Questions tagged [house-rules]

Rule changes, additions and options proposed by players for players. This is not for officially sanctioned variations - use the [variants] tag instead.

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13
votes
7answers
22k views

How to expand Love Letter to accomodate more players?

Love letter was a surprise hit in my group. Everybody enjoys the fast pace and player interaction. It's just a shame that it only allows up to 4 players, because it seems like it would be better for ...
7
votes
3answers
567 views

Flash Point without the Deck Gun?

I've played a dozen or so games of Flash Point so far and always find it necessary to have someone be the Driver/Operator, stay in the firetruck, and just use the Deck Gun all game. The right roll can ...
11
votes
3answers
6k views

“Investing” in other players in Monopoly

I once played a (somewhat crazy) game of Monopoly where there were too many players, so not enough properties to go around. I ended up with close to zero property but lots of cash. So I made an "...
4
votes
4answers
2k views

In Star Fluxx, have you needed to change how The Computer and The Unseen Force play?

Star Fluxx has a number of cards that end up being quite powerful and can throw chaos into a game that seemed to be almost over. Most of these cards are either Actions or Surprises and can thus only ...
6
votes
2answers
338 views

Initial card house rule for Kingdom Builder

I noticed in Kingdom Builder that the later players have a noticeable disadvantage if they have a card for the same terrain, because there is usually only one good spot to start with (see the question ...
4
votes
2answers
561 views

Scrabble - What if any “House Rules” work to even the playing field with more and less experienced players?

Related:What is a fair Scrabble handicap Scrabble is a great game for competitive type A types and the learning curve is STEEP at first. Great game. Like most games, house rules vary and are fine as ...
9
votes
3answers
529 views

Phantom Province Houserule

The gaming group that introduced me to Dominion plays with a houserule known as Phantom Provinces, explained as such: After the normal condition for ending the game is reached (including running ...
10
votes
2answers
464 views

What's the impact of allowing other players to continue while you choose tickets?

The rule book says that you need to decide on your tickets even before the next player takes his/her turn. How big a deal is it to allow a fellow player to decide on destination tickets while others ...
7
votes
2answers
2k views

What is needed to play X-wing with 4 players?

I've heard that we can play X-wing with 4 players. Does anyone know if this requires an expansion, or is it perhaps a house rule?
8
votes
4answers
606 views

What happens in Go if you “take back” a ko before making a ko threat?

In Go, there is a potentially repetitive sequence of moves called a "ko." So if your opponent takes a ko from you, you have to make a move elsewhere on the board, called a ko threat, before "taking ...
3
votes
1answer
253 views

Afrikan Tähti improvements/variants [closed]

A Finnish friend gave me a copy of Afrikan Tähti. We played it a couple of times, and while it was kind of fun, it really seems like a children's game, and I won't bring it out again in a hurry. Luck ...
5
votes
2answers
3k views

House Rules for divine intervention

Last several games of munchkin were won via "divine intervention". All agree that the win is less satisfying than normal. Does any have good house rules to make the card less onerous?
17
votes
7answers
814 views

What to do in long games with players who are way behind?

When our group plays longer games (6+ hours), we usually choose games where players who fall behind still have chances to recover, so all players remain interested in and engaged with the game. (...
4
votes
4answers
16k views

What are some house rules to improve Pokémon Master Trainer? [closed]

This past week's game of the week was the '99 (first) version of the Pokémon Master Trainer board game. It was not the strategic challenge that I am used to, does anyone have any knowledge of ...
8
votes
1answer
2k views

What errata or house rules help balance occasionally-broken scenarios?

Many of the haunt scenarios can be exceptionally unbalanced depending on precisely where all the players are standing (particularly the revealer and/or traitor) when the haunt is revealed. When my ...
5
votes
2answers
770 views

How can I speed up a game of High Frontier?

I really like High Frontier, but it takes a long time to get going and can take several hours to play. Does anyone know of any house rules to make the game run faster?
12
votes
1answer
306 views

Are there multiplayer equivalents to trading places after the first move?

