Questions tagged [house-rules]

Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations - use [tag:variants] instead.

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19
votes
13answers
2k views

How to reduce slow starts at the beginning of the game?

We recently played a game of Settlers of Catan where for the first 3 rounds none of us got any brick at all, so there was no road construction at all and it dragged a little. I'm not looking to reduce ...
15
votes
4answers
3k views

Is there a “Campaign Mode” set of rules available for Arkham Horror?

Are there any rules (official or otherwise) that would govern trying to string together multiple games of Arkham Horror into some sort of a campaign structure? The idea would be for the investigators ...
12
votes
1answer
288 views

Are there multiplayer equivalents to trading places after the first move?

In many two-player games a first move advantage can be mitigated by giving the second player the option to trade places if the first move appears desirably strong, which encourages the first player to ...
17
votes
1answer
6k views

Does Forbidden Island usually need any rule variants for playing with 5+ people?

I don't see any reason why Forbidden Island wouldn't be able to handle 5 or maybe even 6 players with some simple variants. Does anyone have any experience with different player numbers with some ...
17
votes
7answers
751 views

What to do in long games with players who are way behind?

When our group plays longer games (6+ hours), we usually choose games where players who fall behind still have chances to recover, so all players remain interested in and engaged with the game. (...
13
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2answers
2k views

Solitaire rules for Catan Card Game?

I want to play the Catan Card Game more often than I can find someone with the patience to play it with me. I know there are some good solitaire rules for Settlers of Catan, but are there any for the ...
2
votes
1answer
2k views

How can I make alternative characters for BatHotH?

The people who I play Betrayal at the House on the Hill with are also the same groups that share my love of Supernatural. We'd love to make some Dean, Sam and John Winchester characters as well as ...
6
votes
1answer
2k views

What is needed to play X-wing with 4 players?

I've heard that we can play X-wing with 4 players. Does anyone know if this requires an expansion, or is it perhaps a house rule?
5
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2answers
2k views

House Rules for divine intervention

Last several games of munchkin were won via "divine intervention". All agree that the win is less satisfying than normal. Does any have good house rules to make the card less onerous?
10
votes
2answers
366 views

How can we finish Titan in 4 hours?

We like to play Titan but the game always feels too long, it usually takes 6-8 hours. We've tried the quicker game variant suggested in the rules (skipping the first level of recruits and going ...
9
votes
4answers
4k views

Tweaking the difficulty in Arkham Horror?

Most cooperative games have methods of altering the difficulty listed in the rulebook, but Arkham Horror doesn't (although it does mention that Cthulu tends to be harder than the other ancient ones). ...
1
vote
2answers
4k views

What should the Overlord change when adding a fifth hero in Descent: Journey Into the Dark, 2nd Ed.?

My board game group and I started Descent: Journey Into the Dark, 2nd Ed. last night. This group usually fluctuates between 4 and 6 players and this session we had five, the upper limit for the game. ...
8
votes
1answer
2k views

What errata or house rules help balance occasionally-broken scenarios?

Many of the haunt scenarios can be exceptionally unbalanced depending on precisely where all the players are standing (particularly the revealer and/or traitor) when the haunt is revealed. When my ...
2
votes
2answers
1k views

How can we make Don Bell more balanced?

With Don Bell having 4 bullets and the ability to get an extra turn after the first (on a draw of a heart or diamond), he can become an overpowered character very quickly. He is likely to get 1 more ...
3
votes
2answers
1k views

How Can I Improve Combat in DungeonQuest?

I've been playing DungeonQuest for a while with some of my friends, and what I've discovered is that there's a noticeable drop in interest during the combat, which is too complicated for new players ...
2
votes
1answer
744 views

Puerto Rico - Custom gameplay tweaks to introduce player interactions

We have been playing Puerto Rico for on a regular basis. It's an excellent game, and one of the few well balanced games in buildup genre as: There is almost no luck factor involved. All of the ...
6
votes
1answer
991 views

House rules to reduce the game play time of Power Grid

Are there any fair rules for shortening the playing time of Power Grid? It seems obvious to end the game on less powered cities (rather than the 17 default), but this often skews the phase 2 for the ...
8
votes
2answers
1k views

How bad would it to be to allow partial house renovation in Agricola?

