Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

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3answers
689 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
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1answer
336 views

Why does Tales of the Arabian Nights have the victory condition it has?

In the setup for Tales of the Arabian Nights, each player secretly chooses a victory condition: a number of Destiny points and a number of Story points that together add up to 20. When you have enough ...
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1answer
594 views

With Print&Play board games, should the focus be beauty or simplicity?

Many Print & Play (P&P/PNP) board games come from a designer's desire to get people to play their game. If the intent of designing a P&P board game is getting the most people to play it, ...
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3answers
508 views

How to randomly choose a hex tile

I’m designing a board game which uses hexagonal tiles (hex[es]) to form the game area the players move about in. There is a single hex which is the players starting point, and one “layer” of hexes ...
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6answers
714 views

Deck Size Problems in Deckbuilding

Question: What kind of mechanic would allow players to remove cards from their constructed decks in my game? Theory: I'm making a deckbuilding game! So, players start with a number of cards which ...
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3answers
212 views

Source for significant historical events

I'm designing a game that involves identifying historical events, and I'm looking for an online source that I can use to generate a set of event cards. For my prototype, I'm using a copy of the game ...
4
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1answer
357 views

How did makers of “Gwent” set scores for each card?

I am curious about one thing. In the game called Gwent the Witcher card game each card has its own score. And also these cards have some potential scores that they can enhance their own scores or the ...
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2answers
541 views

Ticket to ride: What is the math behind the point values of city pairs?

I want to make a custom ticket to ride map. I am trying to figure out what the mathematical formulas are behind the design. why alan moon decided which city pairs to put on the cards, and how to value ...
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2answers
13k views

Are there any dice games you can play with a standard 7-die set? [closed]

Are there any dice games that you can play with a standard role-playing 7-die set (d4, d6, d8, d10, d%, d12, d20)? Maybe you have some time to kill before your tabletop session starts, or during a ...
4
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2answers
584 views

How can I cheaply and easily create stackable tiles?

I'm building a prototype with stackable tiles in several different shapes. I 3D-printed some tiles that lock together nicely, but it is too expensive to 3D-print all the tiles I need to make multiple ...
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3answers
365 views

How can I add a taste of adventure games to my game?

I'm designing a card game based on an ancient fairy tale book. So far my game consists of some hero or character cards with 3 attribute: coins, strength and intelligence. And there are quest cards ...
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2answers
327 views

(Meta) game design to facilitate educational game design workshop/class

I would like to develop a framework to support teachers and their students in developing mini-games for their class. For example, a math teacher organizes several workshops and classes with his or ...
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2answers
248 views

Know any games designed for old game systems like Orion or Sly [closed]

A Game System is a set of components and/or rules that are intended to be used to create games. That is, one set of components that allows to play several diffrent games. Recent game systems like ...
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4answers
709 views

What's the most intuitive way to use a die for a pass/fail test?

I'm working on a board game for general, non-gamer audiences. (Think people who have played Monopoly and Uno, but not Risk or Settlers of Catan.) Sometimes the player faces a test with only two ...
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3answers
298 views

Any ideas on how to get a 'sudden attack effect' in a board game?

Imagine a table top like game, where you have a map/battlefield you play on with your units moving turn based. Can you think about a way to make an illusion of a sudden attack? Sure, you could do ...
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3answers
223 views

Revealing an effect of a card after player makes their choice

I'm working on designing a money management board game that features different event cards where players must make choices. The trouble I'm having is that I can't figure out how to reveal the effect ...
3
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3answers
873 views

Publishing a board game with an existing game company

I've read the other questions on publishing games and have noticed that a few of them have been closed for being too broad. Hopefully this question will be a bit more specific. OK I have a game in ...
3
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1answer
250 views

Picking colors for an abstract game (game design)

What are the "do's and dont's" when it comes to picking colors for the two players and the board in a 2 player abstract game? When you ask the players themselves, everyone has their own finicky ...
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5answers
219 views

Implementing Hidden Opposing Player Votes/Bids with Variable Values

High Level I am designing an asymmetrical secret objective game (each player is trying to win with different objectives that other players don't know). I want to introduce an element in the game which ...
3
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3answers
956 views

Homegrown solo variants

This afternoon, I played Ascension for the first time - and I played it solo, by simply dealing two decks and playing both players' turns. I had fun, and ultimately Ascension seems like a game where ...
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3answers
480 views

Looking for games with drop-in drop-out mechanic [closed]

When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...
3
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2answers
241 views

What are some methods for delivering questions to players?

I am design several games for students. The purpose of these games is to encourage the students to discuss various topics related to their lessons during their study hall period or at home. If the ...
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2answers
670 views

Designing game that relies on honesty [closed]

I'm trying to design a boardgame which seems to rely on honesty of the players. (Honesty is not the theme of the game, currently, but is the side effect of the rules) Basically, the players will ...
3
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1answer
112 views

Tools to test surface control mechanics by computer

I'm currently working on designing a board game involving capturing and controlling points on a surface and was wondering if there are ways to test my rules in an application. I've been playing many ...
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2answers
732 views

Can I legally make a boggle variant? [closed]

Is it legal to create a boggle version that has a different name, language and rules without being sued by hasbro?
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1answer
1k views

How would Master of the Wild Hunt be worded if it targeted multiple creatures?

