Questions tagged [mechanics]

Mechanics are the way in which a particular game process is carried out. Questions with this tag are game development questions or deal with a comparison of (game-independent) mechanics.

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votes
6answers
461 views

Deck Size Problems in Deckbuilding

Question: What kind of mechanic would allow players to remove cards from their constructed decks in my game? Theory: I'm making a deckbuilding game! So, players start with a number of cards which ...
2
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1answer
126 views

When you take a trick, you *take* a trick

I played a hand of Hearts with someone who had not played cards in a while. When she took her first trick, she started to put the cards in her hand before remembering to put them down. That gave me ...
1
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2answers
163 views

Mutual Identification mechanics in a deduction game

I'm thinking about a deduction board game idea for at least five players where there are two Spies who don't know each other (Spy A and Spy B). Their mission is to accomplish mutual identification ...
1
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1answer
107 views

Most important elements of easy-to-learn hard-to-master? [closed]

I'm researching the logic necessary for an internally-consistent rule system that is easy to learn, but has enough complexity/subtleties that it keeps someone coming back and striving towards mastery. ...
2
votes
2answers
136 views

I need some good mechanics for how the player's character can enhance their tool kit

So I am blanking on the word for this, but the goal is for the character to get stronger over time (power curve), where the character gains levels/items. What I am looking for is different ways a ...
-1
votes
4answers
239 views

Tapping cards - mana pool - general questions [closed]

I've been playing for very long time right now (with long breaks though...) and I happen to find some uncertainties about mana pool/tapping etc. When you usually play with your friends do you argue ...
1
vote
3answers
207 views

Action selection in a hidden movement game that may require more information to be complete

I want to have simultaneous action selection, but the action selected may need some additional information, like the space on the board that it is of relevance to, additional equipment that you choose ...
2
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0answers
221 views

How do I avoid making a “video game forced to be a board game”? [closed]

My last playtest for the game, useful as it was, resulted in a player saying it feels like a board game, but the players have to run and update the normally-passive numbers manually. I'm worried that ...
16
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4answers
1k views

Handling multiple “timers” on the board and player mat

The game I'm working on might feature a number of "timed" events, such as: a big ability requiring a cooldown before it can be used again a summoned or undead unit decaying over time a bomb timing ...
5
votes
1answer
204 views

Does this mining mechanic add genuine choice to my game?

To be concise, I am designing a game based on resource/risk/conflict management. Units will be carrying around several piles of resources, which also power and boost actions like movement, attacking ...
4
votes
3answers
313 views

How can I add a taste of adventure games to my game?

I'm designing a card game based on an ancient fairy tale book. So far my game consists of some hero or character cards with 3 attribute: coins, strength and intelligence. And there are quest cards ...
5
votes
2answers
283 views

Board games involving players' consensus for who wins?

I'm looking for inspiration about mechanics for a game I would like to design for a course in education. I'm juggling with the idea of a board game related to calligraphy. The theme is exploited in ...
6
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3answers
603 views

Does this dice mechanic exist in other games and does it have any drawbacks?

Forgive me if this is an obvious question: I've only just started looking at board game design, so I'm still learning of the different game mechanics. I have a concept for a dice mechanic and I as ...
1
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3answers
789 views

Mechanics for interactivity in card games

I am creating a fantasy collectible card game and one if its aspects is mage battles. I have been a bit stumped on how to make it highly interactive. I am familiar with Magic: The Gathering and I ...
0
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2answers
2k views

Tokens and how blocking works

I have a heavily token based deck. The tokens can usually become something between 5/5 and 15/15 in a few turns, but don't have trample. Is it possible for my opponent to be able to block all of my ...
9
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5answers
856 views

Mechanic for secret actions in a card game

Is there a good mechanic for taking an anonymous action in a card game, specifically one that still moves resources? For context, in one phase of this game, each player will give the target player a ...
8
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2answers
3k views

If damage is redirected infinitely, does the game end in a draw?

I have a creature enchanted with Pariah: All damage that would be dealt to you is dealt to enchanted creature instead. I then play Blood of the Martyr: Until end of turn, if damage would be ...
2
votes
1answer
682 views

How many poison counters warrant an EDH loss?

I tried Googling the answer, but it seems like different sources say different things, and I can't find anything about it in the Commander rules (on the official Commander website). My main takeaway ...
3
votes
1answer
131 views

Is there a tool that will help me construct a list of games with a more specific game mechanic?

