Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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Why isn't the minimum bid for a property its mortgage value?

It seems rather odd that the minimum bid for an unmortgaged property in Monopoly is $1, instead of it being the mortgage value (or mortgage value -10% approximately). Bidding may start at any ...
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Origin of scores for letters in Scrabble (in relation to their frequency in a langauge)

In Scrabble, each letter is worth a number of points. Typically, the rarer the letter, the more score it has, see Scrabble letter distribution and score. Does anyone know how these scores are being ...
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What set of attributes can be used to describe, compare and contrast various board games? [closed]

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
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Do you need a solo player variant to make a Print&Play game successful?

A friend of mine is creating a multiplayer dice game. The game rules are currently designed for 3-5 players, and don't require much of an investment for the PnP to create the necessary components. ...
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How to make sure a player will not draw their own character card as target?

In my current design each player needs to kill an other player assigned to them. They have a character card and a target card which shows which character they have to eliminate to get points. Both the ...
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448 views

How can I refer to specific hexes on a hex board?

I have seen games using hex boards but none using systems to refer to specific hexes (like you can do in Chess with numbers and letters). Is there a standard way to refer to a specific hex without ...
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Mechanic for secret actions in a card game

Is there a good mechanic for taking an anonymous action in a card game, specifically one that still moves resources? For context, in one phase of this game, each player will give the target player a ...
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Resolving Diplomatic actions in a RISK-style board game

I'm working on a board game called Farlanthia: Lords of War. And I need some help with resolving diplomacy during play. My original idea was to have Diplomacy be a form of "attack" like in RISK. ...
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Designing - How do you approach finding the right font for your game?

I'm working on making my own card game, and I'm wondering how to approach picking a particular font. I know that this is partially subjective, however, I also know that from a designer's stand point ...
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Open source programming toolkits for modeling table top games [closed]

Are there any open source programming libraries, perhaps in Python or Lua for example, for modeling table top games to help with design and testing work?
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Formal Format for Documenting the Game Design Process

Is there a formal format for documenting the game design process? Before you answer with "The Game Design Document (GDD), of course!", in my opinion (and lots of people's opinions as well, I think) a ...
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Are cards that interact with sacrificing rare, and why?

For independent reasons, I was looking recently for cards that interact with Sacrificing. At the time (owing mostly to my lack of knowledge in MtG templating), I found none. Looking at the Avacyn ...
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Rock-paper-scissors type randomizers [closed]

Most non-luck-free games use either open-ended randomizers (like dice, or spinners) or closed-ended randomizers (cards, chit pulls, etc). But there is an alternative, which is simultaneous revelation ...
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Keeping track of many independent variables on a physical board?

I have a large number of independent variables which I would like to represent on a physical game board. One idea I had was to implement these using rotating disks, a little like the metal spinning ...
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3answers
540 views

Balancing a Momentum Mechanic

We're booting around ideas for a tactical skirmish board game and stumbled onto what we think is a cool idea for a mechanic, the trouble is we're not sure how to balance it. The mechanic works like ...
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372 views

How can I identify games that would work better on the computer?

What are the things that the electronic version can do to enhance gameplay? Conversely, what could the board game version do to overcome this view? Feel free to use examples if it would help clarify ...
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1answer
358 views

Will a developer fix a (small) broken mechanic, or should I fix it before the submission process begins?

I am (co)designing a pickup-and-deliver strategy game. Extensive playtesting has revealed what I believe to be a slightly broken aspect of the endgame (basically, there comes a point when everyone ...
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5answers
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Are There Any Good Tools For Developing CCG Or Other Card Games? [closed]

I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I ...
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1answer
534 views

Does anybody know of a list of color-appropriate effects for new cards in Magic?

My playgroup has started to get into creating custom cards for our casual Magic: the Gathering games, but it's no fun if the cards aren't designed in a plausible way. According to Mark Rosewater's ...
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4answers
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How do I create a deck of cards that generates a dungeon of an average particular size?

I want to create a deck of cards where each card is a room in a dungeon. Each will have between 1-4 doors, one door per side of a card. This will create corners, T intersections, hallways, open rooms ...
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389 views

How do I (self) publish a pencil and paper game?

I invented a pencil and paper game that'd be interesting to people who like Hex, Go, etc. Since there's really nothing I can sell, nor any sort of special pieces, cards, boards, etc needed for it (...
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1answer
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Decision Trees in board games?

I'm trying to design a new game, where one of the key mechanics of the game is to make decisions (or let the dice make them for you). I'm trying to figure out how best to design this into a card, and ...
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Looking for name of a double ended connector

I'm building a board game that connects pieces together, like a puzzle, but they can be flipped over, so I have found a picture of what I think would be a good connector piece, but I'm not sure what ...
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602 views

Can I use Heroscape-style tiles in my own game designs?

I'm in the the very early stages of coming up with a game with some coworkers. I remembered how well the Heroscape tiles locked together. However, I'm not able to find any information regarding ...
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466 views

What are common replacement components?

As my board game collection grows and wears down, I find myself curious about efficiencies that can be made when hauling games around from place to place. The first time I realized that you could ...
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Does die unfairness visibly influence real-world games?