In explaining this game to people over Christmas, several people independently balked at the idea that the whole house must be upgraded at once. Is there a strong reason to enforce this rule? After a ...
22
votes
8answers
3k views

Playing with less or more than 10 Kingdom card types in Dominion

In Dominion you choose 10 of the 25 Kingdom cards to play with in a given game, generally at random. Is it possible/advisable to play with less or more sets? I've considered playing with less to make ...
5
votes
6answers
746 views

Secret Mission Axis and Allies

My friend and I sat down one day and made up some "Secret Missions" for all of the countries in the board game Axis and Allies. For example, if Japan takes Western United States, they are immune from ...
16
votes
3answers
4k views

How can I play a short/small, but still satisfying round of Diplomacy?

I liked playing Diplomacy back in university, where I had almost no problem gathering seven people with a whole day (including the nights) to spend. Nowadays however, I'd consider myself lucky to ...
7
votes
4answers
2k views

How can I make Dominion play better with 5+ players?

I just got Intrigue, and it seems cool that it opens up the game to 5 or 6 players. However, the common consensus seems to be that its possible, but not recommended. Is there anything I can do to make ...
8
votes
2answers
1k views

Is there a solitaire version of Bang?

I love playing Bang! but I'm finding it hard to play a game with my friends, because of our busy schedules. I would love to play a solitaire version of Bang! if it existed, so that I could get my ...
18
votes
4answers
2k views

Axis and Allies with TWO boards!!!

So, I have been developing a way to play A&A with two boards. You have the Axis on one and the Allies on the other. Now, before you start saying that this is ridiculous and stupid and would ...
15
votes
3answers
4k views

What are some good house rules to balance the sides in Saboteur? [closed]

My group of gaming buddies, after playing plenty of Saboteur, has found that the "good dwarves" can pretty easily win consistently once they learn which pieces are most valuable and how to best ...
4
votes
1answer
125 views

How can we keep Ren Faire fresh?

After you've played Ren Faire with the same group for a while, the performance requirements seem old. All of us have had to bellydance, act like a hyper kid, etc, etc. I suppose we could crank out ...
7
votes
2answers
465 views

Alternative major improvements for Agricola

Are there any (official/unofficial) alternatives to the major improvements in Agricola?
73
votes
13answers
3k views

Taking back turns, and forgotten privileges [closed]

A generic question across most board games: once a player has taken their turn (taken their finger off the piece they are playing), should they be allowed to change their mind? Similarly, if a player ...
3
votes
1answer
561 views

Why Does The Parade Scoring System Work The Way It Does?

Has anyone here apart from me played Parade? It's a simple, cute, yet original and maddeningly addictive little Alice-in-Wonderland-themed card game from a Japanese designer. Basically, there are 6 ...
12
votes
2answers
3k views

Where did the “can't build next to the robber” house rule come from?

Several people I've met play Settlers of Catan with the house rule "you may not build anything that isn't a knight next to the robber". As far as I can see, it's not in the rule book. To clarify: ...
3
votes
3answers
1k views

In Axis and Allies, Can Heavy Bombers Be “Tamed”?

Most players of Axis and Allies understand intuitively that the original heavy bombers tech "unbalances" the game by being disproportionately good. My own research confirms this by valuing the two ...
4
votes
2answers
2k views

Is there a Warhammer 40K codex/proxy for the Interex?

The Interex appear in the first Horus Heresy book, Horus Rising as a branch of humanity heavily influenced by eldar. I was forever saddened to hear they never made it. Do any rules official and/or ...
1
vote
2answers
383 views

Mêlée based, fantasy themed Warhammer 40k army?

