactivity in card games

I am creating a fantasy collectible card game and one if its aspects is mage battles. I have been a bit stumped on how to make it highly interactive. I am familiar with Magic: The Gathering and I ...
7
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5answers
443 views

Are TCG's the only class of games that have lists of Banned or Restricted pieces?

I'm familiar with TCG's that employ banned or restricted lists for cards that are deemed to powerful for fun, interactive gameplay. Are there any other types of games that have similar ways of ...
1
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4answers
314 views

magnetic mat for card sorting game

I'm looking for a magnetized mat solution to a game that is played on a large laminated mat. The mat is laminated and currently the cards, once sorted, have to be affixed to their spaces on the mat ...
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14answers
11k views

What's the fastest way to print a card game prototype?

My goal is to minimize the amount of time I have to spend, with a budget of about $40. Also, I'm absolutely terrible at using scissors and glue.
1
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0answers
81 views

If a card were to have every keyword created, what would the order of them be? [duplicate]

I've looked around and haven't been able to find a complete answer so I'll ask in case anyone has an answer or can point me to one. I know the order isn't alphabetical, the keywords usually appear in ...
8
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3answers
540 views

Balancing a Momentum Mechanic

We're booting around ideas for a tactical skirmish board game and stumbled onto what we think is a cool idea for a mechanic, the trouble is we're not sure how to balance it. The mechanic works like ...
10
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13answers
3k views

Does a game exist where some win, some lose, and some don't?

In most games, everyone starts off with the potential to either win or lose. At the end, they've all either won or lost. Some games have a player who's like a referee -- they can neither win nor ...
7
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2answers
960 views

Why isn't Selvala, Explorer Returned's ability restricted from being used as a mana ability?

Selvala, Explorer Returned's ability is very similar to the ability of Charmed Pendant, so I don't understand why the latter has an instant speed restriction and Selvala does not. I'm looking for ...
9
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5answers
1k views

Mechanic for secret actions in a card game

Is there a good mechanic for taking an anonymous action in a card game, specifically one that still moves resources? For context, in one phase of this game, each player will give the target player a ...
1
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3answers
366 views

What is the colored part of a mana cost called?

Suppose I wanted to author a homebrew spell that would require paying just the colored portion of another card's mana cost as an additional cost. Is there a "proper" way to format that with the rules ...
-1
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1answer
931 views

It's a 4x and card game mix possible? [closed]

I'm making a little research in a mix between 4x game and cards games. Do you think is possible? I'm an hobbyist game developer and I like both 4x (Civilization, Master of Orion, Crusader Kings 2) ...
8
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1answer
1k views

Decision Trees in board games?

I'm trying to design a new game, where one of the key mechanics of the game is to make decisions (or let the dice make them for you). I'm trying to figure out how best to design this into a card, and ...
5
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4answers
2k views

Dividing up Hexagonal Board Tiles

So I'm designing a board game that uses a number of adjacent hexagonal boards. These boards need to be divided up into spaces (tiles) that players move through. I've been playing with using Hexagons ...
5
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3answers
689 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
9
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2answers
1k views

Designing - How do you approach finding the right font for your game?

I'm working on making my own card game, and I'm wondering how to approach picking a particular font. I know that this is partially subjective, however, I also know that from a designer's stand point ...
11
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1answer
613 views

Is “meaningful decisions per hour” a good measure for how fun a game might be?

People quickly grow out of games like Candy Land and Tic-Tac-Toe. They don't have any meaningful decisions to make. Then there are games like Monopoly, that have a few meaningful decisions to make, ...
3
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2answers
732 views

Can I legally make a boggle variant? [closed]

Is it legal to create a boggle version that has a different name, language and rules without being sued by hasbro?
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10answers
579 views

How can I clearly detail all possible destinations from every point of the map in my game?

I'm making a game about traveling the world and I stumbled across one big problem, so I hoped you could give me some good suggestions. In my game players can choose to which cities they want to go on ...
0
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2answers
586 views

Deriving statistics from original card games [duplicate]

I have drafted a game that uses a French Deck with 52 cards, 4 suites (diamonds, clubs, hearts, spades), and no jokers. I'm interested in profiling game play along a few axes: How many turns are ...
0
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1answer
2k views

Roll-and-Move Board Design [closed]

Some games (like Chutes and Ladders) have a single track that players move along by rolling a die to see how far they travel. (These are often called roll-and-move games.) Many of the spaces on a ...
5
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2answers
431 views

How do I prevent cheating on my token based card game? [closed]

I have created a card game in which one of the mechanics relies a lot on trust, and would be very easily cheated. The game is played in 5 rounds, and has a total of 15 tokens to spread as you wish ...
2
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4answers
517 views

Randomly but Evenly Distributing Tokens on a Board

I'm designing a board game where, as more sections of the board are added, tokens are randomly placed on the new board section. Each board section is 2'×1' (24"×12"), so we using dice to randomise ...
13
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2answers
2k views

Why does Cascade exile?