I'm thinking about designing some custom dice, and the easiest way to prototype would just be to put stickers/paint on wooden cubes. Does their fairness (clearly imperfect, especially so with ...
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is there card game prototyping platform to track, change, print?

this and this and this and this all give good leads, but I'm looking for something with a few specific features: I want a database that does all the basic database things--store cards, find cards, ...
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Is there a method that gets beneficial diminishing returns when adding more dice, yet stays random?

Short Story: I want to find a dice system where multiple dice are rolled and compared at once, but rolling more dice is only slightly more effective than rolling fewer dice, while still being fairly ...
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672 views

How does roll and move affect games like Talisman?

I'm wondering if the roll and move mechanic has any real effect on how Talisman, or any similar game, plays out. Would the overall experience be fundamentally changed if, for instance, you could only ...
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Are TCG's the only class of games that have lists of Banned or Restricted pieces?

I'm familiar with TCG's that employ banned or restricted lists for cards that are deemed to powerful for fun, interactive gameplay. Are there any other types of games that have similar ways of ...
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What's the least amount of pieces on an Othello board where black or white can't make a move?

Say you're following the traditional rules of Othello. What is the least number of pieces possible on the board, producing a result where one of the two players(black or white) can't make a move, ...
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Why isn't Selvala, Explorer Returned's ability restricted from being used as a mana ability?

Selvala, Explorer Returned's ability is very similar to the ability of Charmed Pendant, so I don't understand why the latter has an instant speed restriction and Selvala does not. I'm looking for ...
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Trading in two-player games

In a two-player game, why would one player ever trade with another? (I'm working on a new game for my publisher at the moment, and this question is coming up at work.) Let's say you have a three ...
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4answers
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Mechanism to balance all game stages

I am designing a game in which players add tiles to the board (similar to Carcassone) in order to create sequences of symbols (which are on the tiles) - they are then used for playing cards. This ...
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3answers
755 views

Does this dice mechanic exist in other games and does it have any drawbacks?

Forgive me if this is an obvious question: I've only just started looking at board game design, so I'm still learning of the different game mechanics. I have a concept for a dice mechanic and I as ...
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2answers
771 views

Is there an industry standard definition between “Board”, “Card”, and “Table Top” game genres?

A friend and I have been developing a game but we've had some difficulty establishing the specific genre we think it should fit in. Our game design uses printed cards to be distributed CCG-style in ...
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Does Classic Egyptian Rat Screw have Marriages?

I've played Egyptian Rat Screw for years, and I've encountered one major discrepancy in the way others play compared to how I do. The combinations that were grounds to slap that I learned were - ...
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How Can One Create Game Balance Axis and Allies WWI?

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
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A game for two. Should I make it playable by more?

I am developing a strategy game for two players. It is something somehow in the line of 1960: The Making of the President (but less complicated and with a quicker gaming rhythm…) Both the theme and ...
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3answers
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Creating a TCG - Checking Mechanics

I have created a very simple card game but I am worried some of the mechanics may be shared with others. Is there anywhere I can check this, and what would be the outcome if other games did share the ...
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555 views

Othello on a non-square board?

Many games - such as Othello, Checkers, Chess1, and Go - are played on highly-regular, square boards. How would the game mechanic change if you played an Othello-like game on, say, a Chinese Checkers ...
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1answer
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What do I need to consider when creating a new card game variant?

I came up with a card game variant, combining Texas Hold 'Em and Cribbage, with a friend. You basically follow Hold 'Em play mechanics, and the best hand at showdown is the 5 card hand (2 hole cards +...
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18xx Companies able to buy other companies, what will be the impact

One of the fun parts of the 18xx games, is that its fairly easy to create your own (local) version. I like to create a dutch version (yes there have been two already but with limited availability). ...
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1answer
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Why is Whitby missing in Fury of Dracula (FFG, 3ed)?

Fury of Dracula mostly true to the book. But one thing bugs me - Whitby is not on the board and is replaced by Manchester! Moreover, (real life) Manchester is in the west, not the east. My question ...
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551 views

How to design the end of a race game such that over-rolls do not break the logic of the game?

I created a race game. Players start at one end and roll dice until they reach the end. Some players became confused when they reached the end. For example, if a player was three spaces from the end, ...
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431 views

How do I prevent cheating on my token based card game? [closed]

I have created a card game in which one of the mechanics relies a lot on trust, and would be very easily cheated. The game is played in 5 rounds, and has a total of 15 tokens to spread as you wish ...
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522 views

Has online play testing been an important part of any boardgame designs?

I am wondering if any game designers have used an online implementation of a game to balance and tweak it before commercial release.
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370 views

Board games involving players' consensus for who wins?

I'm looking for inspiration about mechanics for a game I would like to design for a course in education. I'm juggling with the idea of a board game related to calligraphy. The theme is exploited in ...
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4answers
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Dividing up Hexagonal Board Tiles

So I'm designing a board game that uses a number of adjacent hexagonal boards. These boards need to be divided up into spaces (tiles) that players move through. I've been playing with using Hexagons ...
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1answer
239 views

Does this mining mechanic add genuine choice to my game?

To be concise, I am designing a game based on resource/risk/conflict management. Units will be carrying around several piles of resources, which also power and boost actions like movement, attacking ...