Questions tagged [midway]

Midway is a game for 2 players published by Avalon Hill. Each player has his own map of the area behind a screen and "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone coordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board. The basic game is simple, but there are a number of additional rules, which add realism and complexity.

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Could the Japanese player suffer anti-aircraft losses under the Midway reduction rules?

One optional feature of the game, "Midway reduction," forces Japan to conduct an air (or sea) bombardment of Midway before the transports accompanied by the Atago invade it. There is a ...
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Does the 30 squadron capacity of Midway apply to the basic game or the advanced game?

Besides the three carriers, the American player in Midway can base up to "30" squadrons on Midway beginning with the second turn. The "advanced" game often incorporates fighters. ...
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How Closely Did Afrika Korps simulate the actual campaign conditions?

My understanding is that the Afrika Korps game parameters give the Germans and British about equal chances to win, that is, 50-50. Were the relative chances actually about 50-50 in real life? If not, ...
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Could B-17 bombers identify individual ships in Midway?

This is a reference to the Avalon HIll Board game. One of the possibilities offered to the American player in the game is one or two B-17 attacks a day. A die roll of five inflicts three hits on a ...
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Should the “Atago” be identified as such in Midway during “search”?

The Atago is a Japanese heavy cruiser. Ordinarily one cruiser can't be told apart from another during a "search." (This is a reconnaissance mission by planes or ships that locates enemy ships for your ...
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Can a “crippled” aircraft carrier launch airplanes in Midway?

In Midway, a large aircraft carrier (all of the Americans and two of the Japanese) can take five hits. If a ship has received one less hit than the critical number (four in this case), it is deemed ...
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Is there any good cure in Midway for Japan's lack of search capabilities?

In Midway, the Japanese player gets only three (airborne) searches per turn. What's worse, he only only gets to search "areas" within 12 zones of his ships, while the American's Midway based planes ...
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Are there good ways to “handicap” Midway?

In the Q&A section of the "rulebook," questions were asked about how to "handicap" the game in favor of either the Japanese or American player. The answers were to increase the "search" ...
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In Midway, would it make sense for the U.S. player to save his “punch” for the arrival of the Atago on Day 2?

In the Avalon Hill board game, the cruiser Atago is the flagship of a fleet of eight transports carrying 5,000 soldiers for the occupation of Midway. As such, it "represents" the transports and ...
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In Midway, how do I manage the “inferior” Japanese fleet on day 1?

This is a reference to the Avalon Hill board game. Historically, the Japanese fleet approached Midway in four waves. The first wave (a strike force of four carriers and supporting ships) was slightly ...