Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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8
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4answers
721 views

How do I create a deck of cards that generates a dungeon of an average particular size?

I want to create a deck of cards where each card is a room in a dungeon. Each will have between 1-4 doors, one door per side of a card. This will create corners, T intersections, hallways, open rooms ...
-2
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1answer
88 views

Game design and review? [closed]

Where is a good place / forum to get new games reviewed & tested by other game developers and avid players?
1
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1answer
329 views

Cows and bulls to allow duplicates

So as all of you know, Cows and Bulls is a pen and paper adaptation of the popular board game Mastermind. I would like to design a game that would allow duplicate numbers for the code and assign ...
9
votes
6answers
443 views

How can I refer to specific hexes on a hex board?

I have seen games using hex boards but none using systems to refer to specific hexes (like you can do in Chess with numbers and letters). Is there a standard way to refer to a specific hex without ...
3
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1answer
111 views

Tools to test surface control mechanics by computer

I'm currently working on designing a board game involving capturing and controlling points on a surface and was wondering if there are ways to test my rules in an application. I've been playing many ...
2
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0answers
151 views

Moddb/Gamejolt alternative for tabletop games [closed]

When designing (any kind of) a game it is best to have feedback from as many people as possible. Since testing with friends may not be reliable enough (they are biased and don't want to hurt your ...
6
votes
1answer
376 views

Why is Whitby missing in Fury of Dracula (FFG, 3ed)?

Fury of Dracula mostly true to the book. But one thing bugs me - Whitby is not on the board and is replaced by Manchester! Moreover, (real life) Manchester is in the west, not the east. My question ...
5
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2answers
366 views

Board games involving players' consensus for who wins?

I'm looking for inspiration about mechanics for a game I would like to design for a course in education. I'm juggling with the idea of a board game related to calligraphy. The theme is exploited in ...
1
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0answers
125 views

I have an idea for a card game for couples. I want to go ahead and invest in it, where do I start? [closed]

From my end of the research I have checked that there are no similar games online. The idea occurred to me just a couple of days ago so I dont have much to grasp on. I know it will involve a detailed ...
14
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3answers
542 views

How to respond to publishers when they ask for rules?

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting. ...
3
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3answers
870 views

Publishing a board game with an existing game company

I've read the other questions on publishing games and have noticed that a few of them have been closed for being too broad. Hopefully this question will be a bit more specific. OK I have a game in ...
2
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3answers
486 views

Balancing Creature battles in a new card game

First off, I don't know if this is the ideal site for this question. I am thinking of creating a card game and am currently trying to remove balancing issues concerning creature battle system (looks ...
3
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2answers
660 views

Designing game that relies on honesty [closed]

I'm trying to design a boardgame which seems to rely on honesty of the players. (Honesty is not the theme of the game, currently, but is the side effect of the rules) Basically, the players will ...
6
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3answers
754 views

Does this dice mechanic exist in other games and does it have any drawbacks?

Forgive me if this is an obvious question: I've only just started looking at board game design, so I'm still learning of the different game mechanics. I have a concept for a dice mechanic and I as ...
3
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1answer
248 views

Picking colors for an abstract game (game design)

What are the "do's and dont's" when it comes to picking colors for the two players and the board in a 2 player abstract game? When you ask the players themselves, everyone has their own finicky ...
57
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16answers
22k views

Is it possible to design a two player game of skill with absolutely no luck?

I really do mean absolutely no luck. This would disqualify even games like Chess as White has an inherent advantage, winning between 52 and 56 percent of all games. A good test for a game with ...
1
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2answers
22k views

Mafia type variant with 3-5 players

I love mafia/werewolf/resistance/secret hitler type games, but my kids frequently want to play when there are too few people. Typically mafia is best when there's more than about 6 or 7. So I thought ...
7
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5answers
437 views

Are TCG's the only class of games that have lists of Banned or Restricted pieces?

I'm familiar with TCG's that employ banned or restricted lists for cards that are deemed to powerful for fun, interactive gameplay. Are there any other types of games that have similar ways of ...
8
votes
3answers
389 views

How do I (self) publish a pencil and paper game?

I invented a pencil and paper game that'd be interesting to people who like Hex, Go, etc. Since there's really nothing I can sell, nor any sort of special pieces, cards, boards, etc needed for it (...
1
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0answers
81 views

If a card were to have every keyword created, what would the order of them be? [duplicate]

I've looked around and haven't been able to find a complete answer so I'll ask in case anyone has an answer or can point me to one. I know the order isn't alphabetical, the keywords usually appear in ...
12
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4answers
1k views

Fairness of Cowry Shells as Dice

I just learned about the use of cowry shells as binary dice and find the idea enchanting. However, I'm concerned about the apparent "fairness" of the dice. Obviously, because there are multiple ...
1
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3answers
971 views

Mechanics for interactivity in card games

I am creating a fantasy collectible card game and one if its aspects is mage battles. I have been a bit stumped on how to make it highly interactive. I am familiar with Magic: The Gathering and I ...
8
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3answers
538 views

Balancing a Momentum Mechanic

We're booting around ideas for a tactical skirmish board game and stumbled onto what we think is a cool idea for a mechanic, the trouble is we're not sure how to balance it. The mechanic works like ...
7
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2answers
954 views

Why isn't Selvala, Explorer Returned's ability restricted from being used as a mana ability?

Selvala, Explorer Returned's ability is very similar to the ability of Charmed Pendant, so I don't understand why the latter has an instant speed restriction and Selvala does not. I'm looking for ...
9
votes
5answers
1k views

Mechanic for secret actions in a card game

Is there a good mechanic for taking an anonymous action in a card game, specifically one that still moves resources? For context, in one phase of this game, each player will give the target player a ...
1
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3answers
360 views

What is the colored part of a mana cost called?

