Questions tagged [game-design]

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

Filter by
Sorted by
Tagged with
2
votes
0answers
151 views

Moddb/Gamejolt alternative for tabletop games [closed]

When designing (any kind of) a game it is best to have feedback from as many people as possible. Since testing with friends may not be reliable enough (they are biased and don't want to hurt your ...
2
votes
1answer
301 views

Can a solo game be converted into a cooperative game (and vice versa)? [closed]

Note: this is not (just) a theoretical question. I have been asked to develop a solo game mode for the game that I am working on, and I'm wondering if I should start with a cooperative mode instead. ...
1
vote
4answers
314 views

magnetic mat for card sorting game

I'm looking for a magnetized mat solution to a game that is played on a large laminated mat. The mat is laminated and currently the cards, once sorted, have to be affixed to their spaces on the mat ...
1
vote
3answers
366 views

What is the colored part of a mana cost called?

Suppose I wanted to author a homebrew spell that would require paying just the colored portion of another card's mana cost as an additional cost. Is there a "proper" way to format that with the rules ...
1
vote
2answers
3k views

Russian Roulette Alternative? [closed]

Does anyone know of an established variation on Russian Roulette using dice or cards that doesn't involve shooting yourself in the head and would be somewhat child friendly? Thanks :)
1
vote
3answers
158 views

Rock Paper Scissor Lizard Spock applied to units features [closed]

I need to put together a system for a game, with the following premises: There are 5 types of units: A, B, C, D, E. A beats B and D B beats C and E C beats D and A D beats B and E E beats A and C In ...
1
vote
3answers
247 views

Action selection in a hidden movement game that may require more information to be complete

I want to have simultaneous action selection, but the action selected may need some additional information, like the space on the board that it is of relevance to, additional equipment that you choose ...
1
vote
2answers
367 views

What impact will Kickstarter have on how Designer Board Games are released? [closed]

There have been some notable releases through Kickstarter. Eminent Domain - one of the earlier big successes. Eaten By Zombies D-Day Dice - most successful board game kickstarter to date. How do you ...
1
vote
1answer
206 views

Most important elements of easy-to-learn hard-to-master? [closed]

I'm researching the logic necessary for an internally-consistent rule system that is easy to learn, but has enough complexity/subtleties that it keeps someone coming back and striving towards mastery. ...
1
vote
2answers
3k views

Designing a Yu-Gi-Oh! like card game - the game phases

Yu-Gi-Oh! has 6 phases, of which only 4 are actually visible to a player playing in real life. Main phase 1, battle phase, main phase 2, end. I personally do not like the way these phases work, and ...
1
vote
2answers
186 views

What if every suit were trump, and partners hated each other?

To anyone experienced in whist variations, are the following house rules playable? (that is, will this game be fun or frustrating to play)? I'm developing a nutty variation of Spades for tonight, is ...
1
vote
2answers
148 views

How to implement numerous resources in a clean efficient way

I am working on a king of the hill type board game. With it, I have 3 main resources for players, food, stone, and lumber. In theory, I want these to convert into more complex items that can be in ...
1
vote
1answer
183 views

How could I prototype a board game with a variety of units using abstract icons?

I'm pretty fuzzy in terms of what board game I want to create, and I often find myself using normal dice for the units, which is often messy and confusing (were 1s or 2s archers? Whose mage was die 5?)...
1
vote
3answers
987 views

Mechanics for interactivity in card games

I am creating a fantasy collectible card game and one if its aspects is mage battles. I have been a bit stumped on how to make it highly interactive. I am familiar with Magic: The Gathering and I ...
1
vote
2answers
543 views

Poker auction - Precedence of hands

I have created a simple card game called Poker Auction. Rules All players are dealt 2 cards each facedown. They have a fixed amount of money (say 1000 pts.) A card is opened from the deck, and ...
1
vote
1answer
4k views

How do I promote a board game to the masses? [closed]

I created a board game for playing while watching American Football with your friends. We always had a great time playing it and anybody outside of our group who saw it immediately loved it. So I ...
1
vote
2answers
177 views

Backgammon board for 3 players

I've been thinking about how backgammon might be extended to 3 or more players. Below is a mockup of my current idea of what the board might look like. The concept could technically be extended to any ...
1
vote
1answer
140 views

Designing a 8x8 grid game, looking for example rules [closed]

I am designing a very simple board game, the intention is that it will be played by providing an AI script, rather than played directly (though you could play it.) Basic idea: 8x8 board each player ...
1
vote
1answer
330 views

“Poker size” cards: layout for easy printing

Related to this question, I'm making a card game and I'm at the point where I'm designing the card layout. Since changing this at a later stage will involve a lot of work, I would like to be sure I'm ...
1
vote
1answer
134 views

Chess with Sudoku limitations [closed]

The past few months I was working on a fun project which basically uses the traditional chess pieces and their move sets. On top of that I added Sudoku limitations to restrict movements. In order to ...
1
vote
2answers
207 views