I would like to construct a list of games that have a particular mechanic, but with a twist. Dice rolling is the mechanic I am interested in but specifically with Non-numeric, partially numeric, or ...
0
votes
1answer
209 views

Investment Mechanics [closed]

I'm designing a board game about gem collecting. To collect gems players must invest on different gems in their turns (i.e. resource collecting is done using investment). Investment part in my design ...
1
vote
1answer
76 views

When do I lose 2 SO Points at the end of each day?

In Thunderbolt Apache Leader, the Artillery Unit (1S) notes say: Lose 2 SO Points at the end of the Day. Can the 2 SO points come from Daily SO Points that are awarded at the end of day? Or must I ...
2
votes
1answer
186 views

Does Republic of Rome usually generate one or more wars per turn, leading to a loss even when cooperating?

I have played Republic of Rome several (4?) times with a group (usually 4-5 players) without studying the rules myself. We have always started in the Early Republic period, and even when we try to ...
4
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2answers
9k views

Are there any dice games you can play with a standard 7-die set? [closed]

Are there any dice games that you can play with a standard role-playing 7-die set (d4, d6, d8, d10, d%, d12, d20)? Maybe you have some time to kill before your tabletop session starts, or during a ...
3
votes
3answers
776 views

point buy TCG CCG deck building mechanics

what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play? I am only currently aware of one example ...
3
votes
1answer
274 views

Is there an in-game mechanic reason for placing action cards face down during the planning phase

I've just picked up Space Alert, and read through handbook (as yet un-played), the thing that I can't understand is the reason for placing your action cards face down during the planning phase. The ...
1
vote
2answers
438 views

Magic the Gathering lingering spell effect

I have a question about a card sequence. Let's say I play an instant card that says "all creatures who dealt damage this turn return to owners hand" in my first main phase. Then if my opponent ...
12
votes
6answers
2k views

Do Collectible Card Games without shuffling exist?

All Collectible Card Games (like Magic the Gathering or Yu-Gi-Oh!) I know require the players to shuffle their decks before the game begins. Also, the deck's card order is unbeknown to the players. ...
5
votes
3answers
451 views

Is Dungeon! biased towards the Cleric?

My group of friends have now played almost a few dozen games of Dungeon! and we have consistently noticed that the Cleric wins. The Cleric has a target of 10,000 and works very well across all levels ...
1
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3answers
298 views

Retreat in case of slide trap in Dungeon!

In a game of Dungeon! there is Slide Trap in Level 3 which says: Gain 1 Treasure and move to any chamber on Level 4 What happens when I encounter a monster in the level 4 chamber, attack it ...
5
votes
3answers
611 views

Diminishing Returns vs Increasing Returns

I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 ...
3
votes
3answers
445 views

Looking for games with drop-in drop-out mechanic [closed]

When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...
1
vote
4answers
1k views

Mini game within a game [closed]

Are there any board games where you play a mini game within the main game? For example, imagine playing Axis & Allies where you play a quick game of Tic-Tac-Toe each round to see which side gets ...
2
votes
2answers
747 views

What games have plan-moves-in-advance mechanics like Robo Rally? [closed]

I'm looking for games with pieces on a board that move and interact according to actions taken previously in the game. In Robo Rally you give your piece instructions in advance. I recall a similar ...
8
votes
2answers
192 views

Improved wording for dealing out cards

I'm writing up the manual for a new game, and this one bit is giving me trouble. Here's what you do in this part: Shuffle the cards. As long there are enough cards left for each player to take one, ...
14
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5answers
6k views

What aspects of a game are not protected under copyright?

Certain aspects of a game are protected by copyright, while others are not. You certainly cannot copy the particular expression of the rules, but the mechanics themselves aren't copyrightable. For ...
4
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3answers
3k views

Where can I find examples of Game Mechanics? [closed]

I'm prototyping a game, but I'm not very schooled on board games. I'm looking for a list of game mechanics so that I can Describe my game in terms of mechanics Find other uses of the mechanics to ...
11
votes
7answers
1k views

System for secretly choosing between two options?

I have a graphics project for school and the task is to design a board game. I need to work out a system by which two players can simultaneously make a secret choice between two options and then ...
11
votes
2answers
1k views

What set of attributes can be used to describe, compare and contrast various board games? [closed]

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
12
votes
8answers
2k views

Board Game Mechanics [closed]

I find myself always purchasing games that have similar game mechanics. I prefer worker-placement games, and railroad tycoon type games. All of these games borrow from each other in terms of how the ...
11
votes
5answers
1k views

Other “network building” style games, like Hackers and Illuminati? [closed]

In these games (both from Steve Jackson Games) you build a network of cards you "control" over the course of the game. The main difference between the two is that in Hacker's, the "card network" is ...