In many two-player games a first move advantage can be mitigated by giving the second player the option to trade places if the first move appears desirably strong, which encourages the first player to ...
13
votes
4answers
3k views

Playing Settlers of Catan with a D12 instead of 2D6

Has anyone tried this? Does it break the game? Does it make it easier/quicker? Assuming a 1 gave no resources to anyone and a 7 still invoked the robber how different a game would this make Settlers?
2
votes
2answers
2k views

How can we make Don Bell more balanced?

With Don Bell having 4 bullets and the ability to get an extra turn after the first (on a draw of a heart or diamond), he can become an overpowered character very quickly. He is likely to get 1 more ...
7
votes
7answers
132k views

Unique and fun rules for UNO [closed]

I know the regular rules for UNO, but over the years, playing with different people, I hear all kinds of different rules. I've hear different rules when a specific card is played, you and/or everybody ...
1
vote
2answers
4k views

What should the Overlord change when adding a fifth hero in Descent: Journey Into the Dark, 2nd Ed.?

My board game group and I started Descent: Journey Into the Dark, 2nd Ed. last night. This group usually fluctuates between 4 and 6 players and this session we had five, the upper limit for the game. ...
5
votes
3answers
3k views

Adding money to a game of Risk

A friend and I recently had a conversation around making a set of rules for a buy-in variant on Risk, and I wanted some help from experienced players to review them as they stand now. Risk is not a ...
27
votes
11answers
82k views

Where can I find good tile layouts for Settlers of Catan?

I just bought a copy of Settlers, and noticed that there was a suggested starting layout that is included in the Almanac. I noticed it was mentioned online as well: "new editions of the game also ...
8
votes
2answers
1k views

How bad would it to be to allow partial house renovation in Agricola?

In explaining this game to people over Christmas, several people independently balked at the idea that the whole house must be upgraded at once. Is there a strong reason to enforce this rule? After a ...
6
votes
1answer
1k views

House rules to reduce the game play time of Power Grid

Are there any fair rules for shortening the playing time of Power Grid? It seems obvious to end the game on less powered cities (rather than the 17 default), but this often skews the phase 2 for the ...
2
votes
1answer
787 views

Puerto Rico - Custom gameplay tweaks to introduce player interactions

We have been playing Puerto Rico for on a regular basis. It's an excellent game, and one of the few well balanced games in buildup genre as: There is almost no luck factor involved. All of the ...
2
votes
1answer
2k views

How can I make alternative characters for BatHotH?

The people who I play Betrayal at the House on the Hill with are also the same groups that share my love of Supernatural. We'd love to make some Dean, Sam and John Winchester characters as well as ...
6
votes
2answers
1k views

How can we stop the same person being the traitor each time?

I recently received Betrayal at House on the Hill. The last and only three times we've played it the same person/player has been the traitor. I know this is unlikely, but we've started joking that the ...
1
vote
2answers
407 views

Mêlée based, fantasy themed Warhammer 40k army?

Which army is best suited to adapting to a fantasy themed, mêlée based army (in both rules and look of model)? Do 40k armies suit mêlée combat at all?
8
votes
3answers
2k views

Can I mix Fantasy and 40k in a game?

I'm trying to get my fiancée interested in playing Warhammer games. She's interested in fantasy and I'm interested in the sci-fi 40k branch of the game, plus I've already got an army in the making. If ...
7
votes
2answers
98k views

Is Ace high? Or low? Or both?

When playing the cards, Ace is worth 1. When counting runs, A 2 3 is worth 3. I've often played with Q K A also being worth 3. I've even played with K A 2 being worth 3! Definitely good ways to ...
10
votes
1answer
685 views

Ora et Labora. Ideas for an alternative 2 player game ending rule?

I love the game "Ora et Labora" by Uwe Rosenberg. It is has especially a nice 2 player mechanism. In 3 and 4 player mode the game ends after a certain number of rounds. Which I like very much. ...
15
votes
7answers
4k views

Too many Tech-Victories seen in 2-player rules for Civilization

I have been playing Civilization The Board Game some times with my girlfriend, but each time, the game quickly becomes a race for the tech-victory. Since it is a large advantage to research tech in ...
8
votes
4answers
2k views

How to mitigate the intial luck factor in Race For The Galaxy?