Which army is best suited to adapting to a fantasy themed, mêlée based army (in both rules and look of model)? Do 40k armies suit mêlée combat at all?
6
votes
2answers
79k views

Is Ace high? Or low? Or both?

When playing the cards, Ace is worth 1. When counting runs, A 2 3 is worth 3. I've often played with Q K A also being worth 3. I've even played with K A 2 being worth 3! Definitely good ways to ...
4
votes
3answers
3k views

How do Phenomenon cards work in the Eternities Map variant?

In the Eternities Map variant of Planechase, players lay out Plane cards in a grid and get to choose a direction when they planeswalk: Players see not only the current plane, but also adjacent planes ...
3
votes
1answer
1k views

Where can I find more Brood War scenarios?

The Brood War expansion of Starcraft introduces the idea of the Scenario Game Mode, which basically comprises a pregenerated galaxy setup with special victory conditions. Often, playing scenarios ...
7
votes
3answers
3k views

Without breaking the game, how can I fix Memoir 44's problem with having no cards to order units in a certain section?

I find Memoir 44 very interesting and exciting, but it seems everyone I introduce it to has the same gripe. They (and I) don't like having a unit getting pummeled by the opposing force without being ...
3
votes
1answer
147 views

Would this potential Saint Petersburg house rule work? [closed]

A friend mentioned a possible easy tweak of the Saint Petersburg rules: just pay out the buildings once again at the end of the game (perhaps disallowing observatory/debtor's prison except for taking ...
2
votes
2answers
1k views

Playing with the characters from the base and the Dark City expansion for Citadels.

In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was ...
3
votes
1answer
121 views

Can The Haunted Tower be played without the base game?

My girlfriend received Dungeons & Dragons: The Haunted Tower for Christmas. Can it be played without the The New Easy to Master Dungeons & Dragons? I figure that it would be possible to ...
24
votes
4answers
2k views

What are common contracts in Catan?

Players in my Catan groups never reneg on deals, so we have a number of common contracts. For example, we often sell each other a "Not-Hit," the right to be avoided the next time the seller gets to ...
6
votes
3answers
2k views

How to make Settlers of Catan less cut-throat?

I know some people enjoy playing this way, but the other 50% of players seem to prefer a more casual game. This often stops people wanting to play at all, and so Settlers gets left on the shelf. The ...
2
votes
1answer
535 views

Different game modes for Thunderstone

While plenty entertaining in the original version, the game Thunderstone looks like it could be played in many more ways. Besides the most obvious modifications like playing with more (or less) ...
5
votes
1answer
1k views

How can Munchkin Quest be played quicker?

I love Munchkin Quest, but if you have more than 3 players you tend to get longer games. I know one way to make games quicker is to reduce everyone's starting moves to 2. That works ok, but I want ...
4
votes
1answer
1k views

Hero Quest - Adaptation to remove 'Evil Wizard'

I'm just wondering if anyone has come across an adaptation to the rules of Hero Quest for a version where you don't need an evil wizard? I'm wanting to try and play 2 player co-operative games and ...
3
votes
2answers
4k views

How would these Ticket To Ride variants change the game?

In a recent question we securely established that the "Longest Route" bonus in Ticket to Ride is earned by the largest number of train cars used to make the route, not the largest number of stops. ...
5
votes
1answer
591 views

New Cylon Leader Objectives

When playing with a cylon leader, a benign "humans win" objective generally unbalances the game. Also, the limited number of objectives makes it fairly easy to guess which the leader has. As a result,...
11
votes
1answer
936 views

Small World : purpose of hiding VP

Have you ever tried playing Small World with visible VP ? It sometimes frustrates me to discover in the end that some player had much more or less VP that we expected. Memorizing the VP count for ...
1
vote
1answer
1k views

Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
12
votes
2answers
3k views

House Rule for Minor Improvement/Occupation distribution?

I'm in a group that regularly plays together. We love Agricola, but we tend to play the family version because we feel the minor improvements and occupations are a bit too unbalanced. Or sometimes one ...