From a design point of view, I cannot figure out why Cascade should specifically exile the cards involved, then return them to the bottom of the deck instead of revealing them (like Spellshift or ...
8
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2answers
2k views

Are cards that interact with sacrificing rare, and why?

For independent reasons, I was looking recently for cards that interact with Sacrificing. At the time (owing mostly to my lack of knowledge in MtG templating), I found none. Looking at the Avacyn ...
10
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2answers
1k views

Origin of scores for letters in Scrabble (in relation to their frequency in a langauge)

In Scrabble, each letter is worth a number of points. Typically, the rarer the letter, the more score it has, see Scrabble letter distribution and score. Does anyone know how these scores are being ...
6
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2answers
771 views

Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?

A friend and I have been developing a game but we've had some difficulty establishing the specific genre we think it should fit in. Our game design uses printed cards to be distributed CCG-style in ...
8
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1answer
362 views

Looking for name of a double ended connector

I'm building a board game that connects pieces together, like a puzzle, but they can be flipped over, so I have found a picture of what I think would be a good connector piece, but I'm not sure what ...
0
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1answer
234 views

Investment Mechanics [closed]

I'm designing a board game about gem collecting. To collect gems players must invest on different gems in their turns (i.e. resource collecting is done using investment). Investment part in my design ...
2
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2answers
4k views

How to make Rotate Dial with rivet?

First off I'm not sure what a Rotate Dial is actually called. I am thinking of something similar to a HeroClix base (a rotating top piece with a hole, which reveals different stats on the bottom piece ...
2
votes
1answer
499 views

When first prototyping a new board game idea - how do you start? [closed]

I've been working in online gaming for many years but i've always had a love for board gaming. I'm a great believer in paper prototyping any game or feature too. I wondered what are the major ...
8
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2answers
579 views

is there card game prototyping platform to track, change, print?

this and this and this and this all give good leads, but I'm looking for something with a few specific features: I want a database that does all the basic database things--store cards, find cards, ...
1
vote
2answers
367 views

What impact will Kickstarter have on how Designer Board Games are released? [closed]

There have been some notable releases through Kickstarter. Eminent Domain - one of the earlier big successes. Eaten By Zombies D-Day Dice - most successful board game kickstarter to date. How do you ...
7
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2answers
672 views

How does roll and move affect games like Talisman?

I'm wondering if the roll and move mechanic has any real effect on how Talisman, or any similar game, plays out. Would the overall experience be fundamentally changed if, for instance, you could only ...
6
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8answers
962 views

Trading in two-player games

In a two-player game, why would one player ever trade with another? (I'm working on a new game for my publisher at the moment, and this question is coming up at work.) Let's say you have a three ...
1
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2answers
264 views

using real names / images in a board game [closed]

I am thinking of creating a soccer game, can I use real player name / images in this game or are there any legal implications? For example can I use Lionel Messi and his image on a card? Thanks for ...
3
votes
3answers
843 views

point buy TCG CCG deck building mechanics

what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play? I am only currently aware of one example ...
1
vote
1answer
4k views

How do I promote a board game to the masses? [closed]

I created a board game for playing while watching American Football with your friends. We always had a great time playing it and anybody outside of our group who saw it immediately loved it. So I ...
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2answers
2k views

Am I at legal risk if I use a mechanism from another game in my own design?

I'm juggling with a card game idea based on a popular fantasy universe. The game still has a long way to go yet. But before I really invest in developing the card game I want to make sure I'm not ...
6
votes
3answers
473 views

18xx Companies able to buy other companies, what will be the impact

One of the fun parts of the 18xx games, is that its fairly easy to create your own (local) version. I like to create a dutch version (yes there have been two already but with limited availability). ...
3
votes
1answer
537 views

Square cards larger than 70mm (2¾″)

Many board games use square cards that are 70mm × 70mm, about 2¾″. Are there any that use larger square cards? If so, what's the largest square card that is in use? I'm mainly interested if there ...
12
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3answers
948 views

Board game design dictionary

Are there any dictionaries specific to the subject of board game design or board game culture? This would contain words describing elements found in board games or used by designers or players.
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7answers
10k views

What's a good source of generic pieces/components?

I'm interested in building up a decent collection of generic components that I can grab when I want to throw together a quick prototype of a game. I'm not aware of any "component collections" that you ...
-3
votes
1answer
300 views

Creating A Board Game [closed]

I'm no expert in Board Game making and wanted to ask you people a question. I'm making a board game me and couple of friends can play. The problem is that i decided to keep 200 tiles for a very big ...
2
votes
1answer
301 views

Can a solo game be converted into a cooperative game (and vice versa)? [closed]

Note: this is not (just) a theoretical question. I have been asked to develop a solo game mode for the game that I am working on, and I'm wondering if I should start with a cooperative mode instead. ...