Mutual Identification mechanics in a deduction game

I'm thinking about a deduction board game idea for at least five players where there are two Spies who don't know each other (Spy A and Spy B). Their mission is to accomplish mutual identification ...
1
vote
1answer
333 views

Cows and bulls to allow duplicates

So as all of you know, Cows and Bulls is a pen and paper adaptation of the popular board game Mastermind. I would like to design a game that would allow duplicate numbers for the code and assign ...
1
vote
2answers
23k views

Mafia type variant with 3-5 players

I love mafia/werewolf/resistance/secret hitler type games, but my kids frequently want to play when there are too few people. Typically mafia is best when there's more than about 6 or 7. So I thought ...
1
vote
2answers
264 views

using real names / images in a board game [closed]

I am thinking of creating a soccer game, can I use real player name / images in this game or are there any legal implications? For example can I use Lionel Messi and his image on a card? Thanks for ...
1
vote
0answers
108 views

What is a “random” method of picking the start player at which a person could cheat? [closed]

I'm writing a kid's book in which the characters use cards or dice to decide who goes first--and eventually start using the method to determine who has to do certain chores such as washing the dishes. ...
1
vote
1answer
92 views

How to generate numbers from a Pareto distribution? [closed]

I need to generate numbers from a Pareto distribution (https://en.wikipedia.org/wiki/Pareto_distribution) for a game I'm making. Ideally with xm=10, and alpha = 2, but approximately is good enough. Is ...
1
vote
0answers
127 views

I have an idea for a card game for couples. I want to go ahead and invest in it, where do I start? [closed]

From my end of the research I have checked that there are no similar games online. The idea occurred to me just a couple of days ago so I dont have much to grasp on. I know it will involve a detailed ...
1
vote
0answers
81 views

If a card were to have every keyword created, what would the order of them be? [duplicate]

I've looked around and haven't been able to find a complete answer so I'll ask in case anyone has an answer or can point me to one. I know the order isn't alphabetical, the keywords usually appear in ...
0
votes
4answers
314 views

Are there any board or card games known to have been designed to feature OODA loops? [closed]

I am looking for any board or card games that use OODA loops as a part of their design. Specific examples of the application of each phase of the OODA loop are appreciated. The OODA loop is the cycle ...
0
votes
1answer
181 views

How can I use chess piece value to balance my homemade TCG?

I want to make use of the chess piece value to make 2 decks equally strong and Powerful. I have read the full article on Wikipedia but it didn't helped at all. Can one of you suggest a way to use it ...
0
votes
1answer
2k views

Roll-and-Move Board Design [closed]

Some games (like Chutes and Ladders) have a single track that players move along by rolling a die to see how far they travel. (These are often called roll-and-move games.) Many of the spaces on a ...
0
votes
1answer
117 views

Elevation simulation [closed]

So, I am designing a board game. In it, players will recreate various tank battles (essentially a tabletop version of War Thunder.) The tanks will be represented by 3d printed models, so its a little ...
0
votes
2answers
268 views

Objectives in collectible card games [closed]

The majority of deck building card games use the following winning condition: You and your opponent are the central figures on the battlefield, and the game ends as soon as one of you (or both) is ...
0
votes
1answer
234 views

Investment Mechanics [closed]

I'm designing a board game about gem collecting. To collect gems players must invest on different gems in their turns (i.e. resource collecting is done using investment). Investment part in my design ...
0
votes
0answers
25 views

How to self print/self publish card game [duplicate]

Essentially, I'm working on a little card game. It's my big project for the next two months or so. I've already made quite a few digital designs, and this game would involve nothing but cards, and ...
0
votes
2answers
587 views

Deriving statistics from original card games [duplicate]

I have drafted a game that uses a French Deck with 52 cards, 4 suites (diamonds, clubs, hearts, spades), and no jokers. I'm interested in profiling game play along a few axes: How many turns are ...
-1
votes
1answer
509 views

What percentage of board games on the market involve dice?

I realise there is probably no way to get an accurate figure, just looking for a ballpark estimate of approximately how many board games there are out there, and how many of those involve dice rolling....
-1
votes
1answer
931 views

It's a 4x and card game mix possible? [closed]

I'm making a little research in a mix between 4x game and cards games. Do you think is possible? I'm an hobbyist game developer and I like both 4x (Civilization, Master of Orion, Crusader Kings 2) ...
-1
votes
1answer
47 views

Proposing editions of a game [duplicate]

Suppose I have what I think is a great idea for a new Settlers expansion. (Like 5,000 other people, no doubt!) What would be the most effective way to realize this possibility? Write to the makers and ...
-2
votes
1answer
88 views

Game design and review? [closed]

Where is a good place / forum to get new games reviewed & tested by other game developers and avid players?
-3
votes
1answer
301 views

Creating A Board Game [closed]

I'm no expert in Board Game making and wanted to ask you people a question. I'm making a board game me and couple of friends can play. The problem is that i decided to keep 200 tiles for a very big ...

1 2 3
4