Master of the Wild Hunt says: [...] {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal ...
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1answer
100 views

How can I hold pieces in place between turns? [closed]

Let's say you want to play a longish board game over the course of several days. For many games this is a fairly unwise idea that entails a bunch of problems. Among them: People are going to bump into ...
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3answers
843 views

point buy TCG CCG deck building mechanics

what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play? I am only currently aware of one example ...
3
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1answer
537 views

Square cards larger than 70mm (2¾″)

Many board games use square cards that are 70mm × 70mm, about 2¾″. Are there any that use larger square cards? If so, what's the largest square card that is in use? I'm mainly interested if there ...
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0answers
176 views

How to balance Projex?

Projex is like Hex, in that it is connection based. It is played on a board that looks like the following h i A B g . . . C f . . . . D e . . . . . E d . . . . F c . . . G b ...
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1answer
304 views

How to design a Ticket to Ride fan expansion?

I want to design a unofficial map for ticket to ride. Is there a known formula how to create one, basic ground rules on what makes a playable board? How many cities is playable? What percentage of ...
2
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5answers
277 views

What is the best way for one character to check multiple other characters loyalty cards, without knowing who each card belongs to?

I'm designing a game with loyalty mechanics similar to Secret Hitler or Battlestar Galactica. In it I have character abilities. One of the abilities will allow a player to choose three players, take ...
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2answers
148 views

What are the standards for algorithmically forecasting metagame evolution under certain conditions of TCG design?

Company X operates a trading card game, periodically designing and releasing new card sets, which seed evolutionary shifts in its competitive metagame. For the purpose of achieving balanced card ...
2
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1answer
342 views

Affecting win percentages in turn based games [closed]

In an interview, Ben Brode (former Hearthstone game director) revealed that Hearthstone has very close to 50% win rate for both sides due to the coin and the extra card given to the person going ...
2
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1answer
204 views

How can I determine whether two decks are equally strong?

I am making a homemade TCG using cartoon network card wars as a backbone. How can I determine whether the deck of any two specific characters are equally strong, including the floops and not battling ...
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5answers
314 views

How can I put custom symbols on the side of blank foam dice?

I have designed a game that requires custom dice. Specifically, I've wanted to create dice approximately 3" in size, for party games. My first round of making dice used styrofoam and paint. After ...
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4answers
517 views

Randomly but Evenly Distributing Tokens on a Board

I'm designing a board game where, as more sections of the board are added, tokens are randomly placed on the new board section. Each board section is 2'×1' (24"×12"), so we using dice to randomise ...
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3answers
2k views

What would be a good set of topics for a quiz game? [closed]

Suppose you wanted to design a quiz game in which knowledge questions are asked. What would be a good set of topics to subdivide all of human knowledge into? Try to avoid bias towards academic or pop-...
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2answers
2k views

Number Wheel/0-9 Decagon gear for board game?

Is there a 0-9 number wheel / plastic decagon thing available for board game construction? I previously asked a question about possible techniques for tracking multiple variables. Here I am asking ...
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2answers
162 views

I need some good mechanics for how the player's character can enhance their tool kit

So I am blanking on the word for this, but the goal is for the character to get stronger over time (power curve), where the character gains levels/items. What I am looking for is different ways a ...
2
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3answers
496 views

Balancing Creature battles in a new card game

First off, I don't know if this is the ideal site for this question. I am thinking of creating a card game and am currently trying to remove balancing issues concerning creature battle system (looks ...
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2answers
4k views

How to make Rotate Dial with rivet?

First off I'm not sure what a Rotate Dial is actually called. I am thinking of something similar to a HeroClix base (a rotating top piece with a hole, which reveals different stats on the bottom piece ...
2
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2answers
224 views

Custom card print dimensions

I'm creating my own card game and am currently designing the back of the cards I notice on a lot of packs there is a gap between the design and the edge of the card. Is this standardised anywhere?
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2answers
889 views

Are there games with board presentation similar to Talisman and Relic? [closed]

I'm referring to the way the art for different spaces spills over into other areas of the board, creating a panorama or telling a story with the outer and inner regions of the board. Are there any ...
2
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1answer
85 views

In mahjong, how will joker tiles change the game strategy?

I'm developing a new ruleset of mahjong. It's supposed to be a hybrid of Japanese rule and Chinese rule. I'm also considering including the joker tile, also known as baida (百塔). Here is the sketch of ...
2
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1answer
499 views

When first prototyping a new board game idea - how do you start? [closed]

I've been working in online gaming for many years but i've always had a love for board gaming. I'm a great believer in paper prototyping any game or feature too. I wondered what are the major ...
2
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1answer
119 views

How to sell a new game, similar to chess [closed]

I designed a board game that is similar to chess, but on a hexagonal board and fundamentally different in a number of significant ways. For instance it can be two or three player, and the moves of ...
2
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0answers
81 views

What should I study for designing card game? [closed]

I need to design a point-based card game to teach something in the classroom. Which mathematical area discusses the principles of card games? Is it "Game Theory"? What I understood is, game theory ...
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0answers
169 views

How can I make realistic looking homebrew cards? [closed]

I am making a homebrew expansion for Dominion and I have been using the GoodNotes app for the card layouts. I thought they looked pretty good until I saw Asper’s Cards and was blown away by how good ...
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0answers
252 views

How do I avoid making a “video game forced to be a board game”? [closed]

My last playtest for the game, useful as it was, resulted in a player saying it feels like a board game, but the players have to run and update the normally-passive numbers manually. I'm worried that ...