Suppose I wanted to author a homebrew spell that would require paying just the colored portion of another card's mana cost as an additional cost. Is there a "proper" way to format that with the rules ...
14
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5answers
1k views

How have coop board games prevented a player(s) from taking over decision making

A 'problem' with some coop board games is that it's easy for a dominant person or people to take over all decision making in the game. I personally see this happen in Pandemic all the time, even ...
1
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4answers
314 views

magnetic mat for card sorting game

I'm looking for a magnetized mat solution to a game that is played on a large laminated mat. The mat is laminated and currently the cards, once sorted, have to be affixed to their spaces on the mat ...
6
votes
4answers
342 views

Does Classic Egyptian Rat Screw have Marriages?

I've played Egyptian Rat Screw for years, and I've encountered one major discrepancy in the way others play compared to how I do. The combinations that were grounds to slap that I learned were - ...
9
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5answers
667 views

How to make sure a player will not draw their own character card as target?

In my current design each player needs to kill an other player assigned to them. They have a character card and a target card which shows which character they have to eliminate to get points. Both the ...
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votes
1answer
916 views

It's a 4x and card game mix possible? [closed]

I'm making a little research in a mix between 4x game and cards games. Do you think is possible? I'm an hobbyist game developer and I like both 4x (Civilization, Master of Orion, Crusader Kings 2) ...
8
votes
1answer
1k views

Decision Trees in board games?

I'm trying to design a new game, where one of the key mechanics of the game is to make decisions (or let the dice make them for you). I'm trying to figure out how best to design this into a card, and ...
3
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2answers
721 views

Can I legally make a boggle variant? [closed]

Is it legal to create a boggle version that has a different name, language and rules without being sued by hasbro?
2
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2answers
224 views

Custom card print dimensions

I'm creating my own card game and am currently designing the back of the cards I notice on a lot of packs there is a gap between the design and the edge of the card. Is this standardised anywhere?
5
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4answers
2k views

Dividing up Hexagonal Board Tiles

So I'm designing a board game that uses a number of adjacent hexagonal boards. These boards need to be divided up into spaces (tiles) that players move through. I've been playing with using Hexagons ...
0
votes
1answer
2k views

Roll-and-Move Board Design [closed]

Some games (like Chutes and Ladders) have a single track that players move along by rolling a die to see how far they travel. (These are often called roll-and-move games.) Many of the spaces on a ...
5
votes
2answers
431 views

How do I prevent cheating on my token based card game? [closed]

I have created a card game in which one of the mechanics relies a lot on trust, and would be very easily cheated. The game is played in 5 rounds, and has a total of 15 tokens to spread as you wish ...
6
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3answers
1k views

Creating a TCG - Checking Mechanics

I have created a very simple card game but I am worried some of the mechanics may be shared with others. Is there anywhere I can check this, and what would be the outcome if other games did share the ...
10
votes
13answers
3k views

Does a game exist where some win, some lose, and some don't?

In most games, everyone starts off with the potential to either win or lose. At the end, they've all either won or lost. Some games have a player who's like a referee -- they can neither win nor ...
9
votes
2answers
1k views

Designing - How do you approach finding the right font for your game?

I'm working on making my own card game, and I'm wondering how to approach picking a particular font. I know that this is partially subjective, however, I also know that from a designer's stand point ...
2
votes
4answers
514 views

Randomly but Evenly Distributing Tokens on a Board

I'm designing a board game where, as more sections of the board are added, tokens are randomly placed on the new board section. Each board section is 2'×1' (24"×12"), so we using dice to randomise ...
10
votes
2answers
1k views

Origin of scores for letters in Scrabble (in relation to their frequency in a langauge)

In Scrabble, each letter is worth a number of points. Typically, the rarer the letter, the more score it has, see Scrabble letter distribution and score. Does anyone know how these scores are being ...
8
votes
1answer
362 views

Looking for name of a double ended connector

I'm building a board game that connects pieces together, like a puzzle, but they can be flipped over, so I have found a picture of what I think would be a good connector piece, but I'm not sure what ...
0
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1answer
234 views

Investment Mechanics [closed]

I'm designing a board game about gem collecting. To collect gems players must invest on different gems in their turns (i.e. resource collecting is done using investment). Investment part in my design ...
6
votes
2answers
770 views

Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?

A friend and I have been developing a game but we've had some difficulty establishing the specific genre we think it should fit in. Our game design uses printed cards to be distributed CCG-style in ...
2
votes
2answers
4k views

How to make Rotate Dial with rivet?

First off I'm not sure what a Rotate Dial is actually called. I am thinking of something similar to a HeroClix base (a rotating top piece with a hole, which reveals different stats on the bottom piece ...
1
vote
2answers
537 views

Poker auction - Precedence of hands

I have created a simple card game called Poker Auction. Rules All players are dealt 2 cards each facedown. They have a fixed amount of money (say 1000 pts.) A card is opened from the deck, and ...
2
votes
1answer
498 views

When first prototyping a new board game idea - how do you start? [closed]

I've been working in online gaming for many years but i've always had a love for board gaming. I'm a great believer in paper prototyping any game or feature too. I wondered what are the major ...
0
votes
2answers
556 views

Deriving statistics from original card games [duplicate]

I have drafted a game that uses a French Deck with 52 cards, 4 suites (diamonds, clubs, hearts, spades), and no jokers. I'm interested in profiling game play along a few axes: How many turns are ...
6
votes
8answers
961 views

Trading in two-player games

In a two-player game, why would one player ever trade with another? (I'm working on a new game for my publisher at the moment, and this question is coming up at work.) Let's say you have a three ...