We’re rewarding the question askers & reputations are being recalculated! Read more.

Questions tagged [metagame]

Strategies that draw on information found outside the current game. For games that include customized components, players draw on information about strategic trends, and tailor their custom (deck, army, etc.) to have an advantage when facing the majority strategy.

Filter by
Sorted by
Tagged with
0
votes
1answer
83 views

Season's champion [closed]

We play once a week with the same gaming group, each night a different game. I thought about creating "season" records, such that every ~3 months we will announce the season's champion. The prize ...
45
votes
7answers
9k views

How to mitigate “bandwagon attacking” from players?

Let's assume I am playing a board game with at least 2 other players and there is a clear way to see how well players are progressing. Also assume there is an attack mechanism that cannot be directly ...
0
votes
2answers
2k views

What to consider when naming decks [closed]

I'm relatively new to deck building, but I have noticed that sometimes players name their decks. What are the things to consider when I come to name decks? Here are a few things that I consider (...
4
votes
2answers
322 views

(Meta) game design to facilitate educational game design workshop/class

I would like to develop a framework to support teachers and their students in developing mini-games for their class. For example, a math teacher organizes several workshops and classes with his or ...
11
votes
2answers
1k views

What set of attributes can be used to describe, compare and contrast various board games? [closed]

A recent question about a good mix of board games got me thinking about how one could even objectively define "a good mix". My idea is to try and define a set of attributes that could describe, ...
18
votes
8answers
2k views

Interesting non-zero-sum games [closed]

In game theory, a zero-sum or constant-sum game is a game in which there is a single constant payoff that will be divided equally between the players; in order for one player to get a better result, ...