Background (feel free to skip): My mom and I often play RFTG together (I am a very fortunate child to have a game-playing parent :), and we've noticed that there usually isn't as much luck in the ...
4
votes
3answers
3k views

How do Phenomenon cards work in the Eternities Map variant?

In the Eternities Map variant of Planechase, players lay out Plane cards in a grid and get to choose a direction when they planeswalk: Players see not only the current plane, but also adjacent planes ...
12
votes
1answer
318 views

Does the Diplowinn variant play similarly to the original Diplomacy?

The Diplomacy Variant Bank contains a huge number of variants on Diplomacy, ranging from completely different maps and powers, to minor tweaks of the rules. I was searching for a variant that would ...
13
votes
2answers
4k views

Where did the “can't build next to the robber” house rule come from?

Several people I've met play Settlers of Catan with the house rule "you may not build anything that isn't a knight next to the robber". As far as I can see, it's not in the rule book. To clarify: ...
3
votes
2answers
1k views

Where can I find more Brood War scenarios?

The Brood War expansion of Starcraft introduces the idea of the Scenario Game Mode, which basically comprises a pregenerated galaxy setup with special victory conditions. Often, playing scenarios ...
10
votes
3answers
1k views

Can the original Ticket to Ride (US) rules be applied to the Europe map?

I am planning to get the Ticket to Ride: Europe and introduce the game to a new player. For a beginner, I was thinking of playing the European map with the original US rules. I will be ignoring ...
8
votes
2answers
1k views

Is there a solitaire version of Bang?

I love playing Bang! but I'm finding it hard to play a game with my friends, because of our busy schedules. I would love to play a solitaire version of Bang! if it existed, so that I could get my ...
14
votes
5answers
7k views

How can I speed up a game of Axis and Allies?

I find Axis and Allies takes a long time to play. Does anyone have any house rules that would shorten the game? I actually own A&A Europe, but general answers are welcome.
8
votes
3answers
859 views

Making 2-player Starcraft more enjoyable

In theory and according to the rules book, Starcraft can be played by 2-6 players. From my own experience and what I heard from others, it does not work at all for 2 players. The random factor gets ...
15
votes
4answers
12k views

Does Dixit need any modifications to play with 7, 8, 9, and 10 players?

I've enjoyed Dixit greatly with groups of 5 and 6, and I'm curious if it needs any rule variations to extend it further. I was thinking perhaps requiring at least 2 players to guess the correct card ...
55
votes
13answers
222k views

How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested)

The basic Settlers of Catan game is designed to work for 3-4 players (or more with 5-6 Player Extension). No 2 player variant is suggested by the rules, and for good reasons: Trades (an exciting part ...
4
votes
1answer
128 views

How can we keep Ren Faire fresh?

After you've played Ren Faire with the same group for a while, the performance requirements seem old. All of us have had to bellydance, act like a hyper kid, etc, etc. I suppose we could crank out ...
4
votes
2answers
2k views

Is there a Warhammer 40K codex/proxy for the Interex?

The Interex appear in the first Horus Heresy book, Horus Rising as a branch of humanity heavily influenced by eldar. I was forever saddened to hear they never made it. Do any rules official and/or ...
3
votes
1answer
128 views

Can The Haunted Tower be played without the base game?

My girlfriend received Dungeons & Dragons: The Haunted Tower for Christmas. Can it be played without the The New Easy to Master Dungeons & Dragons? I figure that it would be possible to ...
5
votes
5answers
1k views

What's a good handicap for a less experienced player in an MTG Draft?

My drafting group has a few hardcore players like me who have been playing magic for a while. We've memorized almost all the commons and uncommons in the sets we're drafting (usually Innistrad or 2012)...
47
votes
13answers
98k views

Munchkin as a two player game

Has anyone had any experience with playing Munchkin with 2 players? If so, what variant/house rules do you play with, and how do you feel the experience compares to 3+ player Munchkin?
6
votes
3answers
3k views

How to make Settlers of Catan less cut-throat?

I know some people enjoy playing this way, but the other 50% of players seem to prefer a more casual game. This often stops people wanting to play at all, and so Settlers gets left on the shelf. The ...