Questions tagged [terra-mystica]
Terra Mystica is a highly strategic game for 2 to 5 players. Each player chooses one of 14 different races and develops their civilization during 6 rounds. The game takes about 40 minutes per player.
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Mermaids: city spanning over many river branches
Is it possibile to have a mermaids' city split into three small pieces all just one river hex far each another?
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What happens if we run out of terrain tiles?
In a recent game we almost ran out of a particular terrain tile.
In this scenario, what do you do? Is substituting a different token and remembering the terrain type allowed, or is the terraform not ...
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Can I build on a different tile to the one I terraform?
In a game I played recently, there was an adjacent territory that was my home terrain that I wanted to build a dwelling on, but also the bonus for that round was terraforming, so I wanted to do a ...
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Does the Terra Mystica app implement the official rules updates?
I've been playing the Terra Mystica app on Android, and I noticed that the rules description on the Cultists' ability didn't include the updated text (if everybody declines taking power when you could ...
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In the Terra Mystica iOS app, what is the "map balanced VP" option?
I have the Terra Mystica iOS app and am wondering what the option "map balanced VP" does. I'm assuming it's some sort of house rule or optional rule that was added later, but I don't see an ...
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What's the hexagon symbol under the Sanctuary?
In Terra Mystica, under most structures, you find the income that building generates. But, the Sanctuary also has a weird hexagon:
The gold outline looks just like those used on the town tokens. I ...
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Can I terraform outside of my turn, or during my turn in some other action?
I'm trying to figure out Terra Mystica by myself. One thing I'm having trouble with is the spades used for terraforming. The rules seem very clear that these need to be used immediately — they can't ...
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ACT5 and ACT6 + pay extra spades
Is it possible to pay extra spades (with for example workers) when you choose power action 5 or 6?
Thanks in advance.
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Terra Mystica - Taking a bonus card with coins on the final turn as an Alchemist
The Alchemists' special ability is to turn gold into victory points at any point in the game.
So on the last turn, when passing, could I take a bonus card with coins built up on it, and immediately ...
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How works exactly the bonus tile that gives you '+1 river shipping'
There's a bonus tile with a +1 river shipping distance. On the official rules on appendix IV: bonus tiles, talking about the shipping half of the tile it reads (translated from Spanish) 'Moreover, ...
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Fakir/Dwarf ability
In the rules it states:
When taking "Transform and build action" you may skip one terrain or
river space
With our last game we had a little discussion that produces 2 questions:
If you already ...
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What stategy should I use when playing as the engineers?
I played terra mystica for the first time recently as the engineers. I decided to pick good bridging starting locations, build a stonghold and a bridge the first turn, and spend the rest of the game ...
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Engineers : only 3 bridges
Are the engineers limited to only 3 bridges?
I ask this just as confirmation. I can't find this anywhere in the rules, but I suppose it's so.
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6 power favor tile Town/Culture benefit order
In the middle of a game I built a temple which let me pick a favor tile. I selected the favor tile that lets you form a town with 6 power. This favor tile also awards you 2 of the red cultures.
It ...
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Engineers end of game victory point stronghold
When an Engineer builds a Stronghold they get 3 victory points for each bridge. My question is when the game ends do they get this victory point bonus for each bridge again?
I'm kinda confused ...
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Correct use of Bonus cards in Terra Mystica
Does a player take a Bonus card as soon as they have passed their turn?
Page 7 of the rule book states "Three out of the nine Bonus cards award Victory points when you have completed all the actions ...
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When can power be converted?
When another player builds next to you, you can choose to taken power (and lose the #power-1 points). But when the number of power you can take is greater than the number of tokens you can move to ...
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Can the Mermaids create towns with +1 shipping bonus?
Is it possible for the mermaids to create a new town with their special ability when they have the bonus +1 shipping card?